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[Epic] The Mirror of Days - PC roster

Dark Eternal

First Post
Ok, players - it's finally here - a thread for you to put your characters in.

Post what you've got here, once you're ready to submit it for official approval. I'll address each character in turn as it's placed here.
 

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Simon “The Serpent” Ozrick

Male Medium-size Humanoid (Human)
Experience: 500,000/528,000
Class: Rog 16/Thief-Acrobat 9/Divine Seeker 2/Perfect Wight 5
Hit Dice: 16d6 plus 128 + 9d6 plus 72 + 2d6 plus 16 + 5d6 plus 40 (416 hp)
Init: +21 (Dex +13, +8 Superior Initiative)
Speed: 30 ft.

Armor Class: 38 (+13 Dex, +5 armor, +5 natural armor, +5 deflection)
Touch AC: 28 (+13 Dex, +5 deflection)
Defensive AC: 52 (+13 Dex, +5 armor, +5 natural armor, +5 deflection, +5 Expertise, +9 dodge)
AofO AC: 43 (+13 Dex, +5 armor, +5 natural armor, +5 deflection, +1 dodge, +4 mobility)

Attack
(Primary): +38/+38/+33/+28 melee (+21 BAB, +13 Dex, +4 enhancement; Breach of Silence, scimitar of speed +4, x2/18-20 crit)
Damage: 1d8+12

Special Attacks: Sneak Attack +11d6, Cartwheel Charge, Thwart Glyph
Special Qualities: Defensive Fighting Bonus, Defensive Roll, Fast Balance, Fast Climb, Improved Evasion, Improved Invisibility 1/day, Improved Legerdemain 1/day, Improved Trip, Incorporeal 1/day, Kip Up, Move Anywhere, Prone Defense, Sacred Defense +1, Sanctuary 1/day, Shadow Form 1/day, Skill Mastery, Slippery Mind, Slow Fall (40 ft.), Unbounded Leap, Uncanny Dodge (+2 vs. traps), SR 40, Nondetection, 20% miss chance (1/2 concealment), DR 10/+5, ER: Acid, Cold, Electricity, Fire, Sonic: 30

Alignment: Chaotic Good
Saves:
Fort +27 [+12 base, +8 Con, +7 resistance]; (vs. outsiders and divine spells +20)
Ref +39 [+20 base, +12 Dex, +7 resistance]; (vs. outsiders and divine spells +34)
Will +20 [+12 base, +1 Wis, +7 resistance]; (vs. outsiders and divine spells +14)

Abilities:
Str 22 (+5 inherent, +6 enhancement)
Dex 35 (Up at 12th, 16th, 20th, 24th, 28th, 32nd, +5 inherent, +8 enhancement)
Con 27 (Up at 8th, +5 inherent, +8 enhancement)
Int 19 (Up at 4th, inherent +5 at 18th)
Wis 12
Cha 11

Skills: Balance# +82, Climb# +36, Disable Device* +32, Escape Artist* +80, Hide* +78, Intuit Direction +9, Jump +66, Knowledge (religion) +15, Listen +20, Move Silently* +78, Open Lock* +38, Pick Pocket* +18, Search +30, Spot +17, Tumble* +78, Use Magic Device +13, Use Rope +24

*Can take 10 on skill check even when distracted or pressured
#Can take 10 on skill check to move unless engaged in melee combat

Feats: Improved Initiative, [Weapon Finesse (scimitar)], Dodge, Expertise, Mobility, Spring Attack, Whirlwind Attack, Combat Reflexes, Superior Initiative, Dexterous Will, Self Concealment, Dexterous Fortitude, [Sneak Attack of Opportunity]

Languages: Common, Draconic
Encumbrence: 16 (Light)

Possessions:

Belt of Giant Strength +6 (36,000gp)
Bracers of Epic Health and Dexterity +8 (1,280,000gp)
Necklace of Natural Armor +5 and Epic Resistance +7 (427,500gp)
Scimitar of Speed +4 (1,280,000gp)
Mantle of Epic Stealth and Spell Resistance (580,000gp)
Manual of Bodily Health +5 (137,500gp)
Manual of Gainful Exercise +5 (137,500gp)
Manual of Quickness of Action (137,500gp)
Ring of the Acrobat (90,500gp)
Ring of Ironskin and Universal Elemental Resistance, Major (562,000gp)
Mithril Chain Mail of Escape +5 (1,440,000gp)
Tome of Clear Thought +5 (137,500gp)
Total GP value – 5,891,000;
54,000 spare change
 
Last edited:

