Epic problem OOC


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I'm still fine tuning my spells, skills, items and fluff. So around 90%.

Jemal- The Draconic Rite of Passage is in the Races of the Dragon book while the Greater Draconic Rite of Passage is in a web enhancement for the same book from WOTC.
 

Just redoing a couple of feats, and spending the last bit of cashola.

I'd say 90% done.

-- Edit: With the exception of backgrounds and so on (which will be done tomorrow), and barring any last second tweaking, I think it's done. Might buy another wand or two. Perhaps a magic shield for cohort. That's it.
 
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I'm still crunching away after a major revamp, but other than the background I'm probably 90% done. [sblock=Here's the newest version]Panarchus Bellum, aspect of Panarchus
Chaotic Neutral Human Monk 1/Cleric 4/Divine Oracle 2/Loremaster 19/Hierophant 3/Contemplative 1

Str 18 +4 Base 10 Cost 2 Inherent +4 Enhancement +6 Visage +4 Venerable -6
Dex 16 +3 Base 10 Cost 2 Inherent +4 Enhancement +6 Visage +2 Venerable -6
Con 18 +4 Base 10 cost 2 Inherent +4 Enhancement +6 Visage +4 Venerable -6
Int 28 +9 Base 16 cost 10 Inherent +5 Enhancement +2 Visage +2 Venerable +3
Wis 48 +19 Base 18 cost 16 Inherent +5 Enhancement +12 Levels +6 Visage +4 Venerable +3
Cha 34 +12 Base 15 cost 8 Inherent +5 Enhancement +6 Levels +1 Visage +4 Venerable +3

Age: 71
Height: 5' 11'
Weight: 155 lbs

HP 239 (30 Temporary) 8+(7*6=42)+(3*4=12)+(19*3=57)+(30*4=120)
AC 52 (10 base +3 Dex +8 Armor +5 Deflection +5 Enhancement +1 Insight +1 Natural +19 Monk) 38 Touch 49 Flat
Init +7
Move 60' ground (30 base X 2 Boots) 60' air
Spell Resistance
Damage Resistance
Turn Attempts 14 [8 used]
Stunning Attacks 8 DC44

Fortitude 31 (12 base +4 Con +5 Epic +6 Resistance +1 Competence +1 Luck +2 Secret)
Reflex 24 (6 base +3 Dex +5 Epic +6 Resistance +1 Competence +1 Luck +2 Secret)
Will 55 (21 base +19 Wis +5 Epic +6 Resistance +1 Competence +1 Luck +2 Secret)

BAB +25 (+10 without Divine Power)
Melee Attack +41 (+25 BAB +6 Str +5 Enhancement +3 Luck +1 Competence +1 Secret)
Ranged Attack +38 (+25 BAB +6 Dex +2 Enhancement +3 Luck +1 Competence + Secret)

1 Monk 1 Skill Focus know:Religion, Quicken Spell, Bonus: Stunning Fist
2 Cleric 1 Domain: Extend Spell
3 Cleric 2 Power Attack
4 Cleric 3
5 Cleric 4
6 Divine Oracle 1 Craft Wonderous
7 Divine Oracle 2
8 Loremaster 1 Secret - +2 Will Saves
9 Loremaster 2 Improved Bull Rush
10 Loremaster 3 Secret +2 Fort Saves
11 Contemplative 1 Domain: Improved Initiative
12 Loremaster 4 Shock Trooper
13 Loremaster 5 Secret - +2 Ref Saves
14 Loremaster 6
15 Hierophant 1 Leap Attack, Bonus: Persistent Spell
16 Loremaster 7 Secret - +1 Attack Rolls
17 Loremaster 8
18 Loremaster 9 Divine Metamagic - Persistent, Secret - Applicable Knowledge: Rapid Metamagic
19 Loremaster 10
20 Hierophant 2 Special Ability - Divine Reach
21 Loremaster 11 Improved Spell Capacity
22 Loremaster 12
23 Loremaster 13
24 Loremaster 14 Improved Spell Capacity, Bonus: Multispell
25 Loremaster 15
26 Hierophant 3 Bonus: Twin Spell
27 Loremaster 16 Dire charge, Bonus: Improved Metamagic
28 Loremaster 17
29 Loremaster 18
30 Loremaster 19 Improved Metamagic, Bonus: Improved Metamagic

