SAP Headquarters
Metal Mistress, Straightjacket
"Put the call in to Loco," Captain Ralina says to his communications officer. "In the mean time, any assistance EPIC can supply in preventing their escape and protecting the officers in the garage would be appreciated. You can get there faster than we can. Level 40 parking garage," he says already heading towards the elevators. "Minian, seal this floor and take her into custody," he orders an officer, indicating Ms. Price. "The rest of you, lets move!"
With that, most of the SWAT team moves for the elevators.
You know how to get to the garage and for those that can move outside the elevators, it will take just two rounds to get there, even if you carry those that can't. If Straightjacket wants to go King Kong style, it'll take just one DC20 climb check and three rounds to do a controlled slide down the corner of the building to the garage.
Neutron
Despite your best efforts to calm her reaction, it doesn't work. You easily catch up to her before she can fully open the door. You just saw her use a palm and retinal scanner and hear the computer ask "Voice print authorization required," as you come up behind her.
Diplomacy (DC20): 12 fails
"Al..." she starts when she notices you and lets out another squeal of panic, flattening her back against the door. "Nonono! Go away! Don't let them see me!" she says in a panic. You notice the color scheme in the office seems to be specifically designed to help her hide effectively as she would be very hard to see if you weren't standing where you are.
Spot check (DC15): 18 succeeds
"Voice print not recognized. Please vocalize again for voice print authorization," the computer drones.
Speed Demon, Johan
As Vince stays behind the van with Ms. Vaile, Johan cuts out a blast of energy towards the blurry Marun. This time, he's lucky and the blast strikes true, a crackling of electricity momentarily making him easy to see.
Concealment roll (low miss): 19 hits
Attack roll: 17 hits
Damage save (DC20): 16 fails (VP 21 succeeds)
Most of the officers remain unwilling to shoot for fear of hitting someone, but one of the officers on hand is quicker thinking than the others, grabbing something out of one of the cars resembling a plasma cannon.
Diplomacy (DC15): 15 succeeds
He puts the weapon on his shoulder, and fires a yellow energy glob at Marun. As it streaks at the electrically encompassed man, it rapidly expands into a net, but glances just wide, hitting the EPIC Van and disappating.
Initiative: Marun 24 (1VP), Vince 23 (2HP, 1L), Johan 6 (3HP, 2L)
Marun continues moving to the van where Vince is hiding Ms. Vaile, blasting the prone version of Johan sitting there. The blast slams him in the chest and he slumps unconscious. The mobile Johan feels a lancing pain burst through his own chest, winding him.
Damage save (DC20): 11 (HP to re-roll -- 17 fails -- 1L)
Vince and Johan are up again.
This combat was edited for an error in the type of weapon Johan tinkered up.
October 26, 2120
Dover, England -- The York Estate
X12
The other battle is quickly rushing your way, scary robots and someone in flying armor giving chase to the two men running towards you. You easily reach Michael's side, and his regeneration is already kicking in, his wounds quickly closing. However, it seems that he hasn't been able to recover from his internal injuries. You slide a glove off and touch him briefly. You quickly realize your healing power is very low still.
You take 0 lethal, and Michael gets a recovery check (DC20), but only gets a 7 with your help. On his own action, he got a recovery check (DC20) and got a 15.
Fortunately, you are not on the same side of the coffin that the body would have spilled out from.
Raisa uses her makeshift club to hammer the crap out of the Killer Robot, delivering a blow that sends it smashing into the marble pillars outside the main door. The pillars buckle and the entire archway collapses, crushing the robot into scrap!
Over the roof of the house, the person in armor can be seen just above the top of the mansion, and a few moments later, a second, larger suit appears.
Thunder quickly takes stock of the information. "Tank and New York; and they're chasing someone," he barks out to all of you. "Raisa, X12; head towards them on the ground and watch out. Tank likes robots. Lots of robots. Leave Michael and let his regeneration help him recover. I'll handle the two suits," he says, lightning crackling about him as he already lifts into the air. "Watch out for sonic attacks from Tank. He likes to disorient before he moves in for the kill. New York has a very, very big gun. Don't get hit by it," he says with a little smirk.
With that, he shoots up like a bolt of lightning about 60 feet in a blink of an eye, then claps his hands together before him. From an empty sky, a dual bolt of lightning streaks down, slamming into both battle suits. The smaller one is knocked into the ground, but the larger one, obviously Tank, seems mostly unaffected.
Thunder is using leadership and everyone gets +1 to all rolls. Combined the initiatives and adjusted them for leadership.
Initiatives: Initiatives: Thunder 26, Michael 23, X12 22, Jay 21, Lord York 21, Killer Robot 20, New York 19, Super-Killer Robots 11, Raisa 11, Tank 8
X12 is up!