Epic problem OOC


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WD - A kobold can be good. :)

I still want to play a kobold who worships Bahamut and is trying to redeem his race. But that is a concept for another time, another game. :)
 

Avalon® said:
Paladin of Tyranny is in the UA here

You do realize that Minathiel is a paladin, an Archon, and absolutely SCREAMS lawful and good. At least two other party members are good. Not only can you not associate with them (as per your code), but Minathiel can not associate with you (as per his code). In fact, it seems very likely that they will come to blows almost immediately. If I may suggest you take paladin levels instead, which is more fitting with the save the world theme anyway.
 

Walking Dad said:
Fine, I will stay by my first idea:

Silverbrow or dragonscale Sorcerer 10 / Dragonheartmage 10 / Dracolexi 10

Feats:
Practised Spellcaster
Eschew Materials
Draconic Heritage Feats
Metamagic?
Reserve Feats

Skill Focus (Spellcraft)
Epic Skill Focus (Spellcraft)
Epic Spellcasting

This will be my first epic caster build. Any help is highly appreciated.

PS: If you search for evil characters I will probably change the race to kobold, or would a kobold be okay in a GOOD group?

Epic spell casting really isn't the POWER BLAM kind of magic. You simply won't be able to cast enough spells to make it that way. Epic magic is great for buffing, and if you are willing to spend the XP, great for some spectacular effects, but I would not rely on Epic magic to be your bread and butter

Where am I going with this? Your skill foci, with the Epic Spellcasting as a sideline, are pretty much wasted. As a sorcerer (and I am sorry to say, I am unfamiliar with the two prestige classes, so if they have a ton of extra feats, forgive me) is woefully lacking in feats as it is, particularly epic ones, which good epic casters need. Things like Multispell, and Improved Metamagic become a must, around this level.

I would also take the sorcerer variant out of the PHII that lets you use metamagic without using a full phase for the cost of your familiar (which at this level is more of a liability anyway)
 



Walking Dad,

I was looking through my spell casters, I don't claim to be the greatest, or even good at building them, but maybe it will give you an idea.

This is the first epic spell caster I made, he is 3rd edition (I believe) I believe he has a level or two of Archmage and is otherwise a wizard.

Selvas[sblock]
Selvas Rouko

Str 24 (13 base +5 Inherent, +6 Enhancement)
Dex 28(15 base +2 Racial, +5 Inherent, +6 Enhancement)
Con 24(15 base, -2 Racial, +5 Inherent, +6 Enhancement)
Int 37(15 base, +8 Level, +5 Inherent, +6 Enhancement)
Wis 24(13 base, +5 Inherent, +6 Enhancement)
Cha 25(14 base, +5 Inherent, +6 Enhancement)


Armor Class 44 (+9 Dex, +6 Shield, +8 Armor, +5 Natural, +5 Deflection, +1 Insight)

Saves

Fortitude +26 (+6 Level, +7 Con, +6 Epic, +5 Resistance, +1 Competence, +1 Luck)
Reflex +28 (+6 Level, +9 Dex, +6 Epic, +5 Resistance, +1 Competence, +1 Luck)
Will +33 (+13 Level, +7 Wis, +6 Epic, +5 Resistance, +1 Competence, +1 Luck)

Hit Points 321 (32d4 + 224)

Feats:

Skill Focus: Spellcraft, Scribe Scroll, Spell Specialization: Evocation, Empower Spell, Spell Penetration, Spell Specialization: Transmutation, Quicken Spell, Eschew Materials, Greater Spell Penetration, Maximize Spell, Greater Spell Specialization: Transmutation, Extend Spell, Epic Spellcaster, Ignore Material Components, Epic Spell Penetration, Multispell, Automatic Quicken Spell (0-3), Automatic Quicken Spell (4-6), Automatic Quicken Spell (7-9)

Skills:

Concentration: 44 (35)
Hide: 28 (17)
Knowledge: Arcana: 50/67 (35)
Architecture & Engineering: 16/33 (1)
Dungeoneering: 16/33 (1)
Geography: 16/33 (1)
History: 16/33 (1)
Nature: 16/33 (1)
Nobility and Royalty: 16/33 (1)
Religion: 16/33 (1)
The Planes: 28/45 (13)
Listen: 28 (17)
Move Silently: 28 (17)
Search: 30/47 (23)
Spellcraft 53/70/100 (35)
Spot: 28 (17)

Spellbook:

All spell in PHB and Genesis (ELH pg 117) (320,000)
Developed Expand Consciousness (387,000)
Developed Knowledge of the Ages (405,000)

