Animus said:Hello,
This system looks like it would be cool to play as a change of pace. I do have a question about skills, however, and I apologize if I missed information upthread. What do you do about really high DCs (30+)? Some Knowledge skills may require attaining a result at or above DC 30. A 6th level character with 9 ranks in a skill +3 from Skill Focus +2 from one of the misc. feats that gives +2 to two skills gives a total bonus of +14-18 depending on the relevant ability bonus. Taking 10 or an average roll gets you 24-28. Of course you can roll high to get better results, but do you view this as a problem?
Open Minded is the name of that feat. I believe it's in Complete Adventurer.rycanada said:There's a feat that allows 5 Skill points, I believe, but it doesn't break skill caps. But I'd allow an "Incantation" to reset that requirement.
rycanada said:Hoo boy. There are quite a few little epicycles that I didn't expect. But we shall perservere!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.