This came up in the very long How Would You Defend A Mountain Fortress? thread, and I thought it might apply more generally:
I think the epic spell system is flawed in including the DC-10 base for each seed combined in a spell.
According to the Epic Level Handbook:
I think the epic spell system is flawed in including the DC-10 base for each seed combined in a spell.
According to the Epic Level Handbook:
This makes the combination of two 1st-level spells as complex as a 12th-level spell, not a 2nd-level spell, and the combination of three 1st-level spells as complex as a 23rd-level spell, not a 3rd-level spell.The actual DC for each seed is figured by looking at the lowest-level spell that's truly representative for a given seed among the spells in the Player's Handbook. Using that spell as a basis, the maximum ranks in Spellcraft that a sorcerer powerful enough to cast the spell would have determines the base Spellcraft DC of the seed. That number is added to the base DC of 10.
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