Epic problem OOC

Oy. When dealing with epic numbers, at some point my brain just stops working. I guess that must have happened about half-way through spell selection.

Maybe earlier.

Thanks for your help.
 

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yeah, Epic numbers can do that to ya.

BTW, I'm back and will update ASAP.

looks like I've got some stuff to go through...
 

Welcome back.

Here's the latest version:

Laszlo Farkas
neutral good human diviner 5 / incantrix 20 / loremaster 5

[sblock=stats]Str 24 +7 base 11 (cost 3) - 3 old + 16 enhancement
Dex 12 +1 base 11 (cost 3) - 3 old + 4 enhancement
Con 24 +7 base 14 (cost 6) - 3 old + 5 inherent + 8 enhancement
Int 44 +17 base 18 (cost 16) + 2 old + 5 inherent + 7 level + 12 enhancement
Wis 20 +5 base 14 (cost 6) + 2 old + 4 enhancement
Cha 20 +5 base 14 (cost 6) + 2 old + 4 enhancement


Age 58
Height 5'10"
Weight 165 lbs

Languages: [can understand all written and spoken languages, can speak all languages] Common, Abyssal, Aquan, Auran, Celestial, Draconic, Dwarven, Elven, Giant, Goblin, Ignan, Infernal, Orc, Slaad, Sylvan, Terran

Senses: 360 degree vision [cannot be flanked, does not lose dex bonus to AC when flatfooted], darkvision 320', blindsense 160', can see invisible or ethereal creatures and objects 120', can see magical auras within 120', 1/2 penalties for distance on spot checks, greater anticipate teleportation [3 rounds delay], immediately aware of any attempt to observe him by means of a divination;

Description: An older, scholarly looking gentleman, obviously still quite vital. Trim and tanned with a crooked smile and laugh lines around his eyes.

HP 297 (4+(29*3=87)+(30*7=210))
AC 34 (10 base + 1 dex + 6 armor + 5 deflection + 7 natural armor + 4 shield + 1 insight)
Init +1 (+1 Dex)
Move 30 ft / x4

Fortitude 27 (5 base + 5 epic + 7 con + 2 secret + 6 resistance + 1 competence + 1 luck)
Reflex 37 (5 base + 5 epic + 17 int + 2 secret + 6 resistance + 1 competence + 1 luck)
Will 35 (15 base + 5 epic + 5 wis + 2 feat + 6 resistance + 1 competence + 1 luck)

Attack Bonus +14 (9 BAB + 5 EAB + 1 competence)
Melee Attack +22 (9 BAB + 5 EAB + 7 str + 1 competence)
Ranged Attack +16 (9 BAB + 5 EAB + 1 dex + 1 competence)

Melee: ?
Ranged: Ray +17

1 diviner 1 iron will, bonus: scribe scroll, human: skill focus (know arcana)
2 diviner 2
3 diviner 3 craft wonderous item
4 diviner 4
5 diviner 5 bonus: empower spell
6 incantrix 1 extend spell, bonus: maximize spell
7 incantrix 2
8 incantrix 3
9 incantrix 4 weapon focus (ray), bonus: sculpt spell
10 incantrix 5
11 incantrix 6
12 incantrix 7 craft contingent spell, bonus: quicken spell
13 incantrix 8
14 incantrix 9
15 incantrix 10 insightful reflexes, bonus: persistent spell
16 loremaster 1 secret: fort +2
17 loremaster 2
18 loremaster 3 chain spell, secret: ref +2
19 loremaster 4
20 loremaster 5 applicable knowledge: twin spell
21 incantrix 11 improved spell capacity [1]
22 incantrix 12
23 incantrix 13 bonus: improved spell capacity [2]
24 incantrix 14 multispell
25 incantrix 15
26 incantrix 16 bonus: improved spell capacity [3]
27 incantrix 17 improved metamagic [1]
28 incantrix 18
29 incantrix 19 bonus: intensify spell
30 incantrix 20 improved metamagic [2]


Skills: 24+36+56+50+32+49=247
* concentration +61 (33 ranks + 7 con + 20 competence + 1 luck)
* craft (caligraphy) +20 (1 rank + 17 int + 1 competence + 1 luck)
* deciper script +52 (33 ranks + 17 int + 1 competence + 1 luck)
* knowledge (arcana) +55 (33 ranks + 17 int + 3 feat + 1 competence + 1 luck)
* knowledge (architecture and engineering) +25 (6 rank + 17 int + 1 competence + 1 luck)
* knowledge (dungeoneering) +26 (7 rank + 17 int + 1 competence + 1 luck)
* knowledge (geography) +26 (7 rank + 17 int + 1 competence + 1 luck)
* knowledge (history) +26 (7 rank + 17 int + 1 competence + 1 luck)
* knowledge (local) +26 (7 rank + 17 int + 1 competence + 1 luck)
* knowledge (nature) +26 (7 rank + 17 int + 1 competence + 1 luck)
* knowledge (nobility) +26 (7 rank + 17 int + 1 competence + 1 luck)
* knowledge (religion) +26 (7 rank + 17 int + 1 competence + 1 luck)
* knowledge (the planes) +26 (7 rank + 17 int + 1 competence + 1 luck)
* listen +12 (5 cc ranks + 5 wis + 1 competence + 1 luck)
* search +28 (0 ranks + 17 int + 10 competence + 1 luck)
* speak language (10 ranks)
* spellcraft +54 (33 ranks + 17 int + 2 know arcana + 1 competence + 1 luck)
* spot +32 (16cc ranks + 5 wis + 10 competence + 1 luck)

Class Abilities:
diviner:
* prohibited school: enchantment
* +1 diviniation spell per spell level
* +2 to spellcraft checks to learn diviniation spells
* can summon familiar (raven, see below)

incantrix:
* focused studies: prohibited school: evocation
* metamagic effect (su): 20/day may attempt to apply a metamagic feat to a persistent spell effect that is already in place.
* metamagic spell trigger (su): may apply metamagic to the effect of a spell trigger item. must have appropriate item creation feat. expends extra charges equal to the number of effective spell levels the feat would add to the spell.
* seize concentration (su): may wrest control of a spell that requires concentration from another spellcaster within 30'. opposed caster level check.
* instant metamagic (su): 7/day, use a single metamagic effect of any known metamagic feat without preparing it beforehand.
* snatch spell (su): may attempt to seize control over a persistant effect created by another spellcaster. The effect myst be one that does not dependon concentration, but still relies on or responds to the caster's control. effect must be within 30'. opposed caster level check.
* improved metamagic (su): whenever using a metamagic feat, the feat's level increase upon a spell is reduced by one (this can't reduce an increase to less than one level, or less than zero levels if the increase is already +0).
* cooperative metamagic (su): 7/day. may apply a metamagic feat (except silent, still, or quicken) to a spell being cast by a willing allied spellcaster.