Possessions:

Ring of Wizardry IX 810,000
3 Rods of Excellent Magic(2 used) 1,950,000
Ring of Spell craft (+30 Spellcraft) 90,000
4 Blessed books (1 set and one duplicate) 50,000
Complete set of +5 Inherent Bonus books 825,000
Belt of Giant Strength +6 36,000
Gloves of Dexterity+6 36,000
Boot of Endurance +6 36,000
Headband of Intellect +6 36,000
Vest of Wisdom +6 36,000
Robe of Charisma +6 36,000
Cloak of Resistance +5 25,000
Bracers of Armor +8 64,000
Amulet of Natural Armor +5 50,000
Ring of Protection +5 50,000
Ioun Stone: Dusty Rose Prism 5,000
Ioun Stone: Pale Green Prism 30,000
Ioun Stone: Orange Prism 30,000
Scroll of Genesis (ELH pg 117, used) 28,825
Stalwart +5 Mithral Buckler of Heavy Fortification 154,565
(Intelligent I 17 W 11 C 17, Speech and Telepathy, allows weilder to have free use of Improved Initiative, Evasion, and Uncanny Dodge (as a 5th level Barbarian), Heals 1/day)
Crystal Ball with True Seeing 80,000
Hewards Handy Haversack 2,000
Decanter of Endless Water 9,000
Murlynd’s Spoon 5,400
Neclace of Adaptation 9,000
Stone of Good Luck 10,000
Jade Circlet 1,500
Excess money 3,699[/sblock]

A more advanced, but alas incomplete character was Jonas Maelent:[sblock]Name: Jonas Maelent
Class: Ranger 1/Blackguard 3/Wizard 6/Loremaster 20
Race: Human

Str 28 (13 Base +6 Enhancement + 5 Inherent +4 Unnamed)
Dex 28 (13 Base +6 Enhancement + 5 Inherent +4 Unnamed)
Con 26 (13 Base +6 Enhancement + 5 Inherent +2 Unnamed)
Int 46 (18 Base +7 Level +12 Enhancement +5 Inherent +4 Unnamed)
Wis 22 (11 Base +5 Inherent +6 Enhancement)
Cha 28 (14 Base +4 Inherent +8 Enhancement +2 Unnamed)

Feats:
1. Empower Spell
1. Skill Focus: Knowledge (Arcana)
1. Scribe Scroll
3. Power Attack
5. Quicken Spell
6. Sunder
9. Cleave
12. Practiced Spellcaster
15. Leadership
18. Spell Penetration
21. Widen Aura of Despair
23. Epic Leadership
24. Multispell
26. Multispell
27. Automatic Quicken Spell
29. Automatic Quicken Spell
30. Automatic Quicken Spell

Fort +38 (10 + 8 Con +9 Cha +5 Resistance +2 Unnamed +2 Morale +1 Luck +1 Competence)
Refl +37 (8 + 9 Dex +9 Cha +5 Resistance +2 Unnamed +2 Morale +1 Luck +1 Competence)
Will +39 (13 + 6 Wis +9 Cha +5 Resistance +2 Unnamed +2 Morale +1 Luck +1 Competence)

AC (10 +9 Armor, +9 Dexterity, +5 Natural Armor, +5 Deflection, +6 Shield, +1 Competence, )

Equipment:
390,000 Amuletof Clutha’nae: Continuous Persistent Greater Visage of the Diety (evil) (CL26)
These immensely powerful amulet has several effects: Batlike wing grow from the wearers back allowing flight at normal speed with average maneuverability, add 1 to the base natural armor of the wearer, fingers grow to claws for 1d6. Fangs grow in mouth for a 1d4 bite attack, 60ft of dark vision, immunity to poison, 10 Resistance to Acid, Cold, Electricity, and Fire, gain 10/evil damage reduction, gain Spell Resistance 25, gain the following bonuses to stats +4 Str, +4 Dex, +2 Con, +4 Int, +2Cha

210,000 Gloves of Eisen: Continuous Persistent Divine Power (CL 21)
+6 Enhancement Bonus to Strength, BAB changes to 20, +21 Hitpoints

