Corbert
Explorer
Ever need to be in two places at once? Well, now a high level mage can get nearly that effect with this spell. Unfortunately, I suck at figuring out how an epic spell is researched, so any feedback is appreaciated.
Clone Circuit (Alteration, Evocation)
Level Epic
Range: touch
Components: V, S, M, XP.
Duration: instantaneous
Casting time: 1 hour
Area of effect: one clone
Saving throw: Will negates (harmless)
Spell resistance: yes
This spell is designed to be cast on a clone created by the Clone spell. It creates a link between the original and the clone body so that the original recipient can move his consciousness between the bodies at will. The clone body still has one less Constitution point than the original, but is not an individual and has no desire to destroy the original. The recipient of the Clone Circuit spell can have one clone in the circuit for every 10 full caster levels.
Only one body can be controlled at a time, uninhabited bodies simply stay in the last position they were in when last inhabited, except for when the recipient goes to sleep. Then all bodies relax completely, and if left in an awkward position, such as standing, they fall, probably waking the recipient.
The recipient does have some slight feedback from uninhabited bodies, just enough that if someone enters a room where an uninhabited body is left, the recipient will be aware of it (it's kind of like reading a book while the TV plays in the background). Likewise, if an uninhabited body suffers damage, the recipient is instantly aware of it.
If the body being inhabited is killed, then the recipient is "bounced" into another body (at random if there are more than one). No shock occurs, no spells are lost, as the spell acts as a buffer for the recipient.
If the recipient of the Clone Circuit is unwilling, then a successful Will saving throw will prevent the link from forming.
The material components are: a link of chain made of solid mithril- one for the original body, one for each clone already in the link, and one for the clone to be added; a piece of flesh from the original, and a piece of flesh from each clone; and a single double yoked egg (or an egg from a Hydra or similar multi-headed creature). The XP cost is 100 XP for each clone.
Only one clone can be added into a link with each casting.
Clone Circuit (Alteration, Evocation)
Level Epic
Range: touch
Components: V, S, M, XP.
Duration: instantaneous
Casting time: 1 hour
Area of effect: one clone
Saving throw: Will negates (harmless)
Spell resistance: yes
This spell is designed to be cast on a clone created by the Clone spell. It creates a link between the original and the clone body so that the original recipient can move his consciousness between the bodies at will. The clone body still has one less Constitution point than the original, but is not an individual and has no desire to destroy the original. The recipient of the Clone Circuit spell can have one clone in the circuit for every 10 full caster levels.
Only one body can be controlled at a time, uninhabited bodies simply stay in the last position they were in when last inhabited, except for when the recipient goes to sleep. Then all bodies relax completely, and if left in an awkward position, such as standing, they fall, probably waking the recipient.
The recipient does have some slight feedback from uninhabited bodies, just enough that if someone enters a room where an uninhabited body is left, the recipient will be aware of it (it's kind of like reading a book while the TV plays in the background). Likewise, if an uninhabited body suffers damage, the recipient is instantly aware of it.
If the body being inhabited is killed, then the recipient is "bounced" into another body (at random if there are more than one). No shock occurs, no spells are lost, as the spell acts as a buffer for the recipient.
If the recipient of the Clone Circuit is unwilling, then a successful Will saving throw will prevent the link from forming.
The material components are: a link of chain made of solid mithril- one for the original body, one for each clone already in the link, and one for the clone to be added; a piece of flesh from the original, and a piece of flesh from each clone; and a single double yoked egg (or an egg from a Hydra or similar multi-headed creature). The XP cost is 100 XP for each clone.
Only one clone can be added into a link with each casting.