Calinon said:In the food court, Tara leaps into the air, wings thrumming and flys towards the gang members. Dara picks her way slowly forward.
By the bank, the cops shoot at the two remaining gang members, but miss badly. A bystander is struck by one blast and held in a stun field.
The gang members return fire on the police, but once again the armor stops any harm. Two gang members run at the cops, swords drawn. The four gang members in the food court turn as one and cut loose with automatic weapons into the crowd at Vincent.
All four gang members fire twice, at -2, but it doesn't matter! They need natural 20's to hit! They get 10, 19, 9, 18, 13, 4, 23 and 23 (natural 20's, on the last two no less). Vincent is hit twice and rolls a 20 and a 24 damage save. If you want to re-roll, let me know before lunch tomorrow.
While only two strike Vincent, the effect on the crowd is worse as stun blasts knock half a dozen nearby people flying. One hits a baby held by a mother, and the other hits the mother.
Neutron is up in the Theatre fight, then its round two, and all four PC's in the bank fight can go.
Calinon said:
Theatre Fight
Split: 24 (1); X12 11 (2); Straightjacket 9; Neutron 6 (1)
Theatre Fight
"Clever buggers, aren't you," Split says as releases the fixture and drops to the ground. He backs up and says into his headset, "One, three punks here. Nothing we can't handle." Split vanishes. You see the door he was standing by open and close, but nothing seems to come out.
Three failed spot checks.
OoC: That was meant as my action for round two (though I just realised that I won't be stunned anymore, so the HP isn't required). Just went and posted that in case the combat advanced to the second round before I had the chance to check the boards again.Calinon said:Nope, you are not able to do this. Here's why.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.