687,500 5 books +5
110,000 Charisma book +4

90,000 Belt of Prowess: Enhancement +6 Con and +6 Dex
50,000 Ring of Protection +5
1,494,000 Headband of Intellect +12 Enhancement to Int, +6 to Wisdom
297,000 Rod of Epic Splendor
61,000 Cloak of Resistance +5 and continous Heroism (CL4)
100,000 Bracers of Armor +1, Heavy Fortification and Soulfire
30,000 Stone of Competence (as Ioun stone)
20,000 Luckstone
123,000 Dyrr’s impervious coat
20,000 Ring of Arcane Might
650,000 Rod of Excellent Magic
50,000 Boccob’s Blessed Book (x4) (two sets of spellbooks)
430,200 Mithral Animated Buckler +5 of Arrow deflection and Blinding with greater Acid resistance, greater Cold resistance, greater Electricity resistance, greater Fire resistance, and greater Sonic resistance


86,725 (all the spells in the players handbook plus the spells listed below)

4,499,425

Spell book (all spells in the Players Handbook plus)
0. No Light (BoVD pg)
1. Bestow Wounds (BoVD pg), Resist Planar Alignment (PH), Low Light Vision (SS), Spell Flower (SS),
2. Scent (CD pg178), Masochism (BoVD pg), Sadism (BoVD pg) Dark bolt (BoVD pg), Wither Limb (BoVD pg), Mechanus Mind (PH), Blind sight (SS), Cloud Wings (SS)
3. Devil’s Eye (BoVD pg), Eyes of the Zombie (BoVD pg), Glimpse of the Truth (BoVD pg), Drown (BoVD pg), Wall of Chains (BoVD pg), Evil Eye (BoVD pg), Cruel Disappointment (BoVD pg), Curse of the Putrid Husk (BoVD pg), Reality Bind (BoVD pg), Spell Vulnerability (PH), Sound Lance (SS), Sign of Sealing (CA), Bands of Steel (CA), Mage Armor, Greater (CA),
4. Wrack (CD pg190), Damning Darkness (BoVD pg), Mirror Sending (BoVD pg), Grim Revenge (BoVD pg), Infernal Wounds (PH), Earth Reaver (SS), Improved Blind sight (SS), Weapon of Energy (SS), Orb of Force (CA), Orb of Sound (CA), Otiluke’s Dispelling Screen (CA), Assay Resistance (CA),
5. Blink, Improved (CD pg154), Dragon Breath (CD pg 164), Soul Shackle (BoVD pg), Stop Heart (BoVD pg), Planar Tolerance (PH), Opalescent Glare (PH), Cacophonic Burst (SS), Freezing Fog (CA),
6.Probe Thoughts (CD pg176), False Sending (BoVD pg), Seal Portal (PH), Wall of Gears (PH), Rary’s Interplanar Telepathic Bond (PH), Greater Confusion (SS), Dream Casting (SS), Transfix (CA)
7. Wall of Eyes (BoVD pg), Barghest’s Feast (PH), Energy Immunity (CA), Ghost form (CA),
8. Bestow Greater Curse (CD pg 152), Steal Life (BoVD pg), Soul’s Treasure Lost (BoVD pg), Planeshift, Greater (PH), Anticipate Teleport, Great (CA),
9. Utterdark (BoVD pg), Mindrape (BoVD pg), Vile Death (SS), Absorption (CA), Reaving Dispel (CA), Sphere of Ultimate Destruction (CA), Programmed Amnesia (CA), Superior Invisibility (CA), Transmute Rock to Lava (CA)

Spells:

4/9/9/8/8/8/8/7/7/7 CL 31 Saves DC =28 + spell level

0.
1.
2.
3.
4.
5.
6.
7. Barghest’s Feast, Empowered Cacophonic Burst, Limited Wish, Delayed Blast Fireball,
8. Greater Bestow Curse, Greater Anticipate Teleport, Mind Blank, Horrid Wilting (x3), Maze
9. Superior Invisibility, Mindrape, Reaving Dispel, Mordenkainen’s Disjunction, Shapeshift, Timestop, Imprisonment[/sblock]

Finally here is Lorgane, probably more tricked out than absolutely necessary:[sblock]Lorgrane “Blackhand”

Class: Wizard 6/Geometer 1/Cleric 1/Archmage 2/Contemplative 1/Loremaster 19
Alignment: NE

Str 24 (9 Base +5 Inherent){+6 Enhancement +4 Unnamed}
Dex 28 (13 Base +5 Inherent, +6 Enhancement) {+4 Unnamed}
Con 36 (17 Base +5 Inherent +12 Enhancement) {+2 Unnamed}
Int 46 (18 Base +5 Inherent +12 Enhancement +7 Level) {+4 Unnamed}
Wis 18 (11 Base +5 Inherent +2 Enhancement)
Cha 18 (10 Base +4 Inherent +2 Enhancement) {+2 Unnamed}

Class Abilities:
Lore Master:
-Secret: +2 to Fort Saves
-Secret: +2 to Reflex Saves
-Secret: +1 to attack
-Secret: +1 Dodge Bonus to AC
-Secret: Free feat
-Lore: +37
-Bonus Languages: two Bonus languages
-Greater Lore (Ex): A loremaster gains the ability to understand magic items, as with the identify spell.
-True Lore (Ex): once per day a loremaster can use her knowledge to gain the effect of a legend lore spell or an analyze dweomer spell.