Skill points 352 (44+11*9+19*11)
Balance 15 (5 ranks +6 Dex +1 Competence +1 Luck +2 Synergy) 1cc
Concentration 35 (20 ranks +10 Con +4 Competence +1 Luck)
Diplomacy 58 (31 ranks +12 Cha +10 Competence +1 Luck +4 Synergy) 5cc
Hide 21 (8 ranks +3 Dex +9 Competence +1 Luck) 1cc
Intimidate 17 (4 ranks +11 Cha +1 Competence +1 Luck)
Jump 35 (8 ranks +4 Str +20 Competence +1 Luck +2 Synergy) 4cc
Knowledge Arcana 38 (24 ranks +9 Int +4 Competence +1 Luck)
Knowledge Dungeoneering 38 (24 ranks +9 Int +4 Competence +1 Luck)
Knowledge History 38 (24 ranks +9 Int +4 Competence +1 Luck)
Knowledge Local 38 (24 ranks +9 Int +4 Competence +1 Luck)
Knowledge Nature 38 (24 ranks +9 Int +4 Competence +1 Luck)
Knowledge Nobility 16 (5 ranks +9 Int +1 Competence +1 Luck)
Knowledge Planes 38 (24 ranks +9 Int +4 Competence +1 Luck)
Knowledge Religion 38 (24 ranks +9 Int +4 Competence +1 Luck)
Listen 27 (4 ranks +19 Wis +1 Competence +1 Luck +2 Unnamed:Alertness)
Move Silently 19 (6 ranks +3 Dex +9 Competence +1 Luck) 2cc
Sense Motive 55 (33 ranks +19 Wis +4 Competence +1 Luck)
Spellcraft 38 (25 ranks +8 Int +4 Competence +1 Luck)
Spot 34 (4 ranks +18 Wis +9 Competence +1 Luck +2 Unnamed:Alertness)
Tumble 31 (5 ranks +3 Dex +20 Competence +1 Luck +2 Synergy) 1cc
Use Magic Device 38 (17 ranks +12 Cha +9 Competence +1 Luck) 40 for Scrolls

Skill Trick: Twisted Charge

Domains: Magic, Time, Transformation, Oracle

Spells 6 10+1/10+1/9+1/9+1/9+1/8+1/7+1/5+1/4+1/4/4
0th Read Magic X3, Light, Detect Poison, Mending
1st Omen of Peril (Rod) X3, Scholar's Touch (RoD), Resurgence (CDiv) X4, Endure Elements, Comprehend Languages, Domain – True Strike
2nd Lesser Restoration X2, Divine Insight (Cadv) X2, Shatter, Desecrate, Stretch Weapon (PHbII) X2, Powersight X2 Domain - Augury
3rd Magic Vestment X1[1 used], Speak with Dead, Alter Fortune (PHbII) X4, Ghost Touch Weapon (SC), Spikes (SC), Domain – Haste
4th Greater Magic Weapon [used], Assay Resistance (CArc) X2, Quickened Spikes, Divination, Identify Transgressor (BoVD), Delay Death (SC), Persistent Divine Favor [used], Domain - Quickened Haste
5th, Plane Shift, True Seeing, Superior Resistance [used], Quickened Ghost Touch Weapon, Quickened Revenance (Cdiv) X3, Raise Dead, Domain – Detect Scrying
6th Quickened Spell Resistance X2, Quickened Righteous Might [used for spontaneous persistent Anyspell], Geas [used for spontaneous persistent Anyspell], Energy Immunity X3[3 used], Domain –
7th, Quickened Heal X2, Renewal Pact, Greater Scrying, Greater Bestow Curse (CDiv), Persistent Divine Power X1[1 used], Domain –
8th Twinned Destruction, Quickened Greater Bestow Curse, Brilliant Blade (Carc), Moment of Prescience, Chain Dispel, Fire Storm, Quickened Holy Star, Domain –
9th Miracle, Quickened Twinned Greater Bestow Curse, Greater Visage of the Deity (good)(CDiv)[used], Quickened Twinned Destruction, Domain - Time Stop
10th Quickened Twinned Chain Dispel, True Ressurection [used to cast Extended Shapechange, Quickened Twinned Fire Storm, Quickened Mass Heal
11th Quickened Twinned Implosion, Quickened Twinned Miracle X3


Crafted Magic Items

Diehard Vest
Continuous Beastland Ferocity 5th CL
2 X 1st lvl 5 X 2000 X .5 = 10,000gp 800xp