Loremaster:
* lore: +24 (as bardic knowledge) [+2 comes from k/history synergy]
* bonus language
* lore of true stamina, secret knowledge of avoidance: +2 to ref and fort saves

Spell Effects:
Permanent: Comprehend Languages, Tongues

Persistent: Absorption, Bite of the Werebear, Detect Scrying, Dragonsight, Foresight, Greater Arcane Sight, Protection from Evil, Ray Deflection, Read Magic, Scholar's Touch, Shapechange [his own shape is default], Shield

32 hrs: Greater Mage Armor, Moment of Prescience [x2], Nondetection

24 hours: Create Magic Tattoo (CL +1), Energy Immunity (all 5), Greater Anticipate Teleportation, Superior Resistance



Equipment: [4,373,975 / 4,500,000] - 126,025 remaining

Crafted: [184,500 gp, 14,284 XP total]
Belt of Magnificence +4 - 50,000 gp, 2,000 xp
Orange Ioun Stone (+1 CL) - 15,000 gp, 1,200 xp
Clear Ioun Stone (no food or water) - 2,000 gp, 160 XP
Dusty Rose Ioun Stone (+1 insight to AC) - 2,500 gp, 200 XP
Pale Green Ioun Stone (+1 competence bonus on attack rolls, saves, skill checks, and ability check) - 15,000gp, 1,200 XP
Iridescent Ioun Stone (no air) - 9,000 gp, 720 XP
Luckstone (+1 luck bonus on saving throws, ability checks, and skill checks) - 10,000 gp, 800 XP
Crystal Ball w/ true seeing & telepathy (80,000 + 1.5*28,000 = 122,000) - 61,000 gp, 4,880 XP
Amulet of Concentration +20 (20*20*100 = 40,000) - 20,000 gp, 1,600 XP

Purchased: [2,729,175 gp total]
scrolls transcribed into spellbook - 103,775 gp
Epic Headband of Intellect +12 - 1,440,000 gp
Tomes (Int 5 & Con 5) - 275,000 gp
Ring of Protection +5 - 50,000 gp
Ring of Freedom of Movement [slotless] - 80,000 gp
Robe of Eyes - 120,000 gp
Blessed Book [x2] - 25,000 [the second is a duplicate hidden in his townhome in Sigil]
Heward's Fortifying Bedroll - 3000 gp
Heward's Handy Haversack - 2000 gp
Horizon goggles - 8,000 gp
ring of epic wizardry vii - 490,000 gp
scarab of stabilization - 92,400 gp
Ring Gates - 40,000 gp
Rod of Magical Precision - 12,000 gp

Pearls of Power: [1,414,000 gp total]
* 1,000 gp (1st): x 10 : 10,000 gp
* 4,000 gp (2nd): x 10 : 40,000 gp
* 9,000 gp (3rd): x 10 : 90,000 gp
* 16,000 gp (4th): x 5 : 80,000 gp
* 25,000 gp (5th): x 5 : 125,000 gp
* 36,000 gp (6th): x 5 : 180,000 gp
* 49,000 gp (7th): x 5 : 245,000 gp
* 64,000 gp (8th): x 5 : 320,000 gp
* 81,000 gp (9th): x 4 : 324,000 gp

Crafted Contingencies: [19,800 gp & 1,524 XP total]
* if affected by feeblemind, then cast limited wish to reverse effects [(5*9*100/2) 2,250 gp & 180 XP]
* if fall more that 50', then cast Featherfall [(1*1*100/x) 50 gp & 4 XP]
* if die, then teleport 1 mile straight up [(5*9*100/2) 2,250 gp & 180 XP]
* if helpless, then teleport 1 mile straight up [(5*9*100/2) 2,250 gp & 180 XP]
* if engaged in melee, then cast repulsion [(7*13*100/2) 4,550 gp * 364 XP]
* if engaged in melee, then cast greater slide to push combatant 20' straight back [(2*3*100/x) 300 gp & 12 XP]
* if command word is spoken, then cast Tenser's Transformation [(6*11*100/2) 3,300 gp & 264 XP]
* if in an area targetted by Mage's Disjunction, then dimension door 500' backwards [(4*7*100/2) 1,400 gp & 112 XP]
* if command word is spoken, then cast deafness on self [(2*3*100/x) 300 gp & 12 XP]
* if command word is spoken, then cast blindness on self [(2*3*100/x) 300 gp & 12 XP]
* if exposed to gaze attack, then cast blindness on self [(2*3*100/x) 300 gp & 12 XP]
* if blinded, then cast Listening Lorecall [(2*3*100/x) 300 gp & 12 XP]
* if affected by a curse, cast Break Enchantment [(5*9*100/2) 2,250 gp & 180 XP]

Spell Components: [26,500 gp total]
Tattoo ink for 50 days - 5,000 gp
60 platinum shields (for greater mage armor) - 1500 gp
Hourglass focus (for Greater Anticipate Telportation) - 1,000 gp
finely wrought silver mirror (for scrying) - 1000 gp
jade circlet (for shapechange) - 1500 gp
tiny lens of ruby set in a small golden loop (for analyze dweomer) - 1500 gp
iron filings mixed with ruby dust (antimagic ray [50]) - 5000 gp
ointment for the eyes (true seeing [20]) - 5000 gp
pearl of at least 100 gp value (for identify [50]) - 5000 gp



Spells Prepared [CL 32]
0-- [4] Amanuensis, Arcane Mark, Detect Magic, Read Magic
1-- [12+1] Alarm, Alarm, Detect PoisonQ, Identify, Identify, MagehandQ, MagehandQ, MendingQ, PrestidigitationQ, PrestidigitationQ, Silent Image, Silent Image, Detect PoisonQ
2-- [11+1] Baleful Transposition, Create Magic Tatoo, Glitterdust, Greater Alarm, Greater Slide, Locate Object, True StrikeQ, True StrikeQ, True StrikeQ, True StrikeQ, Web, Detect Thoughts
3-- [11+1] Fly, Greater Mage Armor, Magic Circle Against Evil, Nondetection, Phantom Steed, Ray of ClumsinessQT, Ray of ClumsinessQT, Ray of ClumsinessQT, Sculpted Web, Spell Vulnerability, Spell Vulnerability, Clairaudience/Clairvoyance
4-- [11+1] Celerity, Detect Scrying, Dimension Door, FlyQ, FlyQ, Greater Invisibility, Greater Mirror Image, Magic Circle Against EvilQ, Protection from EvilP, Scholar's Touchp, Shieldp, Assay Spell Resistance
5-- [11+1] Black TentaclesQ, Dimensional AnchorQ, Overland Flight, Ray of ExhaustionQT, Ray of ExhaustionQT, Ray of ExhaustionQT, Solid FogS, Telepathic Bond, Teleport, Teleport, Wall of Stone, Prying Eyes
6-- [10+1] Baleful PolymorphQ, EnervationQT, EnervationQT, EnervationQT, Greater Anticipate Teleport, Lightning LeapQ, Lightning LeapQ, Repulsion, Scry Location, Superior Resistance, Analyse Dweomer
7-- [17+1] Banishment, CloudkillQT, Energy Immunity, Energy Immunity, Energy Immunity, Energy Immunity, Energy Immunity, Energy Immunity, EnervationQTM, Ethereal Jaunt, Finger of Death, Greater Scrying , Greater Teleport, Limited Wish, Project Image, Ray DeflectionP, Vision, Discern Location
8-- [10+1] Acid FogQT, Antimagic RayQ, DisintigrationQT, DisintigrationQT, DragonsightP, Ethereal JauntQ, Flesh to StoneQC, Greater Celerity, Greater Celerity, Projected ImageQ, Greater Prying Eyes
9-- [10+1] Freedom, Gate, Horrid WiltingQ, Horrid WiltingQ, Invoke Magic, Mord's Disjunction, Mord's Disjunction, Prismatic Sphere, Prismatic WallQ, Shapechange, Moment of PrescienceT
10- [5+1] Bite of WearbearP, Horrid WiltingQT, Incendiary CloudQT, Time StopQ, Time StopQ, Greater Arcane SightP
11- [4+1] Effulgent EpurationQT, Incendiary CloudQT, MazeQC, Orb of ForceQTI, Read MagicP
12- [3+1] AbsorptionP, Horrid WiltingQTEmM, ShapechangeP, ForesightP

