Tried posting this yesterday, but the boards crashed on me
Is there an html preview of that I can view?
No, but it's only 7 pages long, and a Word file.
The Epic spellcasting system is designed to make long, ritual spells with multiple casters. It handles mythals and the like pretty well, I think. The kind of magic that takes a month to cast in a ceremony involving a hundred wizards that sinks a continent or summons a god.
I rather think that it's easier to make long ritual spells with multiple casters because of the way the system's designed. They could have easily started with a base casting time of one round, instead of a full minute, and it would have been easier to make blaster-style spells as well as the long, drawn-out rituals.
If you're trying to make quick casting mega attacks spells, it doesn't work so well. That's pretty much what spell levels 1-9 cover. I see it as two different types of spellcasting, lesser "combat magic," and then the really big mountain moving, earth shattering magic.
Now, don't get me wrong, I agree that epic magic is more suited to the large-scale, world-shaking effects but there's no reason epic can't have blaster spells too. With the dice caps, most non-epic evocation effects become pretty well useless after L30 or so, due to energy resistance/immunity, high saves, and huge amounts of hit points.
don't know, though. I have an knee-jerk negative reaction to all mechanics involving paying XP to power them.
Agreed. XP is tossed around way too much as a mitigating factor for epic spells, which makes it less... "valuable", I guess. I mean, pre-epic, pre-ELH, burning XP for a spell was a big deal. You didn't cast wishes very often if you had to burn 5000 XP, did you? Not only that, but it's just bad design - you're paying XP for a spell twice - once when you develop it (and who came up with THAT idea, anyway?) and once when you cast it.
Oh yeah, there are some. But I didn't think they were all that effective for the DCs and stuff. Too high a cost for too little effect, mostly.
Again, that's because they start with a 1-minute casting time, and you have to jack up the cost to drop it to 1 round (and even more for one action).