Zalen (male outsider [half-drow])
Monk 25/Henshin Mystic 7
Lawful Neutral

Strength: 24 (+7) [4 points, +2 level increase, +4 inherent,+6 enhancement]
Dexterity: 28 (+9) [4 points, +2 level increase, +4 inherent, +10 enhancement]
Constitution: 18 (+4) [6 points, +4 inherent]
Intelligence: 16 (+3) [4 points, +4 inherent]
Wisdom: 38 (+14) [10 points, +5 level increase, +5 inherent, +12 enhancment]
Charisma: 14 (+2) [2 points, +4 inherent]

Combat Block:
Hit Points: 291 (163 rolled, 128 constitution)
Armor Class: 59 (10 base, +9 dexterity, +14 wisdom, +6 monk, +5 natural, +10 armor, +5 deflection)
50% displacement
Saving Throws:
Fortitude: +28 (+18 base, +4 constitution, +6 resistance)
Reflex: +33 (+18 base, +9 dexterity, +6 resistance)
Will: +38 (+18 base, +14 wisdom, +6 resistance) [+4 vs. enchantment effects (+2 racial, +2 monk)]
Spell Resistance: 35
Speed: 130 ft.
Base Attack Bonus: +21/+16/+11
Base Melee Attacks: +28/+23/+19
Base Ranged Attacks: +30/+25/+20
Base Unarmed Attacks: +30/+27/+24/+21/+18

Attacks:
Unarmed: +30/+27/+24/+21/+18 (1d20+7/x2)
Automatic: Circle Kick, Defensive Throw, Knockdown, Deflect Arrows (w/epic feats)


Special Abilities:
Darkvision 60'
Immune to sleep and similar magical effects
Flurry of Blows
Stunning Fist (DC 42)
Improved Evasion
Slow Fall (any distance)
Purity of Body (immunity to disease)
Wholeness of Body (cure 50 hp/day, self only)
Leap of the Clouds (no maximum jumping distance)
Ki strike +5 (+3 monk, +2 henshin mystic)
Diamond Body (immunity to poison)
Abundant Step (dimension door 1/day at 13th caster level)
Diamond Soul (SR 35)
Quivering Palm (DC 37)
Timeless Body (immune to natural and magical aging)
Tongue of the Sun and Moon (speak all languages)
Empty Body (etherealness for 25 rounds/day)
Perfect Self (outsider, 20/+1 damage reduction)
Riddle of Awareness (scrying 1/day at 7th caster level, no material or focus components)
Happo Zanshin (cannot be flanked except by a rogue of at least 36th level)
Root the Mountain (cannot be moved when in effect; up to 7 rounds)
Riddle of Interaction (charm monster 3/day, 7th caster level, DC 16; skill bonuses)
Touch of Fire (heat metal 3/day, 7th caster level)
Blindsight 30'
Hitsu-Do (+1d6 bonus unarmed fire damage, 14 rounds)
Riddle of Fire (fire shield 1/day, 7th caster level, +1d6+7 bonus unarmed fire damage)

Skills:
Appraise +3 (0 ranks, 3 intelligence), Balance +50 (11 ranks, 9 dexterity, 30 enhancement), Bluff +6 (0 ranks, 2 charisma, 4 mystic), Climb +47 (10 ranks, 7 strength, 30 enhancement), Concentration +4 (0 ranks, 4 constitution), Diplomacy +6 (0 ranks, 2 charisma, 4 mystic), Disguise +2 (0 ranks, 2 charisma), Escape Artist +44 (5 ranks, 9 dexterity, 30 enhancement), Forgery +2 (0 ranks, 2 charisma), Gather Information +6 (0 ranks, 2 charisma, 4 mystic), Heal +24 (10 ranks, 14 wisdom), Hide +65 (26 ranks, 9 dexterity, 30 enhancement), Intimidate +6 (0 ranks, 2 charisma, 4 mystic), Jump +57 (20 ranks, 7 strength, 30 enhancement), Knowledge (arcana) +9 (6 ranks, 3 intelligence), Knowledge (religion) +16 (26 cc ranks, 3 intelligence), Listen +15 (0 ranks, 14 wisdom, 1 racial), Move Silently +65 (26 ranks, 9 dexterity, 30 enhancement), Perform +2 (0 ranks, 2 charisma), Ride +9 (0 ranks, 9 dexterity), Scry +43 (10 ranks, 3 intelligence, 30 enhancement), Search +4 (0 ranks, 3 intelligence, 1 racial) Sense Motive +18 (0 ranks, 14 wisdom, 4 mystic), Spot +15 (0 ranks, 14 wisdom, 1 racial), Swim +12 (5 ranks, 7 strength), Tumble +59 (20 ranks, 9 dexterity, 30 enhancement), Use Rope +9 (0 ranks, 9 dexterity), Wilderness Lore +14 (0 ranks, 14 wisdom).

