Creamsteak
Explorer
Dalamar said:Veit Ungart received his message while he was sleeping, awakened by the sudden tingle of magic.
"Aye, a shard. Me people could use it."
Veit, one to act once he has decided something, moves to the outskirts of his underground hometown.
He first makes himself disappear (Invisibility 2) and then prepares a fly spell (Infuse Creature with Air 9, 180ft (Perfect) Fly speed) He takes off to the direction of the entrance.
Your speed is enough to get you there quickly, but the frigid cold is something few would be prepared for. This desolate waste, something of only the bleakest nightmares covers everything for hundreds of miles. At times, the mechanical spines of the Trollforge scream out, as your magical energy is sensed. Spikes, roughly five feet in diameter, spring up to one hundred feet into the air in attempts to strike you down. As you accelerate towards your goal, you find yourself accosted. From these tentacles, these spikes as they really are, you find that the attack has drawn the attention of some insect-like flying creatures. Their tooth filled jaws and claws complimented by sleek dragon-like wings. These insectlike creatures you recognize by name and legend alone, Adult Wing-trolls, some of the most annoying creatures in existence. Your speed, however, is unanticipatably faster than they could manage to catch up with, yet the sheer number (37) make maneuvering a bit tough, as they attack from many directions. Eventually, you must outrun them, as their speed is barely better than half yours.
You find yourself near a cavern, near the marker on your map. This cavern seems sealed, a pedastal to the side of it is marked with some runic symbols "Mithral, Sphere, Plate, Key, and Death".
You have heard of a race of creatures called the Troll-kings, massive battle-heardened geniuses who train constantly. They need no sustenance, they simply engage in battle for the sport of it. They are an evil creature, who live only to take the lives from foes weaker than themselves.buzzard said:Have I ever heard of such creatures? Also, does my general background knowledge give me an idea of whether or not these caves would be mostly dominated, or more specifically guarded by evil creatures? If I do not believe them to be evil I will attempt to parley. However, this does not mean that I will not have my weapon ready. If I believe the creatures to be evil, and I am reasonably certain I can beat them, I will simply move in and warn them out of my way, dispatching them if necessary.
The little known knowledge of the caves centered in the Troll-fells is that they are infested with thousands of creatures of the Troll-kin and Trollish natures. Also, many mechanical monstrosities exist, of numerous and unknown natures. Hundreds of thousands of deadly creatures everywhere, but at times the place has a reputation for being utterly empty and silent for miles. There is a theorized migrational pattern of all the intelligent life inside, but there has never been any confirmed or provable theories concerning it.
As you approach them, they notice you without fail. the two creatures, both proud as zealots, don't understand a word your speaking, but they understand the meaning -to them anything is a challenge to see whom is stronger. The first of the Monk-Trollcreatures walks forwards, draws a double-bladed pike from an unknown orafice, and steps forwards. It bows, and in some rather tone-less way mutters something unrecognizable. It takes up a fighting stance, thinking that it has accepted your challenge. It's compatriot stands behind it, still and unmoving.
Initiatives: Trollking Monk /w Acid Spitter and Boneblade - 19
Rearden - 11
The creature is rather unkindly fast, it rushes boldly at you, and as part of a normal charge to test your might, it lashes out with it's mouth at the forefront, it's beak-like (but insisor filled) maw being used almost as if to Gore you, it strikes you harshley. (15+24 to hit), and deals a semi-solid strike for 30 points of damage, and runs an additional 15 feet past you. It is now 15 feet 'behind' you, and the other Trollking is standing watch 60 feet in front of you.
Without fail, you are transported to the destination you have sought. You may not enjoy this climate, but it sure as hell is safer above ground than below. As you travel, many halfling-sized lizard-like insect creatures scamper around. They are no threat to you, but they do seem to move in such an organized way that you are able to sense their motive to inform the bigger creatures of your entrance. Nomatter how fast you could fight, it seems that there are thousands of these nearly-threatless creatures moving about. Your hike will likely be fast, but steadily annoying. Losing your way out here is quite a possiblity, the bleakness of the snow is amazing.GoldenEagle said:I hate this part "yeah" Mali checks his straps as if it would make a difference, "I'm ready"
However, you, the lucky one, are able to dodge the sudden emergance of a spiked pole (10 feet wide, 100 feet tall) that emerges in front of you. As it emerges, so does a small gap that seems to lead inside of the main complex, however, the gap will only be surfaced for a second. You could leap in now, or forget all about it as the needle submerges itself once again into the gray wastes.
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