C= Chained
Em=Empowered
Ex=Extended
I= Intensified
M= Maximized
P= Persistent
Q= Quickened
T= Twinned

Spellbook
0-- Acid Splash, Amanuensis, Arcane Mark, Daze, Detect Magic, Detect Poison, Disrupt Undead, Ghost Sound, Mage Hand, Mending, Message, Minor Energy Ward, Open/close, Prestidigitation, Read Magic, Resistance, Scholar's Touch, Touch of Fatigue
1-- Alarm, Identify, Comprehend Languages, Protection from Evil, Ray of Clumsiness, Ray of Enfeeblement, Scholar's Touch, Shield, Silent Image, True Strike
2-- Baleful Transposition, Create Magic Tattoo, Detect Thoughts, Glitterdust, Greater Alarm, Greater Slide, Locate Object, Web
3-- Clairaudience/Clairvoyance, Dispel Magic, Fly, Greater Mage Armor, Greater Magic Weapon, Haste, Magic Circle Against Evil, Nondetection, Phantom Steed, Ray of Exhaustion, Slow, Spell Vulnerability, Spiderskin, Stinking Cloud, Tongues, Unluck
4-- Assay Spell Resistance, Black Tentacles, Burning Blood, Celerity, Detect Scrying, Dimension Door, Dimensional Anchor, Enervation, Fear, Greater Invisibility, Greater Mirror Image, Orb of Acid, Orb of Cold, Orb of Electricity, Orb of Fire, Orb of Force, Orb of Sound, Ray Deflection, Solid Fog
5-- Baleful Polymorph, Break Enchantment, Cloudkill, Dragonsight, Graymantle, Lightning Leap, Overland Flight, Permanency, Prying Eyes, Telepathic Bond, Teleport, Wall of Stone
6-- Acid Fog, Analyze Dweomer, Disintigrate, Flesh to Stone, Geas, Greater Anticipate Teleportation, Imbue Familiar with Spell Ability, Repulsion, Scry Location, Stone to Flesh, Superior Resistance, Tenser's Transformation, True Seeing
7-- Antimagic Ray, Banishment, Bite of the Werebear, Discern Location, Energy Immunity, Ethereal Jaunt, Finger of Death, Greater Arcane Signt, Greater Scrying, Greater Teleport, Insanity, Limited Wish, Mordenkainen’s Magnificent Mansion, Project Image, Vision
8-- Dimensional Lock, Greater Celerity, Greater Pyring Eyes, Horrid Wilting, Incendiary Cloud, Maze, Moment of Prescience, Polymorph any Object, Prismatic Wall
9-- Absorption, Effulgent Epuration, Energy Drain, Foresight, Freedom, Gate, Mordenkainen's Disjunction, Prismatic Sphere, Shapechange, Sphere of Ultimate Destruction, Time Stop, Weird
[/sblock]
 
Last edited:

You can't run two copies of Moment of Prescience, you can only run one at a time.

Detect Scrying should be under the 24 hours bucket, not the Persistent bucket.

You should consider taking Ignore Material Components.

I believe that much like Ray of Enfeeblement that Ray of Clumsiness inflicts a penalty rather than actually dealing stat damage, so Twinning is non-optimal. Empower, Maximize and/or Intensify might be better choices.

What does the superscript "S" mean on Solid Fog?

As written, Greater Scrying does not require a focus (the mirror).
 

Pyrex said:
You can't run two copies of Moment of Prescience, you can only run one at a time.
You're quite right. I hadn't noticed that.
Detect Scrying should be under the 24 hours bucket, not the Persistent bucket.
Fixed.
You should consider taking Ignore Material Components.
Eschew Materials is a prereq, and I can't bear to spend two feats on this.
I believe that much like Ray of Enfeeblement that Ray of Clumsiness inflicts a penalty rather than actually dealing stat damage, so Twinning is non-optimal. Empower, Maximize and/or Intensify might be better choices.
Quite right. I was thinking Ray of Stupidity for some reason (which he can't take, given that Enchantment is a proscribed school).
What does the superscript "S" mean on Solid Fog?
Sculpted. I added a note.
As written, Greater Scrying does not require a focus (the mirror).
True, but Scry Location does.
 

Once again, with feeling:

Laszlo Farkas
neutral good human diviner 5 / incantrix 20 / loremaster 5

[sblock=fourth pass]Str 24 +7 base 11 (cost 3) - 3 old + 16 enhancement
Dex 12 +1 base 11 (cost 3) - 3 old + 4 enhancement
Con 24 +7 base 14 (cost 6) - 3 old + 5 inherent + 8 enhancement
Int 44 +17 base 18 (cost 16) + 2 old + 5 inherent + 7 level + 12 enhancement
Wis 20 +5 base 14 (cost 6) + 2 old + 4 enhancement
Cha 20 +5 base 14 (cost 6) + 2 old + 4 enhancement


Age 58
Height 5'10"
Weight 165 lbs

Languages: [can understand all written and spoken languages, can speak all languages] Common, Abyssal, Aquan, Auran, Celestial, Draconic, Dwarven, Elven, Giant, Goblin, Ignan, Infernal, Orc, Slaad, Sylvan, Terran

Senses: 360 degree vision [cannot be flanked, does not lose dex bonus to AC when flatfooted], darkvision 320', blindsense 160', can see invisible or ethereal creatures and objects 120', can see magical auras within 120', 1/2 penalties for distance on spot checks, greater anticipate teleportation [3 rounds delay], immediately aware of any attempt to observe him by means of a divination;

Description: An older, scholarly looking gentleman, obviously still quite vital. Trim and tanned with a crooked smile and laugh lines around his eyes.

