Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Epic Monsters: Sharur
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mike Myler" data-source="post: 8114470" data-attributes="member: 6726030"><p>It’s been too long since this column last delved into Sumerian mythology so today <a href="https://www.enworld.org/wiki/mythological_figures/" target="_blank"><em>Epic Monsters</em></a> is tackling a weapon like no other. This mace is sentient, it flies, it changes shape, Ninurta used it to kill a demon—it’s <strong>Sharur</strong>!</p><p>[PRBREAK][/PRBREAK]</p><p>[ATTACH=full]127950[/ATTACH]</p><p></p><p>Some scholars have come to believe this legendary weapon is the precursor to others, including what you’ll find in Camelot! Its biggest claim to fame is when the Akkadian deity Ninurta used it to smash Asag (or Azag), a demon that made its own rock offspring by mating with a mountain and was so offensive to the eyes that fish boil alive in rivers when it is nearby. In addition to flying, speaking with its wielder, and changing itself into a winged lion and back, Sharur can contact the god Enlil for important tactical or world information.</p><p></p><p><strong><em>Design Notes:</em></strong> It seemed apropos to use <em>Asi</em> from Droṇa’s entry in <em>Mythological Figures & Maleficent Monsters</em> as the base for <em>Sharur</em>. Unlike the flaming primordial sword however this mace has some bits all its own—hitting up a god for secrets, extra damage against demons, changing into a winged lion. Both are intelligent weapons from the same mythology so I think the similarity is fitting. Let’s look at the numbers! The DMG comes in at 4.75 and the <a href="http://blogofholding.com/?p=7338" target="_blank">Blog of Holding</a> at 5.4, averaging out to CR 5.</p><p></p><h2><strong><span style="font-size: 26px">Sharur</span></strong></h2><p><em>Weapon (mace), legendary (requires attunement)</em></p><p>This magic, sentient mace grants a +2 bonus to attack and damage rolls made with it. Once you have attuned to the weapon, while wielding it you gain the following features:</p><ul> <li data-xf-list-type="ul">You can use a bonus action to speak this mace’s command word, causing energy to flow out of it. This energy sheds bright light in a 10-foot radius and dim light for an additional 20 feet. While the mace is lit, it deals an extra 2d6 radiant damage to any target it hits. The energy lasts until you use a bonus action to speak the command word again, or until you drop or sheathe the mace.</li> <li data-xf-list-type="ul">You can use a bonus action to toss this mace into the air and speak a different command word. When you do so, the mace begins to hover and the consciousness inside of it awakens, transforming it into a creature. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. You can transform the mace into a creature for up to 10 minutes, all at once or in several shorter increments, each one using a minimum of 1 minute from the duration. The mace regains 5 minutes of transforming capability for every 12 hours that feature is not in use.</li> <li data-xf-list-type="ul">Three times per day, you can use an action to make a DC 10 Intelligence check. On a success, <em>Sharur</em> learns and tells you about an obscure piece of myth or lore. By spending 1d4 rounds concentrating, you can attempt a DC 15 Intelligence check to discover a secret piece of information.</li> </ul><p>When you act in a way that <em>Sharur </em>finds contemptible (performing evil deeds or allying with demons), the mace acts under its own free will unless you succeed on an opposed Charisma check at the end of each minute.</p><p></p><p><strong><em>Sentience.</em></strong> <em>Sharur</em> is a sentient lawful good weapon with Intelligence 14, Wisdom 16, and Charisma 15. It has hearing and darkvision out to a range of 60 feet. The weapon communicates telepathically with you and can speak, read, and understand Sumerian.</p><p><strong><em>Personality.</em></strong> The mace’s purpose is to do good deeds and destroy demons. It is highly motivated, but very averse to compromising its interests for even a short time while in the pursuit of the greater good.</p><p><strong><em>Destroying the Mace. </em></strong>The mace can never be permanently destroyed. When reduced to 0 hit points, <em>Sharur </em>fades into the Ethereal Plane, reappearing in a location of its choosing 1d4 weeks later.