Feats:
Improved Unarmed Strike (Player's Handbook) (bonus, monk)
Deflect Arrows (Player's Handbook) (bonus, monk)
Improved Trip (Player's Handbook) (bonus, monk)
Blind-Fight (Player's Handbook) (bonus, henshin mystic)
Dodge (Player's Handbook)
Combat Reflexes (Player's Handbook)
Defensive Throw (Oriental Adventures)
Circle Kick (Sword and Fist)
Knockdown (Sword and Fist)
Weapon Finesse (unarmed) (Player's Handbook)
Freezing the Lifeblood (Oriental Adventures)

Epic Feats:
Exceptional Deflection
Reflect Arrows
Penetrate Damage Reduction (twice)
Infinite Deflection

Equipment:
Ki hand-straps (Sword and Fist, +5 stunning attack DC) 5000gp
Ring of Sequestering 300000gp
Ring of Spell Turning 150000gp
Ring of Deflection +5 (no slot) 100000gp
Vest of Finesse (+30 balance, climb, escape artist, hide, jump, 270000gp
move silently, scry, tumble)
Amulet of Natural Armor +5 50000gp
Belt of Epic Strength +6 and Dexterity +10 1072000gp
Bracers of Epic Armor +10 1000000gp
Robe of Resistance +6 25000gp
Major Cloak of Displacement 50000gp
Headband of Epic Wisdom +12 1440000gp
Heward's Handy Haversack 2000gp
Iron Bands of Bilarro 26000gp
Murlynd's Spoon 5500gp
Necklace of Adaptation 19000gp
Gate Key 378000gp
Four tomes +4, one tome +5 (wisdom) 687500gp
-----------------
Total: 5490000gp

Zalen was the illegitimate son of a minor priestess of Lolth and a human slave-overseer in the underground city of Sei Vasar. He would have been slain had not the leader of a caravan of derro, passing through the city, offered to take him off her hands - for a small price. It was a common practice for wealthy human merchants, who were themselves unable to have children, to purchase and adopt unwanted infants, casting a blind eye towards a perhaps unsavory source.

As he looked fairly human, except for a gray cast to his skin and slightly upturned ears, Zalen was quickly sold to an eccentric merchant couple in a nearby metropolis. They delighted in him at first, but eventually they became more interested in business than in family. The merchants put him into a nearby monastery, hoping to gain divine good will as their business crumbled around them, but to no avail. The merchants were eventually forced to move out of the city, seeking a humbler (and less expensive) lifestyle.

Zalen initially fit in poorly at the monastery, growing to resent his teachers but respecting their wisdom and experience. However, he was finally able to adapt to the strict and austere lifestyle of the monks, and upon reflection, truly became to believe that discipline was the path to satisfaction and to perfection. After all, he only had to look at his ‘parents’ for proof - their brief irrational indulgence of his adoption had led them to financial ruin.

He trained at the monastery for decades until he was selected, by measure of discipline and ability, to travel outside the monastery for experience. Zalen was sent with a small group of monks to remove a threat to the area - a regular mission given to the monastery, as part of an agreement with the local monarch to allow the monastery to remain standing without paying taxes or tribute of any sort.

Their quest would be to destroy a long-standing problem - a wizard, nearby, had accidentally allowed a gate to the underworld to open in his tower, causing his death and the destruction of much of the tower. The gate remained open, creating a constant flow of demons and posing a considerable threat to the area, through which many caravan routes passed through.

The monks entered the tower and began to work their way towards the pinnacle, where the gate had been opened. Expecting and finding an easy path through the swarms of lesser demons, they were unfortunate to be present for the arrival of a greater demon, a balor, as it came through the gate in a fiery explosion, killing several of the monks. What the explosion left standing, the balor did not. The monks were slain, and the balor, intrigued by the presence and existence of a half-drow, returned to the lower planes with Zalen.

He was tortured in the fiend's demonic prison for an interminable amount of time before Zalen encountered a fellow prisoner, a celestial solar, whose botched attempt at planeshifting had sent him hurtling into the underworld. Overpowered by the overwhelming hordes of evil, the solar, Aevon, was trapped in the same manner Zalen had been, in the same prison, whom the balor lord considered an especially interesting captive.

Before they had time to talk, however, the balor lord began to approach the cells in which they were kept. Understanding that he would soon face his death and Zalen's not too long after, the solar decided to use his most powerful magic, a wish spell in a final act of self-sacrifice. Aevon gave Zalen the means to escape as well as unintentionally bestowing upon Zalen his spark of divinity.

Zalen's hair forever turned a feathery white as a mark of his transformation, and his eyes were changed into a dusky golden-amber, mirroring the celestial's own eyes, as he was propelled away from the fiend's prison and returned to the material plane in the same darkened tower he had originally been taken from.
 