HP 297 (4+(29*3=87)+(30*7=210))
AC 34 (10 base + 1 dex + 6 armor + 5 deflection + 7 natural armor + 4 shield + 1 insight)
Init +1 (+1 Dex)
Move 30 ft / x4

Fortitude 27 (5 base + 5 epic + 7 con + 2 secret + 6 resistance + 1 competence + 1 luck)
Reflex 37 (5 base + 5 epic + 17 int + 2 secret + 6 resistance + 1 competence + 1 luck)
Will 35 (15 base + 5 epic + 5 wis + 2 feat + 6 resistance + 1 competence + 1 luck)

Attack Bonus +14 (9 BAB + 5 EAB + 1 competence)
Melee Attack +22 (9 BAB + 5 EAB + 7 str + 1 competence)
Ranged Attack +16 (9 BAB + 5 EAB + 1 dex + 1 competence)

Melee: ?
Ranged: Ray +17

1 diviner 1 iron will, bonus: scribe scroll, human: skill focus (know arcana)
2 diviner 2
3 diviner 3 craft wonderous item
4 diviner 4
5 diviner 5 bonus: empower spell
6 incantrix 1 extend spell, bonus: maximize spell
7 incantrix 2
8 incantrix 3
9 incantrix 4 weapon focus (ray), bonus: sculpt spell
10 incantrix 5
11 incantrix 6
12 incantrix 7 craft contingent spell, bonus: quicken spell
13 incantrix 8
14 incantrix 9
15 incantrix 10 insightful reflexes, bonus: persistent spell
16 loremaster 1 secret: fort +2
17 loremaster 2
18 loremaster 3 chain spell, secret: ref +2
19 loremaster 4
20 loremaster 5 applicable knowledge: twin spell
21 incantrix 11 improved spell capacity [1]
22 incantrix 12
23 incantrix 13 bonus: improved spell capacity [2]
24 incantrix 14 multispell
25 incantrix 15
26 incantrix 16 bonus: improved spell capacity [3]
27 incantrix 17 improved metamagic [1]
28 incantrix 18
29 incantrix 19 bonus: intensify spell
30 incantrix 20 improved metamagic [2]


Skills: 24+36+56+50+32+49=247
* concentration +61 (33 ranks + 7 con + 20 competence + 1 luck)
* craft (caligraphy) +20 (1 rank + 17 int + 1 competence + 1 luck)
* deciper script +52 (33 ranks + 17 int + 1 competence + 1 luck)
* knowledge (arcana) +55 (33 ranks + 17 int + 3 feat + 1 competence + 1 luck)
* knowledge (architecture and engineering) +25 (6 rank + 17 int + 1 competence + 1 luck)
* knowledge (dungeoneering) +26 (7 rank + 17 int + 1 competence + 1 luck)
* knowledge (geography) +26 (7 rank + 17 int + 1 competence + 1 luck)
* knowledge (history) +26 (7 rank + 17 int + 1 competence + 1 luck)
* knowledge (local) +26 (7 rank + 17 int + 1 competence + 1 luck)
* knowledge (nature) +26 (7 rank + 17 int + 1 competence + 1 luck)
* knowledge (nobility) +26 (7 rank + 17 int + 1 competence + 1 luck)
* knowledge (religion) +26 (7 rank + 17 int + 1 competence + 1 luck)
* knowledge (the planes) +26 (7 rank + 17 int + 1 competence + 1 luck)
* listen +12 (5 cc ranks + 5 wis + 1 competence + 1 luck)
* search +28 (0 ranks + 17 int + 10 competence + 1 luck)
* speak language (10 ranks)
* spellcraft +54 (33 ranks + 17 int + 2 know arcana + 1 competence + 1 luck)
* spot +32 (16cc ranks + 5 wis + 10 competence + 1 luck)

Class Abilities:
diviner:
* prohibited school: enchantment
* +1 diviniation spell per spell level
* +2 to spellcraft checks to learn diviniation spells
* can summon familiar (raven, see below)

incantrix:
* focused studies: prohibited school: evocation
* metamagic effect (su): 20/day may attempt to apply a metamagic feat to a persistent spell effect that is already in place.
* metamagic spell trigger (su): may apply metamagic to the effect of a spell trigger item. must have appropriate item creation feat. expends extra charges equal to the number of effective spell levels the feat would add to the spell.
* seize concentration (su): may wrest control of a spell that requires concentration from another spellcaster within 30'. opposed caster level check.
* instant metamagic (su): 7/day, use a single metamagic effect of any known metamagic feat without preparing it beforehand.
* snatch spell (su): may attempt to seize control over a persistant effect created by another spellcaster. The effect myst be one that does not dependon concentration, but still relies on or responds to the caster's control. effect must be within 30'. opposed caster level check.
* improved metamagic (su): whenever using a metamagic feat, the feat's level increase upon a spell is reduced by one (this can't reduce an increase to less than one level, or less than zero levels if the increase is already +0).
* cooperative metamagic (su): 7/day. may apply a metamagic feat (except silent, still, or quicken) to a spell being cast by a willing allied spellcaster.

Loremaster:
* lore: +24 (as bardic knowledge) [+2 comes from k/history synergy]
* bonus language
* lore of true stamina, secret knowledge of avoidance: +2 to ref and fort saves

Spell Effects:
Permanent: Comprehend Languages, Tongues

Persistent: Absorption, Bite of the Werebear, Dragonsight, Foresight, Greater Arcane Sight, Protection from Evil, Ray Deflection, Read Magic, Scholar's Touch, Shapechange [his own shape is default], Shield

32 hrs: Greater Mage Armor, Moment of Prescience, Nondetection

24 hours: Create Magic Tattoo (CL +1), Detect Scrying, Energy Immunity (all 5), Greater Anticipate Teleportation, Superior Resistance



Equipment: [4,373,975 / 4,500,000] - 126,025 remaining

Crafted: [184,500 gp, 14,284 XP total]
Belt of Magnificence +4 - 50,000 gp, 2,000 xp
Orange Ioun Stone (+1 CL) - 15,000 gp, 1,200 xp
Clear Ioun Stone (no food or water) - 2,000 gp, 160 XP
Dusty Rose Ioun Stone (+1 insight to AC) - 2,500 gp, 200 XP
Pale Green Ioun Stone (+1 competence bonus on attack rolls, saves, skill checks, and ability check) - 15,000gp, 1,200 XP
Iridescent Ioun Stone (no air) - 9,000 gp, 720 XP
Luckstone (+1 luck bonus on saving throws, ability checks, and skill checks) - 10,000 gp, 800 XP
Crystal Ball w/ true seeing & telepathy (80,000 + 1.5*28,000 = 122,000) - 61,000 gp, 4,880 XP
Amulet of Concentration +20 (20*20*100 = 40,000) - 20,000 gp, 1,600 XP

Purchased: [2,729,175 gp total]
scrolls transcribed into spellbook - 103,775 gp
Epic Headband of Intellect +12 - 1,440,000 gp
Tomes (Int 5 & Con 5) - 275,000 gp
Ring of Protection +5 - 50,000 gp
Ring of Freedom of Movement [slotless] - 80,000 gp
Robe of Eyes - 120,000 gp
Blessed Book [x2] - 25,000 [the second is a duplicate hidden in his townhome in Sigil]
Heward's Fortifying Bedroll - 3000 gp
Heward's Handy Haversack - 2000 gp
Horizon goggles - 8,000 gp
ring of epic wizardry vii - 490,000 gp
scarab of stabilization - 92,400 gp
Ring Gates - 40,000 gp
Rod of Magical Precision - 12,000 gp