</p><p></p><p></p><h2><strong><span style="font-size: 26px">Sharur</span></strong></h2><p><em>Tiny construct, lawful good</em></p><p><strong>Armor Class</strong> 15 (natural armor)</p><p><strong>Hit Points </strong>78 (12d4+48)</p><p><strong>Speed </strong>fly 40 ft. (hover)</p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>STR</strong></p> </td><td><p style="text-align: center"><strong>DEX</strong></p> </td><td><p style="text-align: center"><strong>CON</strong></p> </td><td><p style="text-align: center"><strong>INT</strong></p> </td><td><p style="text-align: center"><strong>WIS</strong></p> </td><td><p style="text-align: center"><strong>CHA</strong></p> </td></tr><tr><td><p style="text-align: center">17 (+3)</p> </td><td><p style="text-align: center">17 (+3)</p> </td><td><p style="text-align: center">18 (+4)</p> </td><td><p style="text-align: center">14 (+2)</p> </td><td><p style="text-align: center">16 (+3)</p> </td><td><p style="text-align: center">15 (+2)</p> </td></tr></table><p></p><p><strong>Saving Throws </strong>Int +5, Wis +6, Cha +5</p><p><strong>Skills </strong>Perception +6, Religion +5, Stealth +6</p><p><strong>Damage Resistances </strong>cold, lightning, radiant; bludgeoning, piercing, slashing</p><p><strong>Damage Immunities </strong>fire, necrotic, poison, psychic</p><p><strong>Condition Immunities</strong> charmed, exhaustion, frightened, poisoned</p><p><strong>Senses </strong>darkvision 120 ft., passive Perception 16</p><p><strong>Languages</strong> Sumerian; telepathy 60 ft.</p><p><strong>Challenge </strong>5 (1,800 XP)</p><p></p><p><strong><em>Divine Inspiration (3/Day).</em></strong> As an action, Sharur makes a DC 10 Intelligence check. On a success, it learns an obscure piece of myth or lore. By spending 1d4 rounds concentrating, it can attempt a DC 15 Intelligence check to learn a secret piece of information.</p><p></p><p><strong><em>Fiend Smasher.</em></strong> Sharur deals an extra 9 (2d8) radiant damage against fiends.</p><p></p><p><strong><em>Immutable Form.</em></strong> Sharur is immune to any spell or effect that would alter its form, except for its Winged Lion feature.</p><p></p><p><strong><em>Magic Resistance.</em></strong> Sharur has advantage on saving throws against spells and other magical effects.</p><p></p><p><strong><em>Winged Lion.</em></strong> Sharur uses a bonus action to magically polymorph into a winged lion, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (Sharur’s choice).</p><p>In its winged lion form, Sharur retains its game statistics and ability to speak, but its attacks are replaced by those of a lion (except Multiattack), and it gains the Keen Smell, Pack Tactics, and Pounce traits.</p><p></p><p><span style="font-size: 22px">ACTIONS</span></p><p><strong><em>Multiattack. </em></strong>Sharur attacks twice.</p><p></p><p><strong><em>Macehead.</em></strong><em> Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 10 (2d6+3) magical bludgeoning damage plus 7 (2d6) radiant damage.</p></blockquote><p></p>
[QUOTE="Mike Myler, post: 8114470, member: 6726030"] It’s been too long since this column last delved into Sumerian mythology so today [URL='https://www.enworld.org/wiki/mythological_figures/'][I]Epic Monsters[/I][/URL] is tackling a weapon like no other. This mace is sentient, it flies, it changes shape, Ninurta used it to kill a demon—it’s [B]Sharur[/B]! [PRBREAK][/PRBREAK] [ATTACH type="full" width="419px" alt="Sharur dnd5e BANNER.jpg"]127950[/ATTACH] Some scholars have come to believe this legendary weapon is the precursor to others, including what you’ll find in Camelot! Its biggest claim to fame is when the Akkadian deity Ninurta used it to smash Asag (or Azag), a demon that made its own rock offspring by mating with a mountain and was so offensive to the eyes that fish boil alive in rivers when it is nearby. In addition to flying, speaking with its wielder, and changing itself into a winged lion and back, Sharur can contact the god Enlil for important tactical or world information. [B][I]Design Notes:[/I][/B] It seemed apropos to use [I]Asi[/I] from Droṇa’s entry in [I]Mythological Figures & Maleficent Monsters[/I] as the base for [I]Sharur[/I]. Unlike the flaming primordial sword however this mace has some bits all its own—hitting up a god for secrets, extra damage against demons, changing into a winged lion. Both are intelligent weapons from the same mythology so I think the similarity is fitting. Let’s look at the numbers! The DMG comes in at 4.75 and the [URL='http://blogofholding.com/?p=7338']Blog of Holding[/URL] at 5.4, averaging out to CR 5. [HEADING=1][B][SIZE=7]Sharur[/SIZE][/B][/HEADING] [I]Weapon (mace), legendary (requires attunement)[/I] This magic, sentient mace grants a +2 bonus to attack and damage rolls made with it. Once you have attuned to the weapon, while wielding it you gain the following features: [LIST] [*]You can use a bonus action to speak this mace’s command word, causing energy to flow out of it. This energy sheds bright light in a 10-foot radius and dim light for an additional 20 feet. While the mace is lit, it deals an extra 2d6 radiant damage to any target it hits. The energy lasts until you use a bonus action to speak the command word again, or until you drop or sheathe the mace. [*]You can use a bonus action to toss this mace into the air and speak a different command word. When you do so, the mace begins to hover and the consciousness inside of it awakens, transforming it into a creature. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. You can transform the mace into a creature for up to 10 minutes, all at once or in several shorter increments, each one using a minimum of 1 minute from the duration. The mace regains 5 minutes of transforming capability for every 12 hours that feature is not in use. [*]Three times per day, you can use an action to make a DC 10 Intelligence check. On a success, [I]Sharur[/I] learns and tells you about an obscure piece of myth or lore. By spending 1d4 rounds concentrating, you can attempt a DC 15 Intelligence check to discover a secret piece of information. [/LIST] When you act in a way that [I]Sharur [/I]finds contemptible (performing evil deeds or allying with demons), the mace acts under its own free will unless you succeed on an opposed Charisma check at the end of each minute. [B][I]Sentience.[/I][/B] [I]Sharur[/I] is a sentient lawful good weapon with Intelligence 14, Wisdom 16, and Charisma 15. It has hearing and darkvision out to a range of 60 feet. The weapon communicates telepathically with you and can speak, read, and understand Sumerian. [B][I]Personality.[/I][/B] The mace’s purpose is to do good deeds and destroy demons. It is highly motivated, but very averse to compromising its interests for even a short time while in the pursuit of the greater good. [B][I]Destroying the Mace. [/I][/B]The mace can never be permanently destroyed. When reduced to 0 hit points, [I]Sharur [/I]fades into the Ethereal Plane, reappearing in a location of its choosing 1d4 weeks later. [HEADING=1][B][SIZE=7]Sharur[/SIZE][/B][/HEADING] [I]Tiny construct, lawful good[/I] [B]Armor Class[/B] 15 (natural armor) [B]Hit Points [/B]78 (12d4+48) [B]Speed [/B]fly 40 ft. (hover) [TABLE] [TR] [TD][CENTER][B]STR[/B][/CENTER][/TD] [TD][CENTER][B]DEX[/B][/CENTER][/TD] [TD][CENTER][B]CON[/B][/CENTER][/TD] [TD][CENTER][B]INT[/B][/CENTER][/TD] [TD][CENTER][B]WIS[/B][/CENTER][/TD] [TD][CENTER][B]CHA[/B][/CENTER][/TD] [/TR] [TR] [TD][CENTER]17 (+3)[/CENTER][/TD] [TD][CENTER]17 (+3)[/CENTER][/TD] [TD][CENTER]18 (+4)[/CENTER][/TD] [TD][CENTER]14 (+2)[/CENTER][/TD] [TD][CENTER]16 (+3)[/CENTER][/TD] [TD][CENTER]15 (+2)[/CENTER][/TD] [/TR] [/TABLE] [B]Saving Throws [/B]Int +5, Wis +6, Cha +5 [B]Skills [/B]Perception +6, Religion +5, Stealth +6 [B]Damage Resistances [/B]cold, lightning, radiant; bludgeoning, piercing, slashing [B]Damage Immunities [/B]fire, necrotic, poison, psychic [B]Condition Immunities[/B] charmed, exhaustion, frightened, poisoned [B]Senses [/B]darkvision 120 ft., passive Perception 16 [B]Languages[/B] Sumerian; telepathy 60 ft. [B]Challenge [/B]5 (1,800 XP) [B][I]Divine Inspiration (3/Day).[/I][/B] As an action, Sharur makes a DC 10 Intelligence check. On a success, it learns an obscure piece of myth or lore. By spending 1d4 rounds concentrating, it can attempt a DC 15 Intelligence check to learn a secret piece of information. [B][I]Fiend Smasher.[/I][/B] Sharur deals an extra 9 (2d8) radiant damage against fiends. [B][I]Immutable Form.[/I][/B] Sharur is immune to any spell or effect that would alter its form, except for its Winged Lion feature. [B][I]Magic Resistance.[/I][/B] Sharur has advantage on saving throws against spells and other magical effects. [B][I]Winged Lion.[/I][/B] Sharur uses a bonus action to magically polymorph into a winged lion, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (Sharur’s choice). In its winged lion form, Sharur retains its game statistics and ability to speak, but its attacks are replaced by those of a lion (except Multiattack), and it gains the Keen Smell, Pack Tactics, and Pounce traits. [SIZE=6]ACTIONS[/SIZE] [B][I]Multiattack. [/I][/B]Sharur attacks twice. [B][I]Macehead.[/I][/B][I] Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit:[/I] 10 (2d6+3) magical bludgeoning damage plus 7 (2d6) radiant damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Epic Monsters: Sharur
Top