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[EPIC] Out of Character II (No more slots!)
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<blockquote data-quote="Creamsteak" data-source="post: 653458" data-attributes="member: 552"><p>Yes, that's suitable. Have your gauntlets of charisma and what have you. The only thing is, Rings must remain rings. You can take the cloak of charisma type bonus and apply it to a ring, but you can't take a ring of regeneration and apply it's bonus to a girdle.</p><p></p><p>Amulet of Mighty Fists +5 (Sword and fist) 150k - +5 enhancement bonus to unarmed attacks</p><p></p><p><strong>Yes.</strong></p><p></p><p>Bracers of Striking (Magic of Faerun): improved unarmed strike, can add special weapon properties as a blunt double weapon - 1310 gp, plus the cost of weapon properties as a double weapon.</p><p></p><p><strong>Yes.</strong></p><p></p><p>The Arcane Blasting weapon property (BoEM 3) +3d6 force damage per hit, +4 equivalent power.</p><p></p><p><strong>No.</strong></p><p></p><p>Some awful Iajitsu Focus boosting headband. This skill is, IMHO, very different from other skills and thus probably should have a different price structure than other skill boosters.</p><p></p><p><strong>Let's see... I agree it should be an option. Note my points on Iaijutsu being a restricted skill to all classes but the Monk and Samurai. I'd say, as it's going to cost sufficiently more. First off, since it's a restricted skill, a wizard/sorcerer or whatever kind of crafter is going to need levels in either Samurai or Monk, and a caster level sufficient to create the item. This really makes it next to impossible to find someone with more than a +5 in ranks in the skill, and the cost would be a little inflated. a +5 bonus item will cost the bonus squared * 500, for a -not too horrible- 12500. </strong></p><p></p><p></p><p>Improved Boots of Speed with more uses per day and with Striding and Spring properties. </p><p></p><p><strong>Do you know how to do this on your own? There's a method (covered primarily on page 242 of the DMG) concerning stacking bonuses of different types. All I know is, this would require you to do the official math and present it to me. For now, it's No, till you show me your work <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</strong></p><p></p><p>An improved ring of sustenance that eliminates the need for sleep - intelligent items can have this ability.</p><p></p><p><strong>Oh no, I wouldn't dare let that in. That's 33% of the fun!</strong></p><p></p><p>An item based off Combat Prescience for an insight bonus to attacks.</p><p></p><p><strong>insight bonuses are 'odd' bonuses... so I think that means they cost more. You can figure out the cost using the DMG, just give me your math, I'll check it, and then OK it if it's right.</strong> </p><p></p><p>Adding skill bonuses or other existing item abilities to other items for 2x cost.</p><p></p><p><strong>Yeah, sure, as long as you are following the guidelines presented in the DMG -your good.</strong></p><p></p><p>Also, how much Epic type DR will we be facing. Based on the ELH, I'd almost assume that Penetrate DR is a must have feat for fighting types, because characters of mid-20s level will have significant difficulties scrapping up good enough weapons and while holding on to their old items.</p><p></p><p><strong>Now now, I won't be telling any crazy secrets. You do realize that you only start with an ECL of 20, so you can't 'start' with Penetrate DR, but it would be a good choice most likely when you gain your first level.</strong></p></blockquote><p></p>
[QUOTE="Creamsteak, post: 653458, member: 552"] [B][/b]Yes, that's suitable. Have your gauntlets of charisma and what have you. The only thing is, Rings must remain rings. You can take the cloak of charisma type bonus and apply it to a ring, but you can't take a ring of regeneration and apply it's bonus to a girdle. Amulet of Mighty Fists +5 (Sword and fist) 150k - +5 enhancement bonus to unarmed attacks [b]Yes.[/b] Bracers of Striking (Magic of Faerun): improved unarmed strike, can add special weapon properties as a blunt double weapon - 1310 gp, plus the cost of weapon properties as a double weapon. [b]Yes.[/b] The Arcane Blasting weapon property (BoEM 3) +3d6 force damage per hit, +4 equivalent power. [b]No.[/b] Some awful Iajitsu Focus boosting headband. This skill is, IMHO, very different from other skills and thus probably should have a different price structure than other skill boosters. [B]Let's see... I agree it should be an option. Note my points on Iaijutsu being a restricted skill to all classes but the Monk and Samurai. I'd say, as it's going to cost sufficiently more. First off, since it's a restricted skill, a wizard/sorcerer or whatever kind of crafter is going to need levels in either Samurai or Monk, and a caster level sufficient to create the item. This really makes it next to impossible to find someone with more than a +5 in ranks in the skill, and the cost would be a little inflated. a +5 bonus item will cost the bonus squared * 500, for a -not too horrible- 12500. [/b] Improved Boots of Speed with more uses per day and with Striding and Spring properties. [b]Do you know how to do this on your own? There's a method (covered primarily on page 242 of the DMG) concerning stacking bonuses of different types. All I know is, this would require you to do the official math and present it to me. For now, it's No, till you show me your work ;).[/b] An improved ring of sustenance that eliminates the need for sleep - intelligent items can have this ability. [b]Oh no, I wouldn't dare let that in. That's 33% of the fun![/b] An item based off Combat Prescience for an insight bonus to attacks. [b]insight bonuses are 'odd' bonuses... so I think that means they cost more. You can figure out the cost using the DMG, just give me your math, I'll check it, and then OK it if it's right.[/b] Adding skill bonuses or other existing item abilities to other items for 2x cost. [b]Yeah, sure, as long as you are following the guidelines presented in the DMG -your good.[/b] Also, how much Epic type DR will we be facing. Based on the ELH, I'd almost assume that Penetrate DR is a must have feat for fighting types, because characters of mid-20s level will have significant difficulties scrapping up good enough weapons and while holding on to their old items. [b]Now now, I won't be telling any crazy secrets. You do realize that you only start with an ECL of 20, so you can't 'start' with Penetrate DR, but it would be a good choice most likely when you gain your first level.[/b] [/QUOTE]
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