Pearls of Power: [1,414,000 gp total]
* 1,000 gp (1st): x 10 : 10,000 gp
* 4,000 gp (2nd): x 10 : 40,000 gp
* 9,000 gp (3rd): x 10 : 90,000 gp
* 16,000 gp (4th): x 5 : 80,000 gp
* 25,000 gp (5th): x 5 : 125,000 gp
* 36,000 gp (6th): x 5 : 180,000 gp
* 49,000 gp (7th): x 5 : 245,000 gp
* 64,000 gp (8th): x 5 : 320,000 gp
* 81,000 gp (9th): x 4 : 324,000 gp

Crafted Contingencies: [19,800 gp & 1,524 XP total]
* if affected by feeblemind, then cast limited wish to reverse effects [(5*9*100/2) 2,250 gp & 180 XP]
* if fall more that 50', then cast Featherfall [(1*1*100/x) 50 gp & 4 XP]
* if die, then teleport 1 mile straight up [(5*9*100/2) 2,250 gp & 180 XP]
* if helpless, then teleport 1 mile straight up [(5*9*100/2) 2,250 gp & 180 XP]
* if engaged in melee, then cast repulsion [(7*13*100/2) 4,550 gp * 364 XP]
* if engaged in melee, then cast greater slide to push combatant 20' straight back [(2*3*100/x) 300 gp & 12 XP]
* if command word is spoken, then cast Tenser's Transformation [(6*11*100/2) 3,300 gp & 264 XP]
* if in an area targetted by Mage's Disjunction, then dimension door 500' backwards [(4*7*100/2) 1,400 gp & 112 XP]
* if command word is spoken, then cast deafness on self [(2*3*100/x) 300 gp & 12 XP]
* if command word is spoken, then cast blindness on self [(2*3*100/x) 300 gp & 12 XP]
* if exposed to gaze attack, then cast blindness on self [(2*3*100/x) 300 gp & 12 XP]
* if blinded, then cast Listening Lorecall [(2*3*100/x) 300 gp & 12 XP]
* if affected by a curse, cast Break Enchantment [(5*9*100/2) 2,250 gp & 180 XP]

Spell Components: [26,500 gp total]
Tattoo ink for 50 days - 5,000 gp
60 platinum shields (for greater mage armor) - 1500 gp
Hourglass focus (for Greater Anticipate Telportation) - 1,000 gp
finely wrought silver mirror (for scrying) - 1000 gp
jade circlet (for shapechange) - 1500 gp
tiny lens of ruby set in a small golden loop (for analyze dweomer) - 1500 gp
iron filings mixed with ruby dust (antimagic ray [50]) - 5000 gp
ointment for the eyes (true seeing [20]) - 5000 gp
pearl of at least 100 gp value (for identify [50]) - 5000 gp



Spells Prepared [CL 32]
0-- [4] Amanuensis, Arcane Mark, Detect Magic, Read Magic
1-- [12+1] Alarm, Alarm, Detect PoisonQ, Identify, Identify, MagehandQ, MagehandQ, MendingQ, PrestidigitationQ, PrestidigitationQ, Silent Image, Silent Image, Detect PoisonQ
2-- [11+1] Baleful Transposition, Create Magic Tatoo, Glitterdust, Greater Alarm, Greater Slide, Locate Object, True StrikeQ, True StrikeQ, True StrikeQ, True StrikeQ, Web, Detect Thoughts
3-- [11+1] Fly, Greater Mage Armor, Magic Circle Against Evil, Nondetection, Phantom Steed, Ray of ClumsinessQEm, Ray of ClumsinessQEm, Ray of EnfeeblementQEm Spell Vulnerability, Spell Vulnerability, WebS, Clairaudience/Clairvoyance
4-- [11+1] Celerity, Detect Scrying, Dimension Door, FlyQ, FlyQ, Greater Invisibility, Greater Mirror Image, Magic Circle Against EvilQ, Protection from EvilP, Scholar's Touchp, Shieldp, Assay Spell Resistance
5-- [11+1] Black TentaclesQ, Dimensional AnchorQ, Overland Flight, Ray of ExhaustionQT, Ray of ExhaustionQT, Ray of ExhaustionQT, Solid FogS, Telepathic Bond, Teleport, Teleport, Wall of Stone, Prying Eyes
6-- [10+1] Baleful PolymorphQ, EnervationQT, EnervationQT, EnervationQT, Greater Anticipate Teleport, Lightning LeapQ, Lightning LeapQ, Repulsion, Scry Location, Superior Resistance, Analyse Dweomer
7-- [17+1] Banishment, CloudkillQT, Energy Immunity, Energy Immunity, Energy Immunity, Energy Immunity, Energy Immunity, Energy Immunity, EnervationQTM, Ethereal Jaunt, Finger of Death, Greater Scrying , Greater Teleport, Limited Wish, Project Image, Ray DeflectionP, Vision, Discern Location
8-- [10+1] Acid FogQT, Antimagic RayQ, DisintigrationQT, DisintigrationQT, DragonsightP, Ethereal JauntQ, Flesh to StoneQC, Greater Celerity, Greater Celerity, Projected ImageQ, Greater Prying Eyes
9-- [10+1] Freedom, Gate, Horrid WiltingQ, Horrid WiltingQ, Invoke Magic, Mord's Disjunction, Mord's Disjunction, Prismatic Sphere, Prismatic WallQ, Shapechange, Moment of Prescience
10- [5+1] Bite of WearbearP, Horrid WiltingQT, Incendiary CloudQT, Time StopQ, Time StopQ, [s]Greater Arcane Sight[/s]P
11- [4+1] Effulgent EpurationQT, Incendiary CloudQT, MazeQC, Orb of ForceQTI, Read MagicP
12- [3+1] AbsorptionP, Horrid WiltingQTEmM, ShapechangeP, ForesightP

C= Chained
Em=Empowered
Ex=Extended
I= Intensified
M= Maximized
P= Persistent
Q= Quickened
S= Sculpted
T= Twinned