Wizard:
-Summon Familiar
-Scribe scroll as a bonus feat
-Bonus Feat

Cleric:
Domain: Planning: Extend Spell as a Bonus Feat
Domain: Fate: Uncanny Dodge (Dex to AC if flatfooted or invisible attacker)
Rebuke Undead at 1st level 6 times per day

Contemplative:
Bonus Domain (for Wizard): Competition, +1 to any contested roll
Divine Health: Immune to Disease

Geometer:
Gains Glyph of Warding as a castable spell
May Draw Spellglyphs

Archmage:
-High Arcana: Spell Power
-High Arcana: Mastery of Elements

Armor Class: 48 (10 Base +9 Armor +9 Dex +6 Shield +5 Deflection +1 Dodge +1 Insight +2 Luck +5 Natural Armor)
HD: 28d4 + 1d6 + 1d8 + 390 (485hp) + 30 Temporary

Saves:
Fort +39 (7 Base +13 Con +2 Unamed +7 Resistance +2 Luck +1 Competence +2 Morale +5 Epic)
Reflex +33 (5 Base +9 Dex +2 Unamed +7 Resistance +2 Luck +1 Competence +2 Morale +5 Epic)
Will +41 (20 Base +4 Wis +7 Resistance +2 Luck +1 Competence +2 Morale +5 Epic)

To hit: 8 BAB (+5 Epic)(20 BAB +5 Epic with persistent Divine Power)
+26 Ranged Touch (8 BAB +5 Epic, +1 Competence, +1 Unnamed, +2 Morale, +9 Dex)
+38 Ranged Touch (20 BAB +5 Epic +1 Competence, +1 Unnamed, +2 Morale, +9 Dex))

Feats:
1. Skill Focus (KS: Arcana)
1. Skill Focus (Spellcraft)
1. Scribe Scroll (free Wizard)
3. Empower Spell
5. Maximize Spell (Bonus Wizard)
6. Spell Focus (Evocation)
6. Extend Spell (Planning Domain)
9. Spell Focus (Transmutation)
12. Twin Spell
13. Persistant Spell (Secret)
15. Quicken Spell
18. Divine Metamagic: Persistant Spell
21. Multispell
24. Multispell (Bonus Loremaster)
24. Enhance Spell
27. Improved Spell Capacity (Bonus Loremaster)
27. Improved Metamagic
30. Improved Metamagic (Bonus Loremaster)
30. Improved Metamagic

Skills: (Wizard 63, Cleric 7, Archmage 18, Geometer 9, Contemplative 9, Loremaster 207)
Concentration +50 (33 Ranks +13 Con +1 Luck, +1 Competence +2 Morale)
Decipher Script +32 (10 Ranks +18 Int +1 Luck, +1 Competence +2 Morale)
Diplomacy +31 (23 Ranks +4 Cha +1 Luck +1 Competence +2 Morale)
Gather Information +39 (31 Ranks +4 Cha +1 Luck, +1 Competence +2 Morale)
Knowledge (Arcana) +58 (33 Ranks +18 Int +3 Feat +1 Luck, +1 Competence +2 Morale)
Knowledge (Religion) +55 (33 Ranks +18 Int +1 Luck, +1 Competence +2 Morale)
Knowledge (The Planes) +55 (33 Ranks +18 Int +1 Luck, +1 Competence +2 Morale)
Knowledge (Nature) +32 (10 Ranks +18 Int +1 Luck, +1 Competence +2 Morale)
Knowledge (History) +32 (10 Ranks +18 Int +1 Luck, +1 Competence +2 Morale)
Knowledge (Geography) +32 (10 Ranks +18 Int +1 Luck, +1 Competence +2 Morale)
Knowledge (Architecture and Engineering) +32 (10 Ranks +18 Int +1 Luck, +1 Competence +2 Morale)
Knowledge (Dungeoneering) +32 (10 Ranks +18 Int +1 Luck, +1 Competence +2 Morale)
Search +28 (6 Ranks +16 Int +1 Luck, +1 Competence +2 Morale)
Spellcraft +60 (33 Ranks +18 Int +3 Feat +2 Synergy +1 Luck, +1 Competence +2 Morale)
Use Magic Device +41 (33 Ranks +4 Cha +1 Luck, +1 Competence +2 Morale)