Darius the Crafter (male human)
Wizard 15/Archmage 5/ Loremaster 1/Master Arcane Artisan 10/ Arcane Lord 1

Alignment: Neutral good
Experience: 496,831 xps
Age: Looks to be in his mid twenties (Actually 68)
Gender: Male
Height: 6'3"
Weight: 195 lbs
Eyes: amber
Hair: Brown, in ponytail
Skin: tanned

Strength: 20 (+5) [2 points, +4 Inherent, +6 Enhancement]
Dexterity: 25 (+4) [6 points, +5 inherent, +6 Enhancement]
Constitution: 21 (+2) [2 points, +5 inherent, +6 Enhancement]
Intelligence: 37 (+13) [16 points, +8 level increase, +5 inherent, +6 enhancement]
Wisdom: 15 (+14) [2 points, +5 inherent]
Charisma: 15 (+2) [2 points, +5 inherent]

Combat Block:
Initiative: +11 [+7 Dexterity, +4 Improved Initiative]
Hit Points: 291 (31d4+1d6+160)
Armor Class: 37 (10 base, +10 Armor, +7 dexterity, +5 natural, +5 deflection)
Armor class Conditional: 50% displacement

Saving Throws:
Fortitude: +24 (+11 base, +5 constitution, +8 resistance)
Reflex: +21 (+6 base, +7 dexterity, +8 resistance)
Will: +30 (+20 base, +2 wisdom, +8 resistance)
Saving Throw Conditionals: Evasion, Mind Blank, Circle of Protection vs. Evil.
Spell Resistance: 40

Speed: 60 ft.
Base Attack Bonus: +15/+10
Base Melee Attacks: +20/+15
Base Ranged Attacks: +22/+17

Attacks:
Staff of Fiery Power: +25/+20 (d6+10/x2)
Holy Shocking Light Crossbow of Efficiency: +32/+27 [+5 Crossbow, +5 bolts] (1d8 +2d6 holy +1d6 shock +10)


Special Abilities:
Permanent Effects:
True Sight [Cost of 1,500xps using a clerical True sight via Incarnate the psion power (300xps x spell level)]
Darkvision [cost of 1,000xps]

Skills:
Alchemy +53 [35 Ranks, +13 Int, +5 Luck]
Appraise +32 [14 ranks, +13 Int, +5 Luck]
Balance +34 [0 ranks, 7 dexterity, +20 Competence, +5 Luck, +2 Synergy-Tumble]
Bluff +12 [10 cc ranks, +2 Cha, +5 Luck]
Climb +30 [0 ranks, +5 Str, +20 Competence, +5 Luck]
Concentration +70 [35 ranks, +5 Con, +5 Luck, +25 Circumstance]
Craft: Weapon smith +73 [30 ranks, +13 Int, +5 Luck, +25 Circumstance]
Craft: Armor smith +73 [30 ranks, +13 Int, +5 Luck, +25 Circumstance]
Craft: Blacksmith +73 [30 ranks, +13 Int, +5 Luck, +25 Circumstance]
Craft: Gem-smith +43 [0 ranks, +13 Int, +5 Luck, +25 Circumstance]
Diplomacy +14 [10 cc ranks, +2 Cha, +5 Luck, +2 Synergy-Bluff]
Disguise +9 [0 ranks, +2 Cha, +5 Luck, +2 Synergy-Bluff]
Escape Artist +12 [0 ranks, +7 Dex, +5 Luck]
Forgery +18 [0 ranks, +13 Int, +5 Luck]
Gather Information +11 [4 ranks, +2 charisma, +5 Luck]
Heal +11 [4 ranks, +2 Wis, +5 Luck]
Hide +12 [0 ranks, 7 Dex, +5 Luck]
Intimidate +9 [0 ranks, +2 Cha, +5 Luck, +2 Synergy-bluff]
Jump +32 [0 ranks, +5 Str, +20 Competence, +5 Luck]
Knowledge (arcane) +78 [35 ranks, +13 Int, +5 Luck, +25 Circumstance]
Knowledge (engineering) +22 [4 ranks, +13 Int, +5 Luck]
Knowledge (geography) +22 [4 ranks, +13 Int, +5 Luck]
Knowledge (History) +43 [25 ranks, +13 Int, +5 Luck]
Knowledge (Nobility) +22 [4 ranks, +13 Int, +5 Luck]
Knowledge (Local) +22 [4 ranks, +13 Int, +5 Luck]
Knowledge (Planes) +43 [25 ranks, +13 Int, +5 Luck]
Knowledge (Religion) +43 [25 ranks, +13 Int, +5 Luck]
Listen +14 [14 cc ranks, +2 Wisdom, +5 Luck]
Move Silently +12 [0 ranks, +7 Dex, +5 Luck]
Perform +17 [10 ranks, +2 Cha, +5 Luck]
Profession (Merchant) +17 [10 ranks, +2 Wisdom, +5 Luck]
Ride +12 [0 ranks, +7 Dex, +5 Luck]
Scry +36 [18 ranks, +13 Int, +5 Luck]
Search +26 [8 ranks, +13 Int, +5 Luck]
Sense Motive +7 [0 ranks, +2 Wis, +5 Luck]
Spellcraft +80 [35 ranks, +13 Int, +5 Luck, +25 Circumstance, +2 Synergy-Use Device]
Spot +37 (10 cc ranks, +2 Wis, +5 Luck, +25 Circumstance
Swim +10 (0 ranks, +5 Str, +Luck]
Tumble +37 (10 cc ranks, +7 Dex, +20 Competence, +5 Luck]
Use Magic Device +48 [14 ranks, +2 Cha, +5 Luck, +25 Circumstance, +2 Synergy-Spellcraft]
Wilderness Lore +7 (0 ranks, +2 Wis, +5 Luck]