Hat of Mastery
Works as Hat of Disguise and gives +10 to Diplomacy +9 to Hide, Move Silently, Spot, and UMD +4 to Concentration, 7 Knowledges, Sense Motive and Spellcraft
((1,800 X 1.5) + 10,000 + (8,100 X 1.5 X 4 skills) + (1,600 X 1.5 X 10 skills) X .5 = 42,650gp 3,412xp

Belt of Health
Works as Amulet of Health +6
36,000 X .5 = 18,000gp 720xp

Heward's Fortifying Bedroll
Provides benefits of 8hrs sleep in 1hr useable once per 48hrs
3,000 X .5 = 1,500 60xp

Cloak of Grandeur
Works as Cloak of Charisma +6 and provides a +5 Sacred bonus to saves
(36,000 X 1.5 + 50,000) X .5 = 52,000gp 4,160xp

Ioun Robe
Works as Scarlet and Blue Sphere,Dark blue Rhomboid, Iridescent Spindle, Dusty rose pale green and Orange prism Ioun Stones and Luckstone
+2 Int, Alertness, Sustained without air, +1 Competence to attack rolls, saves, skill checks, and ability checks, +1 Caster Level, +1 luck bonus on saving throws, ability checks, and skill checks
((4,000 X 1.5)+(5,000 X 1.5)+(9,000 X 1.5)+(15,000)+(15,000 X 1.5)+ (10,000 X 1.5) X .5 = 39,875gp 3,190xp

2 Feather Tokens (Tree)
400 X 2 X .5 = 400gp 16xp

Handy Haversack
2,000 X .5 = 1,000gp 80xp

1 2nd lvl Peal of Power
4,000 X .5 = 2,000gp 160xp

2 5th lvl Pearls of Power
25,000 X 2 X .5 = 25,000gp 2000xp

Glove of Storing
10,000 X .5 = 5,000 400xp
Equipment

'Sorrow' +1 Vicious Wounding Spell-Storing Flaming Ki Focus Quarterstaff of Frost and Shock 162,600
+2 Sling 8,300
50 +1 Sling Bullets (15 Magebane, 5 Construct Bane, 5 Abberration Bane, 5 Human Bane, 5 Evil Outsider Bane, 5 Undead Bane, 5 Magical Beast Bane, 5 Dragon Bane) 8,350
Bracers of Armor +8 64,000
Periapt of Epic Wisdom +12 1,440,000
Glove of Storing 10,000
Ring of Protection +5 50,000
Ring of Invisibility 20,000
Boots of Swiftness 256,000
15 Incense of Meditation 4,900gp ea 73,000 [1 used]


Manuals and Tomes (used)

3 Manuals +5 137,500 gp ea 412,500
3 Manuals +4 110,000gp ea 330,000


Rods

2 Greater Metamagic Quicken Rods 170,000gp ea 340,000
Rod of Absorbtion 50,000


Pearls of Power

1 2nd 4,000
8 3rd 8,000gp ea 64,000
2 4th 16,000gp ea 32,000
3 5th 25,000gp ea 75,000
5 6th 36,000gp ea 180,000 [2 used]
7th 49,000
1 8th 64,000gp ea 64,000
5 9th 81,000gp ea 405,000


Scrolls (unused)

4 Contingency 1650gp ea 6,600
15 Extended Shapechange 25th CL 8,750gp ea 131,250
20 Shield 25gp ea 500

Spell Components 10,000 + 6 5,000gp diamonds 40,000

1,475 gp extra funds


Persistent Spells

Greater Visage of the Deity (good) (via Divine Meta) caster lvl 31
Wraithstrike (via Miracle & Divine Meta)
Divine Power caster lvl 30
Divine Favor caster lvl 30
Freedom of Movement caster level 30
Arcane Sight caster lvl 32


31hr Spells

Magic Weapon caster lvl 31
Magic Vestment caster lvl 31
Superior Resistance caster lvl 30
Moment of Prescience caster lvl 30


24 hr Spells

Energy Immunity (all 5 types) caster lvl 30
Detect Scrying

10 hr Spells

Extended Shapechange caster lvl 31


Triggered Spells

Contingency caster lvl 31 Teleport when in an area targetted by Mage's Disjunction
Renewal Pact

