Pax said:Natural Armor would increase only if and as Size increased.
Pax said:Nothing stops you from advancing any creature's HD however far you like -- just be aware that your players may balk at you stepping that far off the beaten path, WRT the rules. ^_^
Trainz said:CRGreathouse, you have been a well of clear and useful help.
Thanks !
Wouldn't the save DC be 118 (10 + 85 [1/2 HD] + 23 [Dex])?Trainz said:The save DC for all rays is 38.
Man. I didn't know that was how it was calculated. I went to check in Creating a Monster in the MM, and sure enough it was there.Camarath said:Wouldn't the save DC be 118 (10 + 85 [1/2 HD] + 23 [Dex])?
Usually the saving throw (if any) against a spell-like ability is 10 + the level of the spell the ability resembles or duplicates + the creature’s Cha modifier.Trainz said:How do you determine the save DC's of, for example, advanced demonic spell like abilities ?
FireLance said:Since we're on this topic, I thought I'd ask something that's always been bothering me. Suppose you're a young brass dragon with 10 HD. You also have 10 levels of fighter for a BAB of +10. Suppose you never gain any more fighter levels, but you age until you're a mature adult so that you now have 21 HD. Is your BAB +31 or do the +10 BAB you get from your fighter levels convert to a +5 EAB?
Indeed that's a good question! I'm with CRGreathouse on this.CRGreathouse said:That's a really good question. I'd tend to convert base attack and base saves to epic attack (ouch) and epic saves (yay!), but I don't have anything to support that position.
I knew that, I didn't ask the right question (moron)...Camarath said:Usually the saving throw (if any) against a spell-like ability is 10 + the level of the spell the ability resembles or duplicates + the creature’s Cha modifier.