Spellbook
0-- Acid Splash, Amanuensis, Arcane Mark, Daze, Detect Magic, Detect Poison, Disrupt Undead, Ghost Sound, Mage Hand, Mending, Message, Minor Energy Ward, Open/close, Prestidigitation, Read Magic, Resistance, Scholar's Touch, Touch of Fatigue
1-- Alarm, Identify, Comprehend Languages, Protection from Evil, Ray of Clumsiness, Ray of Enfeeblement, Scholar's Touch, Shield, Silent Image, True Strike
2-- Baleful Transposition, Create Magic Tattoo, Detect Thoughts, Glitterdust, Greater Alarm, Greater Slide, Locate Object, Web
3-- Clairaudience/Clairvoyance, Dispel Magic, Fly, Greater Mage Armor, Greater Magic Weapon, Haste, Magic Circle Against Evil, Nondetection, Phantom Steed, Ray of Exhaustion, Slow, Spell Vulnerability, Spiderskin, Stinking Cloud, Tongues, Unluck
4-- Assay Spell Resistance, Black Tentacles, Burning Blood, Celerity, Detect Scrying, Dimension Door, Dimensional Anchor, Enervation, Fear, Greater Invisibility, Greater Mirror Image, Orb of Acid, Orb of Cold, Orb of Electricity, Orb of Fire, Orb of Force, Orb of Sound, Ray Deflection, Solid Fog
5-- Baleful Polymorph, Break Enchantment, Cloudkill, Dragonsight, Graymantle, Lightning Leap, Overland Flight, Permanency, Prying Eyes, Telepathic Bond, Teleport, Wall of Stone
6-- Acid Fog, Analyze Dweomer, Disintigrate, Flesh to Stone, Geas, Greater Anticipate Teleportation, Imbue Familiar with Spell Ability, Repulsion, Scry Location, Stone to Flesh, Superior Resistance, Tenser's Transformation, True Seeing
7-- Antimagic Ray, Banishment, Bite of the Werebear, Discern Location, Energy Immunity, Ethereal Jaunt, Finger of Death, Greater Arcane Signt, Greater Scrying, Greater Teleport, Insanity, Limited Wish, Mordenkainen’s Magnificent Mansion, Project Image, Vision
8-- Dimensional Lock, Greater Celerity, Greater Pyring Eyes, Horrid Wilting, Incendiary Cloud, Maze, Moment of Prescience, Polymorph any Object, Prismatic Wall
9-- Absorption, Effulgent Epuration, Energy Drain, Foresight, Freedom, Gate, Mordenkainen's Disjunction, Prismatic Sphere, Shapechange, Sphere of Ultimate Destruction, Time Stop, Weird
[/sblock]
 

Unfortunate note Brother Allard: going through your equipment, I've noticed you have a lot of equipment outside of the Core. Jemal has stated that he doesn't want equipment to define the character, so everything outside of the 3.5 Dungeon Master's Guide or the Epic Level Handbook is prohibited. If you still want those items, you'll have to craft them yourself.
 

Solarious said:
Unfortunate note Brother Allard: going through your equipment, I've noticed you have a lot of equipment outside of the Core. Jemal has stated that he doesn't want equipment to define the character, so everything outside of the 3.5 Dungeon Master's Guide or the Epic Level Handbook is prohibited. If you still want those items, you'll have to craft them yourself.
Hmmm... let's see:

Equipment crafted from core:
* Orange Ioun Stone
* Clear Ioun Stone
* Dusty Rose Ioun Stone
* Pale Green Ioun Stone
* Iridescent Ioun Stone
* Luckstone
total market value: 107,000 gp

Equipment purchased from non-core:
* Ring of Freedom of Movement [slotless]
* Heward's Fortifying Bedroll
* Horizon goggles
* Scarab of stabilization
* Rod of Magical Precision
total market value: 195,400 gp

Nuts. Looks like if I dropped the scarab of stabilization (DMG2, 92,400 gp) I could come close to swapping the two lists.
 

Okay. One more time:

Laszlo Farkas
neutral good human diviner 5 / incantrix 20 / loremaster 5

[sblock=fifth pass]Str 24 +7 base 11 (cost 3) - 3 old + 16 enhancement
Dex 12 +1 base 11 (cost 3) - 3 old + 4 enhancement
Con 24 +7 base 14 (cost 6) - 3 old + 5 inherent + 8 enhancement
Int 44 +17 base 18 (cost 16) + 2 old + 5 inherent + 7 level + 12 enhancement
Wis 20 +5 base 14 (cost 6) + 2 old + 4 enhancement
Cha 20 +5 base 14 (cost 6) + 2 old + 4 enhancement


Age 58
Height 5'10"
Weight 165 lbs

Languages: [can understand all written and spoken languages, can speak all languages] Common, Abyssal, Aquan, Auran, Celestial, Draconic, Dwarven, Elven, Giant, Goblin, Ignan, Infernal, Orc, Slaad, Sylvan, Terran

Senses: 360 degree vision [cannot be flanked, does not lose dex bonus to AC when flatfooted], darkvision 320', blindsense 160', can see invisible or ethereal creatures and objects 120', can see magical auras within 120', 1/2 penalties for distance on spot checks, greater anticipate teleportation [3 rounds delay], immediately aware of any attempt to observe him by means of a divination;

Description: An older, scholarly looking gentleman, obviously still quite vital. Trim and tanned with a crooked smile and laugh lines around his eyes.

HP 297 (4+(29*3=87)+(30*7=210))
AC 34 (10 base + 1 dex + 6 armor + 5 deflection + 7 natural armor + 4 shield + 1 insight)
Init +1 (+1 Dex)
Move 30 ft / x4

XP 435,876

Fortitude 27 (5 base + 5 epic + 7 con + 2 secret + 6 resistance + 1 competence + 1 luck)
Reflex 37 (5 base + 5 epic + 17 int + 2 secret + 6 resistance + 1 competence + 1 luck)
Will 35 (15 base + 5 epic + 5 wis + 2 feat + 6 resistance + 1 competence + 1 luck)

Attack Bonus +14 (9 BAB + 5 EAB + 1 competence)
Melee Attack +22 (9 BAB + 5 EAB + 7 str + 1 competence)
Ranged Attack +16 (9 BAB + 5 EAB + 1 dex + 1 competence)

Melee: ?
Ranged: Ray +17

1 diviner 1 iron will, bonus: scribe scroll, human: skill focus (know arcana)
2 diviner 2
3 diviner 3 craft wonderous item
4 diviner 4
5 diviner 5 bonus: empower spell
6 incantrix 1 extend spell, bonus: maximize spell
7 incantrix 2
8 incantrix 3
9 incantrix 4 weapon focus (ray), bonus: sculpt spell
10 incantrix 5
11 incantrix 6
12 incantrix 7 craft contingent spell, bonus: quicken spell
13 incantrix 8
14 incantrix 9
15 incantrix 10 insightful reflexes, bonus: persistent spell
16 loremaster 1 secret: fort +2
17 loremaster 2
18 loremaster 3 chain spell, secret: ref +2
19 loremaster 4
20 loremaster 5 applicable knowledge: twin spell
21 incantrix 11 improved spell capacity [1]
22 incantrix 12
23 incantrix 13 bonus: improved spell capacity [2]
24 incantrix 14 multispell
25 incantrix 15
26 incantrix 16 bonus: improved spell capacity [3]
27 incantrix 17 improved metamagic [1]
28 incantrix 18
29 incantrix 19 bonus: intensify spell
30 incantrix 20 improved metamagic [2]