Gloom form (achieved via Shapechange)
Str 46 Dex 58, Con 43
AC 74 Init +28 Move 60'
Fort +43 Ref +42
SR 35 DR 10/epic
Melee Attack +53 (+25 BAB +18 Str +5 Enhancement +3 Luck +1 Competence +1 Secret)
Ranged Attack +56 (+25 BAB +24 Dex +2 Enhancement +3 Luck +1 Competence +1 Secret)
concentration 47, Hide 42, Jump 49, Move silently 60, Tumble 52
Fear Gaze (Su) Viewing the gloom’s face inspires terror. Creatures that meet the gloom’s gaze must succeed at a Will save (DC 34) or suffer the effects of a fear spell as cast by a 20th-level caster. The DC is Charisma-based.

Opportunist (Ex) This ability functions like the rogue class feature of the same name.

Sneak Attack (Ex) A gloom is able to sneak attack as a 25th-level rogue, dealing 13d6 extra damage.

Quiescence (Su) A gloom is constantly silent, as per the silence spell, although the area does not extend beyond the creature itself. This quality gives it a +20 racial bonus on Move Silently checks (it is still possible for a gloom to create noise, such as by bumping into something that scrapes on the floor or by sounding a chime). The gloom can lower this effect at will.[/sblock]
 
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VoidRazor - couple more things (Sorry).

First, I've always Interpreted Divine Might as being supposed to make you equal to a fighter of your level, so at Epic the spell should give you BAB = a fighter of your character level (So 20 + 1/2 epic levels), meaning 25 at lvl 30. Also, your BAB without it should be 15, not 10 (You forgot the +5 epic)

Your Gloom form Con should be 43, remember you've only got a +4 book to Con, not +5.

Also, Cleric's can't cast Teleport except the Travel Domain.. how'd you get it for Contingency?
Also, assuming we fix that, WHERE does it teleport you?
 

OOPS, forgot a few things.
Avalon - the Greater Rite looks fine.

OK, a * denotes that the player/character is (mostly) ready to begin.

Good Team:
*Shayuri - Silver Dragon w/ Rider
*Ivellious - Paladin Riding a Silver Dragon (No known relation to previous character)
*Darimaus - Human Paladin/Bard/SeekerOfSong
*Wrahn - Trumpet Archon
*Pyrex - Paladin

Evil Team:
*Voidrazor - Human Priest (Melee Buffer)
*Avalon® - Old Kobold Wizard
*pallandrome - Evil Blackguard/Archmage (Interplanar Arms Dealer/Info Broker)
*Nephtys - Insane Human Priest
Tailspinner - Half-Dragon (Blue)/Half-Ogre Fighter


Allright, I think that's pretty good. I'll post up IC threads sometime today.
 
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I'm mostly ready to begin. The background and personality, well, I've got several ideas, but I really prefer to let the character define himself in play and not write a lot ahead of time that I may regret later. If you want to I can write a few paragraphs, but not knowing much of the universe the game takes place in I can't really write anything useful.
One thing I do need to know is which deities are available for him, and how those deities interact with their most powerful servants.
 

I believe i posted somewhere that any deity goes. Heck, make one up if you want (Though made-up deities must be fleshed out and can't be rank 20 or higher)!

In my campaign worlds, Deities DO actually interact with their more powerful (Read:epic) followers, specifically those that idealize their ideology (Paladins for warrior gods, High Priests for most gods, Loremasters for gods of knowledge, etc).. The specifics are dependant on your chosen deity, but I'm assuming most of you have been granted an audience and/or summoned to do something directly for your deity at least once. Were you wanting to know something specific about their interactions?

I agree with you on the background, for the most part. Just a little background and a basic personality are what I want, not a detailed "This is everything that happened to get me to level 30".. Some characters have those, some don't.. Depends mostly on if you're using an older concept or not, or if the specific character you're using is one you've put a lot of background thought into.
 

But the domains don't fit very easily for the core deities. Of course, if I could make up my own deity that wouldn't be a problem or adapt one of the core deities for my character. Vecna is already a God of magic, maybe the Madness domain would fit him pretty well too. Hmm... Didn't you write in the introductory post that some deities had aided the bad guys breaching the border to the prime. Perhaps my deity could be involved in that, giving my character some additional motivation for messing around with the obelisk?

For relations what I really wanted to know is to how great extent the primary clerics of a deity are their own people and how much they are controlled by their deities. Are they allies, servants or slaves?

I'll write something up for the background...
 


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