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Epic Monsters: Joe Magarac
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<blockquote data-quote="Mike Myler" data-source="post: 8001871" data-attributes="member: 6726030"><p>No problemo! You might be looking at it from the wrong side of the chart—it's not that all CR 11 monsters have an AC of 16, 165 hp, a +9 bonus to hit, deal 55 average damage, have a saving DC of 16, and a highest saving throw bonus of +8. These are the averages for CR 11 creatures from the <em>Monster Manual. </em>If they were all this way (same exact stats in these six categories) there'd be way less diversity in play and they'd look way different! </p><p></p><p>Check it out: </p><p style="margin-left: 20px">AC his chart value is <strong>18</strong></p> <p style="margin-left: 20px">HP his chart value is <strong>10 </strong>(counted as 150% from resistances)</p> <p style="margin-left: 20px">Attack his chart value is <strong>12 </strong></p> <p style="margin-left: 20px">Damage his chart value is <strong>6</strong> (63 for 3 targets thundering hands <span style="font-size: 9px">[multi-targets are budgeted oddly and I went with a total of x3 for its big area of effect]</span>+ 24 + 24 = 111/3 rounds = 37 average) </p> <p style="margin-left: 20px">Save DC his chart value is <strong>14 </strong></p> <p style="margin-left: 20px">Saving throw his chart value is <strong>8</strong></p><p></p><p>So on average Joe here is as hard to hit as a CR 18 creature, has the same relative hit points as a CR 10 creature, is as accurate in his attacks as a CR 12 creature, only deals as much damage as a CR 6 creature, it's about as hard to resist his traits as it is to resist the traits of a CR 14 creature, and he's only as good at resisting features and spells as a CR 8 creature is (although do keep in mind that these are <em>averages </em>for creatures of those CR values).</p><p></p><p>Add those up (18 + 10 + 12 + 6 + 14 + 8) and you get 68, and since we used 6 numbers for it we divide by that to get his final CR of 11.3333.</p><p></p><p><span style="font-size: 10px">I think it <em>might </em>actually be a little bit less than that ("limited-use multi-target attacks are x2, which here would be 42 and drop the damage code down to 30 --> which is a value of 5 for the BoH chart instead of 6, so 11.1666 final score going that route).</span></p></blockquote><p></p>
[QUOTE="Mike Myler, post: 8001871, member: 6726030"] No problemo! You might be looking at it from the wrong side of the chart—it's not that all CR 11 monsters have an AC of 16, 165 hp, a +9 bonus to hit, deal 55 average damage, have a saving DC of 16, and a highest saving throw bonus of +8. These are the averages for CR 11 creatures from the [I]Monster Manual. [/I]If they were all this way (same exact stats in these six categories) there'd be way less diversity in play and they'd look way different! Check it out: [INDENT]AC his chart value is [B]18[/B][/INDENT] [INDENT]HP his chart value is [B]10 [/B](counted as 150% from resistances)[/INDENT] [INDENT]Attack his chart value is [B]12 [/B][/INDENT] [INDENT]Damage his chart value is [B]6[/B] (63 for 3 targets thundering hands [SIZE=1][multi-targets are budgeted oddly and I went with a total of x3 for its big area of effect][/SIZE]+ 24 + 24 = 111/3 rounds = 37 average) [/INDENT] [INDENT]Save DC his chart value is [B]14 [/B] Saving throw his chart value is [B]8[/B][/INDENT] So on average Joe here is as hard to hit as a CR 18 creature, has the same relative hit points as a CR 10 creature, is as accurate in his attacks as a CR 12 creature, only deals as much damage as a CR 6 creature, it's about as hard to resist his traits as it is to resist the traits of a CR 14 creature, and he's only as good at resisting features and spells as a CR 8 creature is (although do keep in mind that these are [I]averages [/I]for creatures of those CR values). Add those up (18 + 10 + 12 + 6 + 14 + 8) and you get 68, and since we used 6 numbers for it we divide by that to get his final CR of 11.3333. [SIZE=2]I think it [I]might [/I]actually be a little bit less than that ("limited-use multi-target attacks are x2, which here would be 42 and drop the damage code down to 30 --> which is a value of 5 for the BoH chart instead of 6, so 11.1666 final score going that route).[/SIZE] [/QUOTE]
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