I've been looking at the Epic SRD, and reviewing the Epic Spell creation system. Now the epic spells sound neat but in playing with the rules I came across a major limitation, the range and area of effect of the spells don't allow much earthshaking. I want my epic ritual spells to be able to transform dead worlds into living gardens of eden, raise legions of undead, boil the oceans, cover all the lands in darkness, muhahahahaha.... sorry.
Epic Range: Multiplies range of spell x2 for +5 DC. If the seed(s) being used have no range, you will need to modify them into a ranged touch or ray attack. Note that is is cheaper to do small increases in range using the standard increases in range.
Epic Area: Multiplies the area of the spell x2 for +10 DC. If the seed does not have an area effect, you will need to modify it to have an area. Like the Epic range, it is easier to do small increases in area using the standard area increase method.
Using either of these requires the spell be a ritual, and the entire DC of the epic scale be mitigated by either a increased casting duration or additional participants (or both).
I've increased the maximum casting duration from 100 days to a year and a day, it seems more magical that way.
Example spell:
Gaia (Ritual)
Transmutation
Spellcraft DC: 54
Components: V, S, DF, Ritual
Casting Time: 190 days
Range: Touch
Duration Instant/Permanent
Saving Throw None
Spell Resistance None
To Develop: 486,000 gp, 9.72 days, 19,440 XP. Seeds: Conjure x7 (DC 77), Life x7 (DC 189), Transform x7 (DC 149), Transport (DC 27). Factors: Change Touch to Area (20' radius) (+14 DC), Epic Area x72 (+720 DC). Midigating Factors: Casting time to 10 minutes (-20 DC), Casting Time to 190 days (-380 DC), 20 participants each contribute a 1st level through 6th level slot (120 participants total).
This spell transforms a lifeless planet into a garden like eden, creating a breatable atmosphere, large bodies of water in the proper place to create lakes, oceans and rivers, and profusion of plant life covering the open land and plankton to fill the seas. While the spell creates normal tiny insects, it will not create anything larger that that. Other plants, larger animals and other inhabitants may be brought in once the spell is completed.
The spell provides no protection against the environment outside the world, and once the spell is complete, this may destroy the world so transformed. For example, casting the spell on Mercury once the spell is complete the power of the sunlight would boil the oceans, fry the plants and blow the atmosphere away in a few seconds. Casting the spell on Jupiters moon of Io would have everything covered in sulpher from the volcano's in a few week. Casting Gaia on the Earth's moon would work, but some method of maintaining the atmosphere would be required as is slowly leaks away over the course of 10,000 years or so.
Casting the spell on a world which already has life will not destroy the existing living things, but add to them, spreading them across the planet.
Epic Range: Multiplies range of spell x2 for +5 DC. If the seed(s) being used have no range, you will need to modify them into a ranged touch or ray attack. Note that is is cheaper to do small increases in range using the standard increases in range.
Epic Area: Multiplies the area of the spell x2 for +10 DC. If the seed does not have an area effect, you will need to modify it to have an area. Like the Epic range, it is easier to do small increases in area using the standard area increase method.
Using either of these requires the spell be a ritual, and the entire DC of the epic scale be mitigated by either a increased casting duration or additional participants (or both).
I've increased the maximum casting duration from 100 days to a year and a day, it seems more magical that way.
Example spell:
Gaia (Ritual)
Transmutation
Spellcraft DC: 54
Components: V, S, DF, Ritual
Casting Time: 190 days
Range: Touch
Duration Instant/Permanent
Saving Throw None
Spell Resistance None
To Develop: 486,000 gp, 9.72 days, 19,440 XP. Seeds: Conjure x7 (DC 77), Life x7 (DC 189), Transform x7 (DC 149), Transport (DC 27). Factors: Change Touch to Area (20' radius) (+14 DC), Epic Area x72 (+720 DC). Midigating Factors: Casting time to 10 minutes (-20 DC), Casting Time to 190 days (-380 DC), 20 participants each contribute a 1st level through 6th level slot (120 participants total).
This spell transforms a lifeless planet into a garden like eden, creating a breatable atmosphere, large bodies of water in the proper place to create lakes, oceans and rivers, and profusion of plant life covering the open land and plankton to fill the seas. While the spell creates normal tiny insects, it will not create anything larger that that. Other plants, larger animals and other inhabitants may be brought in once the spell is completed.
The spell provides no protection against the environment outside the world, and once the spell is complete, this may destroy the world so transformed. For example, casting the spell on Mercury once the spell is complete the power of the sunlight would boil the oceans, fry the plants and blow the atmosphere away in a few seconds. Casting the spell on Jupiters moon of Io would have everything covered in sulpher from the volcano's in a few week. Casting Gaia on the Earth's moon would work, but some method of maintaining the atmosphere would be required as is slowly leaks away over the course of 10,000 years or so.
Casting the spell on a world which already has life will not destroy the existing living things, but add to them, spreading them across the planet.
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