Epic Spell secrets Master


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Heres another one.

Greater Mastery of Water [Epic]
Prerequisite: Improved Spell secret, Mastery in the water Element, Knowledge (Arcana) 30+ ranks, Knowledge (The plains) 30+ ranks.
Benefit: You gain a swim speed of 10 ft. or if you already have one it increases by 10 ft.
Special: You can take this feat more than one time. Each time it is taken, the effects stack.
 


Improved Sudden action (Epic)
Prerequisite: Sudden action, Improved Initiative.
Benefit: When you use your sudden action you get a +8 bonus to initiative checks. This bonus overlaps (does not stack with) the bonus from Sudden action.

Heres another on.
 


Superior Sudden action (Epic)
Prerequisite: Sudden action, Superior Initiative, Improved Initiative, Improved Sudden action.
Benefit: When you use your sudden action you get a +12 bonus to initiative checks. This bonus overlaps (does not stack with) the bonus from Improved Sudden action.

How does that look.
 


Improved Mastery of Wood [Epic]
Prerequisite: Improved Spell secret, Mastery in the wood Element, Knowledge (The plains) 30+ ranks, Armor Skin, Epic Toughness.
Benefit: Piercing weapons deal only half damage to you. The minimum damage per hit with such a weapon is 1 point.

Improved Mastery of Metal [Epic]
Prerequisite: Improved Spell secret, Mastery in the Metal Element, Knowledge (The plains) 30+ ranks, Armor Skin, Epic Toughness.
Benefit: Bludgeoning weapons deal only half damage to you. The minimum damage per hit with such a weapon is 1 point.

How do these look.
 

Heres one thanks to Jeph.

Enhance Spell [Metamagic]
You may cast spells with a slight boost in effectiveness.
Benefit: All variable, numeric effects of an Enhanced spell are increased by 1 per die. For example, an Enhanced Fireball at Caster Level 7 would deal 7d6+7 damage. An Enhanced Cure Moderate Wounds at caster level 6 would heal 2d8+8 points of damage. An Enhanced spell uses up a spell slot one level higher than the spells actual level.
Special: You may Enhance a spell multiple times. For instance, a double-enhanced Fireball at Caster Level 9 would take up a 5th level slot, and deal 9d6+18 points of damage.
 
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