Feats and Pseudo-Feats:
Skill Focus: Spellcraft (Player's Handbook) (1st lvl, Human)
Spell focus: Evocation (Player's Handbook) (1st lvl Character)
Craft Wondrous Item (Player's Handbook) (3rd Lvl Character)
Empower Spell (Player's Handbook) (5th lvl Wizard)
Craft Magic Arms and Armor (Player's Handbook) (6th lvl Character)
Spell Focus: Enchantment (Player's Handbook) (9th lvl Character)
Quicken Spell (Player's Handbook ) (10th lvl Wizard)
Craft Ring (Player's Handbook ) (12th lvl Character)
High Arcana: Energy Substitution (Forgotten Realms) (1st lvl Archmage)
Magical Artisan: Wondrous Items (Forgotten Realms ) (15th lvl Character)
High Arcana: Spell Power +1 (Forgotten Realms) (2nd lvl Archmage)
High Arcana: Spell Power +2 (Forgotten Realms) (3rd lvl Archmage)
High Arcana: Spell Power +3 (Forgotten Realms) (4th lvl Archmage)
Magical Artisan: Magic Arms and Armor (Forgotten Realms ) (18th lvl Character)
High Arcana: Reach (Forgotten Realms) (5th lvl Archmage)
Magical Artisan: Rings (Forgotten Realms ) (1st Lvl Loremaster Secret)

Epic Feats:
Efficient Item Creation (Epic Level Handbook) (21st lvl Character)
Multi-spell (Epic Level Handbook) (15th lvl Wizard)
Multi-spell (Epic Level Handbook) (24th lvl Character)
Craft Epic Wondrous Item (Epic Level Handbook) (3rd lvl Master Arcane Artisan)
Automatic Quicken – 0-3rd lvl spells (Epic Level Handbook) (27th lvl Character)
Craft Epic Arms and Armor (Epic Level Handbook) (6th lvl Master Arcane Artisan)
Improved Meta-magic (Epic Level Handbook) (30th lvl Character)
Craft Epic Ring (Epic Level Handbook) (9th lvl Master Arcane Artisan)
Automatic Quicken – 4-6th lvl spells (Epic Level Handbook) (1st lvl Arcane Lord – Dragon 297)

Equipment:
Tome of Clear Thought +5 (Already Used) 137,500 gps
Tome of Leadership +5 (Already Used) 137,500 gps
Tome of Understanding +5 (Already Used) 137,500 gps
Manual of Bodily Health +5 (Already Used) 137,500 gps
Manual of Quickness of Action +5 (Already Used) 137,500 gps
Manual of Gainful Exercise +4 (Already Used) 0 gps [Was created free of xp and gp cost from Arcane Artisan, 300,000 available, 110,000gps used]

Darius's Multi-tasking Helm (See below)
Darius's Inspirational Amulet (See below)
Vest of Sustaining Lucky Skill (See below)
Scarab of Protection 38,000 gps
Brooch of Shielding 1,500 gps
Enhanced Armor of the Celestial Battalion (See below)
Mantle of Epic Spell Resistance From ELH 290,000 gps
Darius's Bracers of Craftsmanship (See below)
Darius’s Handy Gloves (See below)
Staff of Fiery Power From ELH 500,000 gps
Darius’s Crossbow of Efficiency (See below)
Ring of Diverse Wizardry (See below)
Ring of Ultimate Wizardry(See below)
Belt of Giant Strength 36,000 gps
Boots of Swiftness Crafted, Used 7,860xps [256000*0.75/25] from XP Pool, From ELH 96,000 [256,000/2*.75]gps
Rod of Greater Maximization From Tome and Blood 243,000 gps
Rod of Greater Chaining From Tome and Blood 243,000 gps
Rod of Greater Silence From Tome and Blood 48,600 gps
Mirror of Mental Prowess 175,000 gps
Scrolls of True Resurrection (x3) 26,475 gps
Scroll of Heal (x3) 4,950 gps
Wands of CLW (x4) 50 charges each 3,000 gps
Wand of Keen Edge - 50 charges 11,250 gps

