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EPIC M&M (OOC Thread #2)
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<blockquote data-quote="Calinon" data-source="post: 1921679" data-attributes="member: 13737"><p>An aside for Dalamar:</p><p> </p><p>I finally finished your "alterations" and you'll have 8 banked points to spend on armor or gadgets or whatever.</p><p> </p><p>Skills changes are:</p><p>1 rank in demolitions, 2 ranks in disable devices and 1 rank in open locks. On computerized items you add your datalink rank and a synergy bonus. You just innately know these things now.</p><p> </p><p>Powers you now have are as follows:</p><p>Datalink +8 [extra: digital travel; extra: digital viewing (extra: digital hearing); 6 pp; total 48pp]</p><p>Comprehend +4 [2pp; total 8pp]</p><p>Super-Intelligence +3 [2pp; total 6pp]</p><p> </p><p>Gear you have is as follows:</p><p>Armor +4 [extra: mental protection helm; 2pp; total 8pp]</p><p>Mechanical Harness +5 (gadgets) [1pp; total 5pp]</p><p> </p><p>Training you have is as follows:</p><p>AS: Damage +1 [extra: reflex; 2pp; total 2pp]</p><p> </p><p>Didgital movement is movement along electrical conduits, computer wiring, and so forth. You need a computer plug, screen, item... to get in and out and can move 40/80/160 while inside. You physically disappear and reappear with gear. Extra's would be passengers maybe, super movement risky and other things associated with movement powers.</p><p> </p><p>Digital viewing and hearing is the ability to look through nearby computerized equipment and hear through them as well.</p><p> </p><p>Hope that all makes sense <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>For Vince:</p><p> </p><p>I finally statted out your tail. Not as good as I've been doing, but you can build it up after this issue.</p><p> </p><p>Natural weapon +4 (flaw: fragile (half damage); extra: paralysis (flaw: 4x per day; extra: sustaining is automatic; extra: triggered on tail damage); 1pp for weapon, 1pp for paralysis; total 5pp]</p><p> </p><p>Hope that makes sense <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The DC on the tail attack for damage is 18. The DC on the paralysis is 11 at the moment, but will get better with poitn spending. You can get rid of your fragile flaw on the tail barb if you like; it's a new toy, so it's gotta strengthen yet.</p><p> </p><p>And for everyone:</p><p>Shaw isn't letting me update, so I'm giving up for the day, but will be working slowly on updates over the holidays.</p></blockquote><p></p>
[QUOTE="Calinon, post: 1921679, member: 13737"] An aside for Dalamar: I finally finished your "alterations" and you'll have 8 banked points to spend on armor or gadgets or whatever. Skills changes are: 1 rank in demolitions, 2 ranks in disable devices and 1 rank in open locks. On computerized items you add your datalink rank and a synergy bonus. You just innately know these things now. Powers you now have are as follows: Datalink +8 [extra: digital travel; extra: digital viewing (extra: digital hearing); 6 pp; total 48pp] Comprehend +4 [2pp; total 8pp] Super-Intelligence +3 [2pp; total 6pp] Gear you have is as follows: Armor +4 [extra: mental protection helm; 2pp; total 8pp] Mechanical Harness +5 (gadgets) [1pp; total 5pp] Training you have is as follows: AS: Damage +1 [extra: reflex; 2pp; total 2pp] Didgital movement is movement along electrical conduits, computer wiring, and so forth. You need a computer plug, screen, item... to get in and out and can move 40/80/160 while inside. You physically disappear and reappear with gear. Extra's would be passengers maybe, super movement risky and other things associated with movement powers. Digital viewing and hearing is the ability to look through nearby computerized equipment and hear through them as well. Hope that all makes sense :) For Vince: I finally statted out your tail. Not as good as I've been doing, but you can build it up after this issue. Natural weapon +4 (flaw: fragile (half damage); extra: paralysis (flaw: 4x per day; extra: sustaining is automatic; extra: triggered on tail damage); 1pp for weapon, 1pp for paralysis; total 5pp] Hope that makes sense :) The DC on the tail attack for damage is 18. The DC on the paralysis is 11 at the moment, but will get better with poitn spending. You can get rid of your fragile flaw on the tail barb if you like; it's a new toy, so it's gotta strengthen yet. And for everyone: Shaw isn't letting me update, so I'm giving up for the day, but will be working slowly on updates over the holidays. [/QUOTE]
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