Epic problem OOC


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Wrahn -Welcome Back.

Walking Dad - Hmm, yeah I guess 6 wouldn't be too bad.

Avalon - What book's swiftblade from? sounds familiar but I don't recall it.

All - in case you've lost track of it (Or never had track of it in WD's case), here's the Rogues Gallery

Also, WD, please read post 1 of this thread for the story background if you haven't done so allready.
 


Hmmm, couple problems with swiftblade :
50% immunity vs targeted spells.
Extra standard action (Equivalent of 3.0 haste)
Time stop as a 6th lvl spell (albeit with shortened duration)

The extra standard action I'll allow so long as you don't use it for spellcasting
I'll allow the innervated speed so long as you don't exceed 9th lvl spell slots (4 rounds) with it.

Not sure what to do about the evasive celerity..
Convince me. :P
 

I'll be more on the gish side of things. Mixing it up in melee.

The extra standard or move action would mostly be used so that I can move and full attack in the same round.

Also, I won't be exceeding 9th lvl spell slots for the Time Stop. I'll normally only be burning up a 6th or 7th lvl spell for that. 8th and 9th lvl slots are too useful to be used for this purpose.

Also, I'll be using a sorceror base so I'll not have much spells to go around.

Besides, it's not if the evasive celerity would help me much against the Disciple or the Warrior. The two mages OTOH mentioned in the OP would most likely just trap me in a force cage or whatnot.
 



i'm gonna ask you to stay away from teh kobold w/ greater draconic rite this time, maybe some other time.
As for epic, it's quite easy, anything that has a set progression continues to progress, everything else doesn't, and bonus epic feats based off how many abilities it gets.
Spellcasting goes up +0/+1/+1/+0/+1/+1, so that's easy. only other ability that progresses is swift surge (1/4/7/10)
SO, epic swiftblade would get:
+1 lvl arcane spellcasting at lvls 11/12,14/15,17/18, etc, and it's swift surge would go up +1atk/dodge at levels 13/19/25/etc and gain an additional 10' movement (and +1d6 when moving at least your surge bonus) at lvls 17/23/29/etc.

So for example if you maxed your lvls in swiftblade (20 @ lvl 30), you would gain a total(counting non-epic) of +13 spellcasting, +4 attack/dodge, and +30' movement (+3d6 skirmish any round you move at least 30').

For such a progression, I'd give bonus epic feats every 4 lvls (14/18/22)

Also, don't forget that enhancement bonuses do not stack(Though this one stacks with haste*ONLY*, and are factored in LAST (After boots of swiftness, for example)
 

Allright, I'm initiating a ready check. I'd like to start ASAP.

From what I can tell, Darimaus, Wrahn, Voidrazor, and Tailspinner should be good to go, Shayuri's making some changes, and we need walkingdad and Avalon to post characters.

hmm, takes the party up to 7, plus Shay's cohort. Shouldn't be too bad.

Also, to any who may've forgotten, and to walkingdad, I'd like a very cinematic feel for this campaign.
Also, I prefer being a reactive DM. This means I hate spoon feeding. I'll give you your path and then respond to what you do, telling you how the world reacts. If you do nothing, you affect nothing. You're epic characters in a non-epic world, so do stuff. :) If you're stuck on something for one reason or another, instead of not posting anything, say something in the ooc thread as to what the problem is. If we reach an impasse where none of you can think of anything to do, only then will I break out the spoon.


Also, If any of you have free time and/or want to get in the mood of the campaign/remember what it was like, feel free to read the Evil or Good Game threads.. Specifically the first page of each shows how I'd like the game to go.
I will be restarting from the observatory, but due to the fact that most of you were in the last incarnation, I'll be changing some things. (This means anything you learned in character last time around may or may not still be true, so if I contradict myself, er.. it's on purpose. :p )
 

Mew.

It's a hard decision! With Eldritch Sculptor, a warlock can deal out some pretty good damage...and in conjunction with appropriate feats the damage can start to rival mage strikes... Defense suffers a bit though.

Jemal, a couple more questions. :)

Do you allow invocations to be selected from Dragon Magic? There's a few warlock invocations there...and I'd also be interested in some of the invocations on the Dragonfire Adept list, if you allow that.

Also, there is a feat that allows a character to pierce Epic DR, but I can't find the 3.5 version. Do you know if there is one, and if so, if a dragon could take it to apply to its natural attacks? :)
 

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