Skills: 24+36+56+50+32+49=247
* concentration +61 (33 ranks + 7 con + 20 competence + 1 luck)
* craft (caligraphy) +20 (1 rank + 17 int + 1 competence + 1 luck)
* deciper script +52 (33 ranks + 17 int + 1 competence + 1 luck)
* knowledge (arcana) +55 (33 ranks + 17 int + 3 feat + 1 competence + 1 luck)
* knowledge (architecture and engineering) +25 (6 rank + 17 int + 1 competence + 1 luck)
* knowledge (dungeoneering) +26 (7 rank + 17 int + 1 competence + 1 luck)
* knowledge (geography) +26 (7 rank + 17 int + 1 competence + 1 luck)
* knowledge (history) +26 (7 rank + 17 int + 1 competence + 1 luck)
* knowledge (local) +26 (7 rank + 17 int + 1 competence + 1 luck)
* knowledge (nature) +26 (7 rank + 17 int + 1 competence + 1 luck)
* knowledge (nobility) +26 (7 rank + 17 int + 1 competence + 1 luck)
* knowledge (religion) +26 (7 rank + 17 int + 1 competence + 1 luck)
* knowledge (the planes) +26 (7 rank + 17 int + 1 competence + 1 luck)
* listen +12 (5 cc ranks + 5 wis + 1 competence + 1 luck)
* search +28 (0 ranks + 17 int + 10 competence + 1 luck)
* speak language (10 ranks)
* spellcraft +54 (33 ranks + 17 int + 2 know arcana + 1 competence + 1 luck)
* spot +32 (16cc ranks + 5 wis + 10 competence + 1 luck)

Class Abilities:
diviner:
* prohibited school: enchantment
* +1 diviniation spell per spell level
* +2 to spellcraft checks to learn diviniation spells
* can summon familiar (raven, see below)

incantrix:
* focused studies: prohibited school: evocation
* metamagic effect (su): 20/day may attempt to apply a metamagic feat to a persistent spell effect that is already in place.
* metamagic spell trigger (su): may apply metamagic to the effect of a spell trigger item. must have appropriate item creation feat. expends extra charges equal to the number of effective spell levels the feat would add to the spell.
* seize concentration (su): may wrest control of a spell that requires concentration from another spellcaster within 30'. opposed caster level check.
* instant metamagic (su): 7/day, use a single metamagic effect of any known metamagic feat without preparing it beforehand.
* snatch spell (su): may attempt to seize control over a persistant effect created by another spellcaster. The effect myst be one that does not dependon concentration, but still relies on or responds to the caster's control. effect must be within 30'. opposed caster level check.
* improved metamagic (su): whenever using a metamagic feat, the feat's level increase upon a spell is reduced by one (this can't reduce an increase to less than one level, or less than zero levels if the increase is already +0).
* cooperative metamagic (su): 7/day. may apply a metamagic feat (except silent, still, or quicken) to a spell being cast by a willing allied spellcaster.

Loremaster:
* lore: +24 (as bardic knowledge) [+2 comes from k/history synergy]
* bonus language
* lore of true stamina, secret knowledge of avoidance: +2 to ref and fort saves

Spell Effects:
Permanent: Comprehend Languages, Tongues

Persistent: Absorption, Bite of the Werebear, Dragonsight, Foresight, Greater Arcane Sight, Protection from Evil, Ray Deflection, Read Magic, Scholar's Touch, Shapechange [his own shape is default], Shield

32 hrs: Greater Mage Armor, Moment of Prescience, Nondetection

24 hours: Create Magic Tattoo (CL +1), Detect Scrying, Energy Immunity (all 5), Greater Anticipate Teleportation, Superior Resistance



Equipment: [4,466,075 / 4,500,000] - 33,925 remaining

Crafted: [182,500 gp, 12,600 XP total]
* Belt of Magnificence +4 - 50,000 gp, 2,000 xp
* Ring of Freedom of Movement [slotless] - 40,000 gp, 3,200 XP
* Heward's Fortifying Bedroll - 1,500 gp, 120 XP
* Horizon goggles - 4,000 gp, 320 XP
* Rod of Magical Precision - 6,000 gp, 480 XP
* Crystal Ball w/ true seeing & telepathy (80,000 + 1.5*28,000 = 122,000) - 61,000 gp, 4,880 XP
* Amulet of Concentration +20 (20*20*100 = 40,000) - 20,000 gp, 1,600 XP [12,600 XP]

Purchased: [2,823,275 gp total]
* scrolls transcribed into spellbook - 103,775 gp
* Epic Headband of Intellect +12 - 1,440,000 gp
* Tomes (Int 5 & Con 5) - 275,000 gp
* Ring of Protection +5 - 50,000 gp
* Robe of Eyes - 120,000 gp
* Blessed Book [x2] - 25,000 [the second is a duplicate hidden in his townhome in Sigil]
* Heward's Handy Haversack - 2000 gp
* ring of epic wizardry vii - 490,000 gp
* Ring Gates - 40,000 gp
* Orange Ioun Stone (+1 CL) - 30,000 gp
* Clear Ioun Stone (no food or water) - 4,000 gp
* Dusty Rose Ioun Stone (+1 insight to AC) - 5,000 gp
* Pale Green Ioun Stone (+1 competence bonus on attack rolls, saves, skill checks, and ability check) - 30,000gp
* Iridescent Ioun Stone (no air) - 18,000 gp
* Luckstone (+1 luck bonus on saving throws, ability checks, and skill checks) - 20,000 gp
* Staff of Passage [50 charges] - 170,500 gp

Pearls of Power: [1,414,000 gp total]
* 1,000 gp (1st): x 10 : 10,000 gp
* 4,000 gp (2nd): x 10 : 40,000 gp
* 9,000 gp (3rd): x 10 : 90,000 gp
* 16,000 gp (4th): x 5 : 80,000 gp
* 25,000 gp (5th): x 5 : 125,000 gp
* 36,000 gp (6th): x 5 : 180,000 gp
* 49,000 gp (7th): x 5 : 245,000 gp
* 64,000 gp (8th): x 5 : 320,000 gp
* 81,000 gp (9th): x 4 : 324,000 gp

Crafted Contingencies: [19,800 gp, 1,524 XP total]
* if affected by feeblemind, then cast limited wish to reverse effects [(5*9*100/2) 2,250 gp & 180 XP]
* if fall more that 50', then cast Featherfall [(1*1*100/x) 50 gp & 4 XP]
* if die, then teleport 1 mile straight up [(5*9*100/2) 2,250 gp & 180 XP]
* if helpless, then teleport 1 mile straight up [(5*9*100/2) 2,250 gp & 180 XP]
* if engaged in melee, then cast repulsion [(7*13*100/2) 4,550 gp * 364 XP]
* if engaged in melee, then cast greater slide to push combatant 20' straight back [(2*3*100/x) 300 gp & 12 XP]
* if command word is spoken, then cast Tenser's Transformation [(6*11*100/2) 3,300 gp & 264 XP]
* if in an area targetted by Mage's Disjunction, then dimension door 500' backwards [(4*7*100/2) 1,400 gp & 112 XP]
* if command word is spoken, then cast deafness on self [(2*3*100/x) 300 gp & 12 XP]
* if command word is spoken, then cast blindness on self [(2*3*100/x) 300 gp & 12 XP]
* if exposed to gaze attack, then cast blindness on self [(2*3*100/x) 300 gp & 12 XP]
* if blinded, then cast Listening Lorecall [(2*3*100/x) 300 gp & 12 XP]
* if affected by a curse, cast Break Enchantment [(5*9*100/2) 2,250 gp & 180 XP]