Business Enterprise: 500,000 gps

Equipment Explanations:

Darius' Multi-tasking Helm
*Hat of Displacement – Major As the Cloak 50,000
*Helm of Underwater Action (x2 for 2nd ability) 48,000
*Helm of Comprehending Languages and Reading Magic (x2 for 2nd ability) 5,200
*Hat of Disguise (x2 for 2nd ability) 4,000
*Headband of Intellect +6 Enhancement bonus of +6 to Intelligence (x2 for 2nd ability) 72,000
Total Cost (purchased): 179,200 gps

Darius' Inspirational Amulet
*Amulet of Natural Armor +5 50,000
*Amulet of Health +6 Enhancement bonus of +6 to Constitution (x2 for 2nd ability) 72,000
*Periapt of Wound closure (x2 for 2nd ability) 30,000
*Necklace of Adaptation (x2 for 2nd ability) 38,000
Total Cost (purchased): 190,000 gps

Vest of Sustaining Lucky Skill
*Vest of Luck +5 (Bonus Squared x 2500 - to skills only) 62,500
*Skill Bonus - +25 to Concentration (Bonus Squared x 20 x 2 (2nd ability)) 25,000
*Skill Bonus - +25 to Spellcraft (Bonus Squared x 20 x 2 (2nd ability)) 25,000
*Skill Bonus - +25 to Knowledge: Arcana (Bonus Squared x 20 x 2 (2nd ability)) 25,000
*Skill Bonus - +25 to Spot (Bonus Squared x 20 x 2 (2nd ability)) 25,000
*Skill Bonus - +25 to Use Magic Device (Bonus Squared x 20 x 2 (2nd ability)) 25,000
*Sustains as Ring of Sustenance As cost for Ring x 2 (2nd ability) 5,000
**Intelligence: Int 24, Wis 17, Cha 10, NG, Telepathy EGO: 22
****Extraordinary Powers (Heal 1/day, True Seeing at will, Passwall at will)
****Prime (No sleep needed, No breathing needed, Detect magic at will) 90,000
Total Cost (purchased): 282,500 gps

Ring of Diverse Wizardry
*Ring of Wizardry IV100,000
*Ring of Wizardry III (x2 Additional Ability) 140,000
*Ring of Wizardry II (x2 Additional Ability) 80,000
*Ring of Wizardry I (x2 Additional Ability) 40,000
**Intelligence: NG, Int 17, Wis 11, Cha 16, Telepathy, EGO: 16
**** Extraordinary Power: Stoneskin 2/day, Telepathy 2/day
****Prime: Detect evil at will, Combat Reflexes feat, Improved Initiative feat, 78,000
Total Cost (purchased): 438,000 gps

Ring of Ultimate Wizardry
*Ring of Wizardry IX 810,000
*Ring of Wizardry V (x2 Additional Ability) 500,000
*Ring of Freedom of Movement (x2 Additional Ability) 80,000
*Ring of Spell Storing (x2 for 2nd Ability)180,000
Total Cost (purchased): 1,570,000 gps

Enhanced Armor of the Celestial Battalion
*+5 Golden Chainmail, Fly at will as the spell, Magic circle vs. evil at will151,300 gps, computed as 25,000 base plus 126,300 gps in extras (from ELH)
*+2 Spellcasting (-15 to spellcasting difficulty) (From Book of Eldritch Might II)
*+5 Heavy Fortification Additional +7 1,415,000
Total Cost (purchased): 587,363 gps Crafted, Used 46,320xps [1,566000*0.75/25] from XP Pool and 669xps of own, From ELH [1,566,000/2*.75]gps

Darius' Inspirational Amulet
*Amulet of Natural Armor +5 50,000
*Amulet of Health +6 (x2 Additional Ability) 72,000
*Periapt of Wound closure (x2 Additional Ability) 30,000
*Necklace of Adaptation (x2 Additional Ability) 38,000
Total Cost (purchased): 190,000 gps

Darius' Handy Gloves
*Gloves of Rust Resistance (As Gauntlets of Rust, but without the rusting grasp) 11,500
*Gloves of Storing (x2 for 2nd ability, x2 for 2 gloves) 8,800
*Gloves Arrow Snaring (x2 for 2nd ability) 8,000
Total Cost (purchased): 28,300 gps

Darius’s Crossbow of Efficiency
*Quick-loading [from Arms and Equipment Guide] Bonus +2
*Enhancement Bonus +5, Holy +2, Shocking +1
Total Cost (purchased): 200,000 gps

