ChimericDream
First Post
I've been looking at some of the epic spells that are in various books, and something keeps striking me as odd. All these epic spells out there have spellcraft DCs in the 100-350 range, and some are even higher. With the way the d20 system and D&D are set up, how in the world could *any* spellcaster of a lower level than 150 hope to actually cast one of these spells? For example, the Dire Winter spell has a spellcraft DC of 319. Why bother even creating such a spell? Are epic level characters expected to have items granting bonuses (totaling hundreds of points) to their spellcraft checks, or do they just need to be level ~250-300 with a stupidly high ability modifier?
This just strikes me as something that doesn't make a whole lot of sense. Any opinions or comments on why it's like this?
Added: I decided to see what it would cost to make a wondrous item that granted a +200 bonus to spellcraft, and it seems to be grossly underpriced. The SRD says that a competence bonus to a skill costs Bonus squared x 100 gp, so we're looking at 200^2*100, which comes to 4,000,000gp for an item that grants +200 to a single skill. Even if we follow the suggestion for some epic magic items and multiply this by 10, 40,000,000gp for a +200 boost seems to me like it could be underpriced. Opinions?
This just strikes me as something that doesn't make a whole lot of sense. Any opinions or comments on why it's like this?
Added: I decided to see what it would cost to make a wondrous item that granted a +200 bonus to spellcraft, and it seems to be grossly underpriced. The SRD says that a competence bonus to a skill costs Bonus squared x 100 gp, so we're looking at 200^2*100, which comes to 4,000,000gp for an item that grants +200 to a single skill. Even if we follow the suggestion for some epic magic items and multiply this by 10, 40,000,000gp for a +200 boost seems to me like it could be underpriced. Opinions?
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