Spell Components: [26,500 gp total]
* Tattoo ink for 50 days - 5,000 gp
* 60 platinum shields (for greater mage armor) - 1500 gp
* Hourglass focus (for Greater Anticipate Telportation) - 1,000 gp
* finely wrought silver mirror (for scrying) - 1000 gp
* jade circlet (for shapechange) - 1500 gp
* tiny lens of ruby set in a small golden loop (for analyze dweomer) - 1500 gp
* iron filings mixed with ruby dust (antimagic ray [50]) - 5000 gp
* ointment for the eyes (true seeing [20]) - 5000 gp
* pearl of at least 100 gp value (for identify [50]) - 5000 gp



Spells Prepared [CL 32]
0-- [4] Amanuensis, Arcane Mark, Detect Magic, Read Magic
1-- [12+1] Alarm, Alarm, Detect PoisonQ, Identify, Identify, MagehandQ, MagehandQ, MendingQ, PrestidigitationQ, PrestidigitationQ, Silent Image, Silent Image, Detect PoisonQ
2-- [11+1] Baleful Transposition, Create Magic Tatoo, Glitterdust, Greater Alarm, Greater Slide, Locate Object, True StrikeQ, True StrikeQ, True StrikeQ, True StrikeQ, Web, Detect Thoughts
3-- [11+1] Fly, Greater Mage Armor, Magic Circle Against Evil, Nondetection, Phantom Steed, Ray of ClumsinessQEm, Ray of ClumsinessQEm, Ray of EnfeeblementQEm Spell Vulnerability, Spell Vulnerability, WebS, Clairaudience/Clairvoyance
4-- [11+1] Celerity, Detect Scrying, Dimension Door, FlyQ, FlyQ, Greater Invisibility, Greater Mirror Image, Magic Circle Against EvilQ, Protection from EvilP, Scholar's Touchp, Shieldp, Assay Spell Resistance
5-- [11+1] Black TentaclesQ, Dimensional AnchorQ, Overland Flight, Ray of ExhaustionQT, Ray of ExhaustionQT, Ray of ExhaustionQT, Solid FogS, Telepathic Bond, Teleport, Teleport, Wall of Stone, Prying Eyes
6-- [10+1] Baleful PolymorphQ, EnervationQT, EnervationQT, EnervationQT, Greater Anticipate Teleport, Lightning LeapQ, Lightning LeapQ, Repulsion, Scry Location, Superior Resistance, Analyse Dweomer
7-- [17+1] Banishment, CloudkillQT, Energy Immunity, Energy Immunity, Energy Immunity, Energy Immunity, Energy Immunity, Energy Immunity, EnervationQTM, Ethereal Jaunt, Finger of Death, Greater Scrying , Greater Teleport, Limited Wish, Project Image, Ray DeflectionP, Vision, Discern Location
8-- [10+1] Acid FogQT, Antimagic RayQ, DisintigrationQT, DisintigrationQT, DragonsightP, Ethereal JauntQ, Flesh to StoneQC, Greater Celerity, Greater Celerity, Projected ImageQ, Greater Prying Eyes
9-- [10+1] Freedom, Gate, Horrid WiltingQ, Horrid WiltingQ, Invoke Magic, Mord's Disjunction, Mord's Disjunction, Prismatic Sphere, Prismatic WallQ, Shapechange, Moment of Prescience
10- [5+1] Bite of WearbearP, Horrid WiltingQT, Incendiary CloudQT, Time StopQ, Time StopQ, [s]Greater Arcane Sight[/s]P
11- [4+1] Effulgent EpurationQT, Incendiary CloudQT, MazeQC, Orb of ForceQTI, Read MagicP
12- [3+1] AbsorptionP, Horrid WiltingQTEmM, ShapechangeP, ForesightP

C= Chained
Em=Empowered
Ex=Extended
I= Intensified
M= Maximized
P= Persistent
Q= Quickened
S= Sculpted
T= Twinned

Spellbook
0-- Acid Splash, Amanuensis, Arcane Mark, Daze, Detect Magic, Detect Poison, Disrupt Undead, Ghost Sound, Mage Hand, Mending, Message, Minor Energy Ward, Open/close, Prestidigitation, Read Magic, Resistance, Scholar's Touch, Touch of Fatigue
1-- Alarm, Identify, Comprehend Languages, Protection from Evil, Ray of Clumsiness, Ray of Enfeeblement, Scholar's Touch, Shield, Silent Image, True Strike
2-- Baleful Transposition, Create Magic Tattoo, Detect Thoughts, Glitterdust, Greater Alarm, Greater Slide, Locate Object, Web
3-- Clairaudience/Clairvoyance, Dispel Magic, Fly, Greater Mage Armor, Greater Magic Weapon, Haste, Magic Circle Against Evil, Nondetection, Phantom Steed, Ray of Exhaustion, Slow, Spell Vulnerability, Spiderskin, Stinking Cloud, Tongues, Unluck
4-- Assay Spell Resistance, Black Tentacles, Burning Blood, Celerity, Detect Scrying, Dimension Door, Dimensional Anchor, Enervation, Fear, Greater Invisibility, Greater Mirror Image, Orb of Acid, Orb of Cold, Orb of Electricity, Orb of Fire, Orb of Force, Orb of Sound, Ray Deflection, Solid Fog
5-- Baleful Polymorph, Break Enchantment, Cloudkill, Dragonsight, Graymantle, Lightning Leap, Overland Flight, Permanency, Prying Eyes, Telepathic Bond, Teleport, Wall of Stone
6-- Acid Fog, Analyze Dweomer, Disintigrate, Flesh to Stone, Geas, Greater Anticipate Teleportation, Imbue Familiar with Spell Ability, Repulsion, Scry Location, Stone to Flesh, Superior Resistance, Tenser's Transformation, True Seeing
7-- Antimagic Ray, Banishment, Bite of the Werebear, Discern Location, Energy Immunity, Ethereal Jaunt, Finger of Death, Greater Arcane Signt, Greater Scrying, Greater Teleport, Insanity, Limited Wish, Mordenkainen’s Magnificent Mansion, Project Image, Vision
8-- Dimensional Lock, Greater Celerity, Greater Pyring Eyes, Horrid Wilting, Incendiary Cloud, Maze, Moment of Prescience, Polymorph any Object, Prismatic Wall
9-- Absorption, Effulgent Epuration, Energy Drain, Foresight, Freedom, Gate, Mordenkainen's Disjunction, Prismatic Sphere, Shapechange, Sphere of Ultimate Destruction, Time Stop, Weird
[/sblock]
 

Hey, glad to see the game is still alive.

I had a... restructuring of my life and I lost internet access for a while. I don't exactly have it back, but thought I would let you guys know what happened.

Anyway, despite my continuing sporatic access, I would still be interested in playing, but I realize I have been away for a long time and my spot may no longer be available.
 

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