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[Epic] The Mirror of Days (Updated!)
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<blockquote data-quote="electric-ant" data-source="post: 771266" data-attributes="member: 9845"><p><strong>The Thunder's Edge Inn</strong></p><p></p><p>The Thunder's Edge Inn is a small (if slightly dull) establishment in the midst of an upscale district in a seaport metropolis. The barkeep, Vathe, serves perfectly adequate meals, brews unextraordinary ale, and provides clean rooms for those wishing to stay the night. It is usually frequented by well-to-do travelers and bored nobles looking for excitement, though they rarely find any.</p><p></p><p>Some know better, of course.</p><p></p><p>Behind the bar is a door, and through the door is a large storage room filled with kegs of ale and casks of wine. A certain path through the twisted maze of barrels seems to stretch endlessly. Soon, it begins to appear that if the outside dimensions of the inn were any measure, the path would have crossed the outside street and be well on its way into the harbor. After a while, voices and sounds can be heard that couldn't possibly have traveled the distance from the main room of the inn. The pathway darkens, and then a small light is seen. Approaching the light, travelers come to a door.</p><p></p><p>Upon opening the door, travelers are greeted by the door guards, a pair of massive grey renders, who peaceably tie warriors' weapons and bind magic-users' fingers.</p><p></p><p>Inside the door is a cavernous and smoky taproom, filled with circular tables about which all manner of creatures talk, plan, bicker, and create a general hubbub that is never silenced. Barely visible in the dimness is a bar, tended by a half-ogre who speaks in a cultured accent. Around the room, dozens of staircases wind up through the wooden ceiling to private rooms, while an equally infinite number of doors lead to vast extensions of the inn, more private rooms, and places unknown.</p><p></p><p>The bar serves every drink imaginable - as a fading sign nearby proclaims, "Name it and we'll brew it." Ugly stains, splotchmarks, and acid-pocks on the bar bear silent testimony to the claim. The half-ogre bartender, Jerul, is as knowledgeable about rumors as he is about drinks, and clipped to the bar is a list of employers seeking mercenaries for one sundry job or another, ranging from calls for crusaders to extraplanar journeys to assassination contracts.</p><p></p><p>-----------------------------------------------------------------------</p><p>Make of that what you will, I just had a bit of free time.</p><p></p><p>And I still am not sure what character I'll make. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="electric-ant, post: 771266, member: 9845"] [b]The Thunder's Edge Inn[/b] The Thunder's Edge Inn is a small (if slightly dull) establishment in the midst of an upscale district in a seaport metropolis. The barkeep, Vathe, serves perfectly adequate meals, brews unextraordinary ale, and provides clean rooms for those wishing to stay the night. It is usually frequented by well-to-do travelers and bored nobles looking for excitement, though they rarely find any. Some know better, of course. Behind the bar is a door, and through the door is a large storage room filled with kegs of ale and casks of wine. A certain path through the twisted maze of barrels seems to stretch endlessly. Soon, it begins to appear that if the outside dimensions of the inn were any measure, the path would have crossed the outside street and be well on its way into the harbor. After a while, voices and sounds can be heard that couldn't possibly have traveled the distance from the main room of the inn. The pathway darkens, and then a small light is seen. Approaching the light, travelers come to a door. Upon opening the door, travelers are greeted by the door guards, a pair of massive grey renders, who peaceably tie warriors' weapons and bind magic-users' fingers. Inside the door is a cavernous and smoky taproom, filled with circular tables about which all manner of creatures talk, plan, bicker, and create a general hubbub that is never silenced. Barely visible in the dimness is a bar, tended by a half-ogre who speaks in a cultured accent. Around the room, dozens of staircases wind up through the wooden ceiling to private rooms, while an equally infinite number of doors lead to vast extensions of the inn, more private rooms, and places unknown. The bar serves every drink imaginable - as a fading sign nearby proclaims, "Name it and we'll brew it." Ugly stains, splotchmarks, and acid-pocks on the bar bear silent testimony to the claim. The half-ogre bartender, Jerul, is as knowledgeable about rumors as he is about drinks, and clipped to the bar is a list of employers seeking mercenaries for one sundry job or another, ranging from calls for crusaders to extraplanar journeys to assassination contracts. ----------------------------------------------------------------------- Make of that what you will, I just had a bit of free time. And I still am not sure what character I'll make. :D [/QUOTE]
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