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EPIC M&M: Issue 1 (IC)
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<blockquote data-quote="Calinon" data-source="post: 1296790" data-attributes="member: 13737"><p><em>Initiatives: Loki 26, Enemy leader 24 (1S, 1VP), Speed Demon 22 (prone, 1S, 1HP), Cosmo 22, MM 16, Amazon 15 (1HP, 4S), MK192's 15(1/Destroyed, 2/NA, 3/1DP), X12 14, Soldiers 14, Stealer 12, Straightjacket 12 (1HP), Carl 12, Jackal 11 (stunned), Anna 6 (stunned), Multibrain 4, Neutron 3</em></p><p> </p><p>John attempts to make his powers active, but nothing happens. Even so, the robot doesn't give you the impression of being unstoppable nor unpinnable. He doesn't pause when his powers don't work, and leaps towards the robot, pushing his arm under its head, and knocking out its gun arm as it fires at him when he advances. The blast hits the ceiling sparking against roof.</p><p> </p><p><em>OOC: The robot, with attack prepared, fires but misses. John rolls a natural 20 for the hit, making the hit on this round a crit if he makes his grapple check. Grapple check is an opposed roll. John gets a 9, hero point used and gets a 19, the robot scores a 15, and John ties it up.</em></p><p> </p><p>John spins over the robot, locking its arms in front of it with one hand. He reaches around, locking his hands together and squeezes. The robot lets out a fizzle and sparks fly before the robot stops moving.</p><p> </p><p><em>OOC: I assumed you'd do damage, since you can't pin and do damage. Robot fails its damage save, badly, and is rendered inoperable, it's systems crushed by the bear hug.</em></p><p> </p><p><em>Once Stealer makes his move, I'll resolve Johan's duplication and Carl's actions. If you want to change your plan with Johan, feel free. Neutron won't be posting till tomorrow.</em></p></blockquote><p></p>
[QUOTE="Calinon, post: 1296790, member: 13737"] [i]Initiatives: Loki 26, Enemy leader 24 (1S, 1VP), Speed Demon 22 (prone, 1S, 1HP), Cosmo 22, MM 16, Amazon 15 (1HP, 4S), MK192's 15(1/Destroyed, 2/NA, 3/1DP), X12 14, Soldiers 14, Stealer 12, Straightjacket 12 (1HP), Carl 12, Jackal 11 (stunned), Anna 6 (stunned), Multibrain 4, Neutron 3[/i] John attempts to make his powers active, but nothing happens. Even so, the robot doesn't give you the impression of being unstoppable nor unpinnable. He doesn't pause when his powers don't work, and leaps towards the robot, pushing his arm under its head, and knocking out its gun arm as it fires at him when he advances. The blast hits the ceiling sparking against roof. [i]OOC: The robot, with attack prepared, fires but misses. John rolls a natural 20 for the hit, making the hit on this round a crit if he makes his grapple check. Grapple check is an opposed roll. John gets a 9, hero point used and gets a 19, the robot scores a 15, and John ties it up.[/i] John spins over the robot, locking its arms in front of it with one hand. He reaches around, locking his hands together and squeezes. The robot lets out a fizzle and sparks fly before the robot stops moving. [i]OOC: I assumed you'd do damage, since you can't pin and do damage. Robot fails its damage save, badly, and is rendered inoperable, it's systems crushed by the bear hug.[/i] [i]Once Stealer makes his move, I'll resolve Johan's duplication and Carl's actions. If you want to change your plan with Johan, feel free. Neutron won't be posting till tomorrow.[/i] [/QUOTE]
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