1,440,000 Amulet of Health +12 (ELH)
1,440,000 Headband of Intellect +12 (ELH)
123,000 Dyrr’s Impervious Robes (CA)
490,000 Cloak of Resistance +7 (ELH)
50,000 Ring of Protection +5
101,015 +5 Mithral Buckler of Heavy Fortification
36,000 Gloves of Dexterity +6
25,000 Boccob’s Blessed Book (x2)
687,500 Books +5 (x5) (used)
110,000 Book +4 (used)
20,000 Luckstone
4,000 Ioun Stone: Clear Spindle (Sustain without food and water)
5,000 Ioun Stone: Dusty Rose Prism (+1 Insight to AC)
18,000 Ioun Stone: Iridescent Spindle (Sustain without Air)
30,000 Ioun Stone: Pale Green Prism (+1 Competence to atk, save, skills & ability)
30,000 Ioun Stone: Orange Prism (+1 Caster Level)
8,000 Ioun Stone: Incandescent Blue Sphere (+2 Enchancement to Charisma)
8,000 Ioun Stone: Pink and green Sphere (+2 Enchancement to Wisdom)
211,000 Staff of Power (50)
67,600 Ring of Spellbattle (CA)
40,000 Standard of Heroism (CW)
7,000 Scroll of Death Ward (x10)
2,000 Heward's Handy Haversack
64,000 Graft: Plated Armor Skin
27,135



Wizard Spells: Caster Level: 30 Spell Save DC: 28 + spell level (+1 for evovation and transformation)
4/8/8/8/8/6/7/6/6/6/3
0. No Light, Mending, Prestidigitation, Read Magic
1. Magic Missile(x2), Bestow Wounds (x2) (BoVD), Low Light Vision (SS), Alarm, Protection From Evil, Obscuring Mist
2. Quickened Truestrike (x4), Sadism (BoVD), Entice Gift (BoVD), Web, Misdirection
3. Fly, Haste, Slow, Daylight, Major Image, Greater Magic Weapon, Spell Vulnerability (PH), (open)
4. Assay Resistance (x3) (CD), Wrack (CD), Dimensional Anchor, Solid Fog, Enervation, Quicken Fireball
5. Twinned Orb of Fire (CA), Greater Blink, Freezing Fog (CA), Cloud Kill, Sending, Quickened Solid Fog
6. Quickened Teleport, Quickened Twinned Orb of Fire (CA), False Sending (BoVD), Wall of Gears (PH), Repulsion, Disintegrate, Antimagic Field
7. Persistant Divine Power, Enhanced Empowered Maximized Twinned Fireball, Energy Immunity (CA), Plane Shift, Spell Turning, Greater Scrying
8. Greater Anticipate Teleport (CA), Mind Blank, Quickened Enhanced Empowered Maximized Twinned Fireball (x3), (open)
9. Quickened Twinned Avasculate (LM), Mind Rape (BoVD), Mordenkainen's Disjunction, Greater Visage of Diety, Gate, (open)
10. Persistant Greater Arcane Sight, Maximized Time Stop, (open)

Cleric Spells: Caster Level: 2 Spell DC: 14 + spell level
3/2+1

0. Create Water, Mending, Guidance, Read Magic
1. Cure Light Wounds (x2), Divine Favor, +Truestrike

Persistant Spells Cast:

Persistant Greater Arcane Sight
Persistant Divine Power
Persistant (via Divine Metamagic) Greater Visage of Diety
Greater Anticipate Teleport
Mind Blank

-See magic Auras within 120ft
-Automatically know what spells or spell like abilities are affecting a creature within that range
-BAB becomes 20
-Gains +6 Enhancement Bonus to Strength
-Gains 30 temporary hitpoints
-Grow Batlike wings (fly 30 Average)
-Gain +1 Natural Armor
-Bite for 1d6 claw for 1d4
-Darkvision 60ft
-immunity to poison
-Resistance 10 to acid, cold, electricity and fire
-Damage Reduction 10/magic
-Spell Resistance: 25
-Unnamed bonus: +4 Str, +4 Dex, +2 Con, +4 Int, +2 Cha

[/sblock]
 



Arr...and while Athear isn't literally -made out of- good, like Minathiel, he's a silver dragon...who are pretty amazingly good. And further, his concept specifies that he's spent a good deal of his time in the planes hunting down evil dragons, in anticipation of the opening of the Ban, so they couldn't return to the material plane on the day, and aid the invasion.
 

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