Darius's Bracers of Craftsmanship
*Skill Bonus - +25 to Craft: Weapon-smith (Bonus Squared x 20 (1st ability)) 12,500
*Skill Bonus - +25 to Craft: Armor-smith (Bonus Squared x 20 x 2 (2nd ability)) 25,000
*Skill Bonus - +25 to Craft: Blacksmith (Bonus Squared x 20 x 2 (2nd ability)) 25,000
*Skill Bonus - +25 to Craft: Gem-smith (Bonus Squared x 20 x 2 (2nd ability)) 25,000
Total Cost (purchased): 87,500 gps
 

Rino
Half elf
10cleric/6fighter/8comtemplative/8order of the bow
diety+patron: solenor thelandria
AL: CG
XP: 500000/528000

Abilities:
str: 22 +6 (6 points + 8 enchantment)
dex: 30 +10 (8 points + 6 enchantment + 3 increase + 4 inher + 2 ioun)
con: 24 +7 (4 points + 6 enchantment + 2 increase + 4 inher)
int: 14 +2 (2 points + 4 inher)
wis: 30 +10 (8 points + 8 enchantment + 2 increase + 3 inher + 2 ioun)
cha: 14 +2 (2 points +1 increase + 3 inher)

AC: 45 (10 + 12armor + 10dex + 7natural armor + 6shield
HP: 10d8 + 8d6 + 6d10+ 6d10 + 224 (75%) = 414
Ini: +18 (+10dex + 8 superior initiative)
SR: 40 (mantle of epic resistance)

Saves:
Fort: 26(16base + 7con + 2 cha*** +1luck)
Ref: 26(13base + 10dex + 2 cha*** + 1luck)
Will: 34(21base + 10wis + 2 cha*** + 1luck)

BaB: 25/20/15/10/5

Melee base: 32/27/22/17/12
Ranged base: 35/30/25/20/15

Melee:
+2 (+5) holy keen bastard sword 38/33/28/23/18 1d10+14+2d6 13-20/x2
(weapon focus, weaopn specialization, improved critical, gmw casted on it (+3 for 18hours)

Ranged:
+7 mighty composite (+6 str) longbow
(weapon focus, weapon specilization, superior weapon focus*, superior weapon spec*, close combat shot*, zen archery,* epic weapon focus, epic weapon specilization, improved crititical, point blank, precise shot, rapid shot, uncanny accuragy)
normal: 58/53/48/43/38 1d8+22 19-20/x3
normal rapid: 56/56/51/46/41/36 1d8+22 19-20/x3
point: 59/54/49/44/39 1d8+23 19-20/x3
point rapid: 57/57/52/47/42/37 1d8+23 19-20/x3

armor:
Armor of the Celestial Betallion
armor bonus: 12
max dex:10
type: light
check penatly: 0
arcane spell failure: 10%

shield:
+2 buckler of heavy fortification
armor bonus: +3 (+6 with magic vestment casted on it)
check penalty: -1
arcane failure: 5%

skills: 132 points
balance: 30 (10+0+20-1+1)
climb: 30 (10+0+20-1+1)
concentration: 34(7+26+1)
diplomacy: 11(0+10+1)
escape artist: 15(10+5-1+1)
heal: 21(10+8+1+2)
knowledge(religion): 21(10+10+1)
listen: 22(10+10+1+1)
sense motive: 16(10+5+1)
spot: 32(10+20+1+1)
tumble: 35(10+5+20-1+1)

special abilties + feats+ racial abitities:
weapon focus** comp long bow
weapon specialization comp long bow
superior weapon focus* comp long bow
superior weapon specialization * comp long bow
close combat shot*
zen archery*
epic weapon focus comp long bow
epic weapon specialization comp long bow
improved critical comp long bow
point blank
precise shot
rapid shot
uncanny accuragy (epic)
quick draw
improved initiative
superior initiative (epic)
spellcasting prodigy
weapon focus bastard sword
weapon specialization bastard sword
improved critical bastard sword
4d6 ranged sneak attack
free attack
divine health (immune to all diseases, including magical)
slippery mind
divine wholeness (cure 16 hp/ day
divine body (immune to all poisons)
divine soul (SR 17)
turn undead
evasion (from boots of swiftness)
immunity to sleep spel and similar magic effects
low light vision
darkvision (googles of the night)
+1 listen, spot, search
* from order of the bow
** granted power from war domain
*** granted power fro mystism domain

spells:
6/8/8/8/7/6/6/5/4/3
DC: 22/23/24/25/26/27/28/29/30/31
Acces to domain war and mysticism
Spells:

Lvl 0:
Detect magic x3
Mending x3

Lvl 1:
Bless water
Deathwatch x2
Detect undead x2
Protection from evil x2
Obscuring mist

