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EPIC M&M: Issue 1 (IC)
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<blockquote data-quote="Mordane76" data-source="post: 1308129" data-attributes="member: 7172"><p>X12 stands slowly, thinking to toss the bracelet aside, then pockets it instead. His wounds begin to close almost immediately, his senses dull once again as the pain subsides.</p><p></p><p>Passing Jackal, whose wounds have already closed, X12 states detachedly, <span style="color: DarkOrange">"One. From description, his brother is a Three, so he'll have to wait."</span> He passes the pile of rubble (where they're digging out Ms. Wild), clipping off a terse, <span style="color: DarkOrange">"Two. I'll be back to this one next if no other Three's present themselves."</span></p><p></p><p>Forward into the cab, X12 takes a look at Cosmo and the cab itself. He shakes his head with a slight chuckle. <span style="color: DarkOrange">"Didn't peg you as the hero-type,"</span> he says to the semi-conscious Cosmo, as he pulls off a glove. <span style="color: DarkOrange">"We're gonna do this in two strokes, Cosmo. The first one is gonna hurt a lot -- I'm going to touch you first to heal you enough for the trauma of removing the piece of metal, which will open the puncture wound. Then I'm going to touch you again, afterwhich you'll feel a good bit better."</span></p><p></p><p></p><p><strong><span style="font-size: 9px">Powers: Healing (half action for 4L), Remove the metal shaft (half action). HERO POINT to remain up and continue the healing if necessary. THEN, Healing (half action for remaining lethal), Healing (half action for removing disabled condition).</span></strong></p><p></p><p></p><p><em>OOC: From my count, Cosmo has 5+ Lethal wounds, and a Disabled condition. It will take me more than one action to stabilize and heal him completely. With his wounds healed, if I read correctly, Cosmo should auto-stabilize. </em></p></blockquote><p></p>
[QUOTE="Mordane76, post: 1308129, member: 7172"] X12 stands slowly, thinking to toss the bracelet aside, then pockets it instead. His wounds begin to close almost immediately, his senses dull once again as the pain subsides. Passing Jackal, whose wounds have already closed, X12 states detachedly, [COLOR=DarkOrange]"One. From description, his brother is a Three, so he'll have to wait."[/COLOR] He passes the pile of rubble (where they're digging out Ms. Wild), clipping off a terse, [COLOR=DarkOrange]"Two. I'll be back to this one next if no other Three's present themselves."[/COLOR] Forward into the cab, X12 takes a look at Cosmo and the cab itself. He shakes his head with a slight chuckle. [COLOR=DarkOrange]"Didn't peg you as the hero-type,"[/COLOR] he says to the semi-conscious Cosmo, as he pulls off a glove. [COLOR=DarkOrange]"We're gonna do this in two strokes, Cosmo. The first one is gonna hurt a lot -- I'm going to touch you first to heal you enough for the trauma of removing the piece of metal, which will open the puncture wound. Then I'm going to touch you again, afterwhich you'll feel a good bit better."[/COLOR] [b][SIZE=1]Powers: Healing (half action for 4L), Remove the metal shaft (half action). HERO POINT to remain up and continue the healing if necessary. THEN, Healing (half action for remaining lethal), Healing (half action for removing disabled condition).[/size][/b] [i]OOC: From my count, Cosmo has 5+ Lethal wounds, and a Disabled condition. It will take me more than one action to stabilize and heal him completely. With his wounds healed, if I read correctly, Cosmo should auto-stabilize. [/i] [/QUOTE]
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