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<blockquote data-quote="WizarDru" data-source="post: 1183994" data-attributes="member: 151"><p>First lesson about Epic Levels: <strong><em>It's all intepertetive.</em></strong> </p><p> </p><p>Seriously. The powers that Epic level players wield is truly terrifying, on some levels, and can easily be likened to epic myths as much as standard gameplay. I have a 21st level cleric in my game who can turn 38 HD undead, and 24 HD outsiders, for example. The wizard is throwing down <em>shapeable</em> maximized, empowered sonic delayed-blast fireballs...during a Time Stop, he may drop two or three of them. The Druid can summon a small army of beings, including a small host of Shamblers and elementals. The rogues doesn't need invisiblity, as her hide check climbs into the high 60s and beyond and becomes more reliable than invisibility. The paladin can smite evil Outsiders into the stone age, if they make the mistake of crossing his path. The arcane archer can thread a needle at a 1000' feet, 5 times a round, and add elemental damage on top of it. This isn't even counting their cohorts, companions and the rest.</p><p> </p><p>And they're only 21st level. </p><p> </p><p>Now, originally there was a great deal of argument over the Epic Feats issue, and the true definition of 'epic'. The original interpetation of it was that a character at 21st level was an Epic character, but a multiclassed character was not an Epic XXX. For example, a FTR 21 is an Epic Fighter, as well as an Epic character, while a FTR18/WIZ3 is an Epic character ONLY. This was signficant mostly because the original interpetation was that Epic Bonus Feats were only available to characters when they were Epic within their class...so that a FTR 21 would get an Epic Fighter Bonus Feat (or 22, whichever), while a similar multiclassed character could only take a feat from the normal fighter list, until his fighter levels were Epic, in which case he could then choose from the Epic Fighter bonus list.</p><p> </p><p>That, however, wasn't terribly fun, IMHO...especially given that I don't see Epic levels as fun without them, and more difficult to sustain over the long-haul. YMMV.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1183994, member: 151"] First lesson about Epic Levels: [b][i]It's all intepertetive.[/i][/b] Seriously. The powers that Epic level players wield is truly terrifying, on some levels, and can easily be likened to epic myths as much as standard gameplay. I have a 21st level cleric in my game who can turn 38 HD undead, and 24 HD outsiders, for example. The wizard is throwing down [i]shapeable[/i] maximized, empowered sonic delayed-blast fireballs...during a Time Stop, he may drop two or three of them. The Druid can summon a small army of beings, including a small host of Shamblers and elementals. The rogues doesn't need invisiblity, as her hide check climbs into the high 60s and beyond and becomes more reliable than invisibility. The paladin can smite evil Outsiders into the stone age, if they make the mistake of crossing his path. The arcane archer can thread a needle at a 1000' feet, 5 times a round, and add elemental damage on top of it. This isn't even counting their cohorts, companions and the rest. And they're only 21st level. Now, originally there was a great deal of argument over the Epic Feats issue, and the true definition of 'epic'. The original interpetation of it was that a character at 21st level was an Epic character, but a multiclassed character was not an Epic XXX. For example, a FTR 21 is an Epic Fighter, as well as an Epic character, while a FTR18/WIZ3 is an Epic character ONLY. This was signficant mostly because the original interpetation was that Epic Bonus Feats were only available to characters when they were Epic within their class...so that a FTR 21 would get an Epic Fighter Bonus Feat (or 22, whichever), while a similar multiclassed character could only take a feat from the normal fighter list, until his fighter levels were Epic, in which case he could then choose from the Epic Fighter bonus list. That, however, wasn't terribly fun, IMHO...especially given that I don't see Epic levels as fun without them, and more difficult to sustain over the long-haul. YMMV. [/QUOTE]
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