Lvl 2:
Consecrate x3
Gentle repose
Lesser restoration x2
Remove paralysis
Shield other

Lvl 3:
Create food an water
Dispel magic x2
Magic vestment x2 (1 casted on the buckler, done every morning)
Speak with dead x2
Water breathing

Lvl 4:
Death ward x3
Greater magic weapon x2 (casted upon bastard sword every morning)
Restoration x2

Lvl 5:
Flame strike x2
Plane shift
True seeing x2

Lvl 6:
Word of recall
Heal x4
Find the path

Lvl 7:
Greater restoration
Holy word x2
Summon moster VII x2

Lvl 8:
Mass heal x2
Holy aura x2

Lvl 9:
True resurection
Summon monster IX x2

Domain: mysticism


Equiptment:
Armor of the celestial battalion
+7 mighty composite (+6str) longbow
boots of swiftness
headband of epic wis +8
+2 buckler of heavy fortification
braces of health +6
manual of quickness in action +4
tome of understanding +4
manual of bodily health +4googles of night
tome of clear thoughts +3
tome of leadership and influence +3
ioun stone +2 wis
ioun stone +2 dex
belt of giant strengt +8
scroll of true resurection !
hewards hand haversack(items with ! are in HHH)
quiver of elhonna (filled with 60 arrows)
+2 holy keen bastard sword
ring of universal elemental resticance, major
mantle of epic restistance
ring of elemantal immunity (fire)
1000 +1 arrows (940!
luck stone
spell compontents with a total value of 10.000 gc !
belt pouch with some money in it
royal outfit!
explorers outfit
MW healers kit!
Mithril holy symbol
3889 gc left !
 

SegoVax the Holy ready to go

Segovax
Male Human
Cleric22 Heirophant 5 Epic Heirophant 5 CR 32
Size: M
Type HUMANOID;
AGE 73
HD (32d8)+20; hp 180;
Init -1 (-1 Dex, +0 Misc);
Spd Walk 30';
AC 9 (flatfooted 9, touch 9),
BAB +21/+16/+11
SA: Spontaneous casting, Turn Undead 8/day, Blast Infidel From Epic Heirophant , Spell Power +10 from Heirophant +5 from Epic Heirophant, Three MetaMagic Feats From Epic Heirophant;
Spell like Abilities Intensified Flame Strike Three times per day
Vision: Normal
AL: CG;
Sv: Fort +15, Ref +7, Will +32;
Str 9, Dex 9, Con 13, Int 22, Wis 46, Cha 21

Skills and Feats:
Concentration +24,
Diplomacy +15,
Heal +28,
Knowledge (Arcana) +41,
Knowledge (Religion) +41,
Knowledge (Planes) +20
Scry +23,
Spellcraft +43;
Empower Spell,
Great Fortitude,
Iron Will,
Lightning Reflexes,
Maximize Spell,
Spell Focus Transmutation
Spell Focus Evocation
Intensify Spell
Improved Spellcasting
Improved Spellcasting
Improved Spell Casting
Permanent Emanation
Spontaneous Domain
Improved Metamagic
Greater Spell Focus Evocation
Spells
_0_- 6
_1_- 10+1
_2_- 10+1
_3_- 9+1
_4_- 9+1
_5_- 9+1
_6_- 8+1
_7_- 7+1
_8_- 7+1
_9_- 7+1
10 - 3
11 - 3
12 - 2 one lost to heirophant ability

DC + Spell Focus + Spell Focus + Spell Power
28 30 32 43/45/47
29 31 33 44/46/48
30 32 34 45/47/49
31 33 35 46/48/50
32 34 36 47/49/51
33 35 37 48/50/52
34 36 38 49/51/53
35 37 39 50/52/54
36 38 40 51/53/55
37 39 41 52/54/56

Possessions: ,
Ring of Universal Elemental Immunity 2,160,000
6 tomes inherent +5 ea 825000
Periapt of Epic Wisdom +12 1,440,000
Rod of Invulnerabilty 600000
Base Item: Cloak
New Item: Cloak of Life(Save Luck Bonus (+5)/Resistance Bonus (+5))
Cost: 90000.00, Weight: 0.0
SPROP: grants a Luck bonus to all saving throws, grants a Resistance bonus to all saving throws
Base Item: Robe
New Item: Robe of Divine Magic (Spellcraft +30, Knowledge (Religion) +30)
Cost: 37800.00, Weight: 1.0
SPROP: grants a Circumstance bonus to selected skill
Ring of Evasion
Staff of greater Quickening
Boots of Striding and Springing 6000
Daerns instant Fortress 55000
Bag of Holding 4 10000
carpet of flying 4by6
2200 left
 
Last edited:

Into the Woods

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