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[Epic] The Mirror of Days (Updated!)
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<blockquote data-quote="Kalanyr" data-source="post: 779230" data-attributes="member: 190"><p>Avarador the Recreated</p><p></p><p>Paragon Ghaele Eladrin </p><p><strong>Medium Size Outsider</strong> (Chaos,Good)</p><p><strong>HD</strong>: 10d8 (80 hp) + 140 + 120 ( 340 hp)</p><p><strong>Initiative</strong>: +11 (Dex)</p><p><strong>Speed</strong>: 150 ft, Fly 450 ft (Perfect) </p><p><strong>AC</strong>: 59 (+14 Natural + 11 Dex + 12 Insight + 12 Luck)</p><p><strong>Attacks</strong>: Melee AB +52/+47 (BAB 10 + 17 (Strength) + 25 (luck); Ranged Attack Bonus +46/+41 (BAB 10 + 11 (Dexterity) + 25 (luck); 2 light rays +46 ranged touch </p><p><strong>Damage</strong>: Unarmed Strike (subdual): 1d3 + 17 (Strength) + 20 (luck) + 2d6+ 13 [Insight] (Positive energy vs evil), Light Rays 2d12 + 13 (Insight) </p><p><strong>Face/Reach</strong>: 5 ft x 5 ft/5 ft </p><p><strong>Special Attacks</strong>: Spell-like Abilities, Spells , Gaze , Positive Energy </p><p><strong>Special Qualities</strong>: Alternate Form, Celestial Qualities (Protective Aura [20' Radius, Double Strength Magic Circle Against Evil,Minor Globe of Invulnerability, 25th caster level] , Tongues (As a 29th level sorceror), +4 Racial Bonus on Poison Save], Damage Reduction 25/+3 (20/+6), Darkvision 60 ft, Elemental Resistance (20 [Cold and Acid] , 10 [Fire and Sonic]), Fast Healing 20, Immunity (Electricity and Petrification), Low-light Vision, SR 38 </p><p><strong>Saves</strong>: Fort +31 (+7+10 [Insight] + 14 [Con]), Ref +28 (+7 + 10 [Insight] +11 [Dex]), Will +33 (+7 + 10 [Insight] + 16 [Wisdom])</p><p><strong>Abilities</strong>: </p><p>Str 10 +14 (Ghaele)+15 (Paragon)+5 (Inherent)= 44 (+17)</p><p>Dex 10 +2(Ghaele)+15 (Paragon)+5 (Inherent)= 32 (+11)</p><p>Con 14 +4 (Ghaele)+15 (Paragon)+5 (Inherent)= 38 (+14)</p><p>Int 15 +6 (Ghaele)+15 (Paragon)+5 (Inherent) = 41 (+15)</p><p>Wis 14 +6(Ghaele)+15 (Paragon)+5 (Inherent)+2 (level)=42 (+16)</p><p>Cha 14 +6(Ghaele)+15(Paragon)+5 (Inherent)=40 (+15)</p><p><strong>Skills</strong>*: (12x21 [252][Ghaele 1-9HD] + 1x23 [23][Ghaele 10 HD])(275 Skill Points) (132 Skill Points Remaining)</p><p></p><p>Animal Empathy 13+15 (Cha)+10 (Competence) = +38 </p><p>Bluff (cc) 6.5+15 (Cha)+10 (Competence) = +31.5</p><p>Craft (Armorsmith) 13+15 (Int) + 10 (Competence) = +38</p><p>Craft (Weaponsmith) 13+15 (Int) + 10 (Competence) = +38</p><p>Craft (Woodcarving) 13+15 (Int) + 10 (Competence) = +38</p><p>Concentration 13+14 (Con)+ 10 (Competence) = +37</p><p>Diplomacy (cc) 6.5+15 (Cha)+10 (Competence) = +31.5</p><p>Disguise (cc) 6.5+15 (Cha) + 10 (Competence) = 31.5</p><p>Escape Artist 13+11 (Dex) + 10 (Competence) = +34</p><p>Gather Information (cc) 1+15 (Cha)+10 (Competence) = +26 </p><p>Heal (cc) 6.5+16 (Wis)+10 (Competence) = 32.5</p><p>Hide 13+11 (Dex) + 10 (Competence) = +34 </p><p>Innuendo (cc) 1 + 16 (Wisdom) + 10 (Competence) = +27</p><p>Intimidate (cc) 6.5+15 (Cha)+10 (Competence) = +31.5</p><p>Intuit Direction (cc) 1 + 16 (Wisdom) + 10 (Competence) = +27</p><p>Knowledge (Religion) 13+15 (Int) + 10 (Competence) = +38</p><p>Knowledge (Arcana) 13+15 (Int) + 10 (Competence) = +38</p><p>Knowledge (The Planes) 13+15 (Int) + 10 (Competence) = +38</p><p>Listen 13+16 (Wis) + 10 (Competence) = +39 </p><p>Move Silently 13+11 (Dex) + 10 (Competence) = +34</p><p>Perform (Sing) (cc) 1.5+15 (Cha)+10 (Competence) = +26.5</p><p>Profession (Herbalist) 1+16 (Wis) + 10 (Competence) = +27</p><p>Sense Motive 13+16 (Wis) + 10 (Competence) = +39 </p><p>Spellcraft (cc) 1+15 (Int) + 10 (Competence) = +26 </p><p>Spot 13+16 (Wis) + 10 (Competence) = +39 </p><p>Survival/Wilderness Lore (cc) 6.5+16 (Wis)+10 (Competence) = +32.5 </p><p>Tumble (cc) 1+11 (Dex) + 10 (Competence) = +22</p><p></p><p>*+10 Competence Bonus on all Skill Checks (Factored into all listed skills)</p><p><strong>Feats</strong>: </p><p>1: Quick Change (Savage Species)#</p><p>3: Eschew Materials </p><p>6: Jack of All Trades (S&S)</p><p>9 :Sacred Spell (DotF)</p><p>2 Epic (Paragon): Additional Magic Item Slot (?), Energy Resistance (Sonic)# </p><p></p><p>#[Accounted in stats]</p><p><strong>Alignment</strong>: Chaotic Good</p><p></p><p><strong>Celestial Qualities</strong>:</p><p></p><p><strong>Spell-Like Abilities (Sp)</strong>- At will: <em>aid, alter self, charm monster, color spray, comprehend languages, continual flame, cure light wounds, dancing lights, detect evil, detect thoughts, dispel magic, hold monster, improved invisibility </em>(self only), <em>major image, see invisibility, and teleport without error</em> (self plus 50 pounds of objects only); 1/day-<em>chain lightning, prismatic spray, and wall of force</em>. These abilities are as the spells cast by a 27th-level (12th+15 Paragon) sorcerer (save DC 38 [25 + 13 Paragon] spell level) </p><p>3/day-<em>greater dispelling,haste</em>. These abilities are as the spells cast by a 15th-level sorcerer.</p><p></p><p><strong>Spells</strong>: Ghaeles in humanoid form can cast divine spells from the cleric list and the Air, Animal, Chaos, Good, and Plant domains as 14th-level clerics (save DC 39 [26 + 13 Spell level] + spell level).</p><p></p><p>Spells Per Day 0-6 1- 9 2 9 3-8 4-8 5-6 6-6 7-5 </p><p>Spells Prepared</p><p>Level 0</p><p></p><p>Level 1</p><p></p><p>Level 2</p><p></p><p>Level 3</p><p></p><p>Level 4</p><p></p><p>Level 5</p><p></p><p>Level 6</p><p>Heal</p><p></p><p>Level 7</p><p></p><p><strong>Gaze (Su)</strong>: In humanoid form-slay evil creatures of 18 (5HD + 13 Paragon) or fewer HD, range 60 feet, Will negates DC 30. Even if the save succeeds, the creature is affected as though by a fear spell for 2d10 rounds. Nonevil creatures, and evil creatures with more than 18 HD, must succeed at a Will save (DC 30) or suffer the fear effect.</p><p></p><p><strong>Positive Energy (Ex)</strong>: The ghaele’s incandescent weapon deals an additional 2d6+13 (insight) points of positive energy damage to evil creatures.</p><p></p><p><strong>Light Ray (Ex)</strong>: A ghaele in globe form can project light rays with a range of 300 feet. Damage 2d12+13 (insight)</p><p></p><p><strong>Alternate Form (Su)</strong>: A ghaele can shift between its humanoid and globe forms as a move-equivalent action. In humanoid form, it cannot fly or use its light rays, but it can use its gaze attack and spell-like abilities, make physical attacks, and cast spells. In globe form, it can fly, use its light rays, and use spell-like abilities, but it cannot cast spells or use its gaze attack.</p><p>A ghaele remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does the ghaele revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously.</p><p></p><p></p><p>Equipment 6,300,000 gp </p><p>5x137500 +5 Tomes ( 687500gp ) (Intelligence at 16th level)</p><p>Tatto of Enhancement (512 000 gp) (+6 Enhancement Bonus to Strength,Dexterity,Intelligence,Wisdom and Charisma)</p><p>Tear of Arvandor (+1 Evil OutsiderBane,Lawful OutsiderBane,Chaotic,Holy,Keen Longsword) (200 000 gp)</p><p></p><p></p><p>Edit- Well, thats the crunchy bit mainly done (need to buy some items and enhance some of the items already possesed a bit more), now for history.</p></blockquote><p></p>
[QUOTE="Kalanyr, post: 779230, member: 190"] Avarador the Recreated Paragon Ghaele Eladrin [b]Medium Size Outsider[/b] (Chaos,Good) [b]HD[/b]: 10d8 (80 hp) + 140 + 120 ( 340 hp) [b]Initiative[/b]: +11 (Dex) [b]Speed[/b]: 150 ft, Fly 450 ft (Perfect) [b]AC[/b]: 59 (+14 Natural + 11 Dex + 12 Insight + 12 Luck) [b]Attacks[/b]: Melee AB +52/+47 (BAB 10 + 17 (Strength) + 25 (luck); Ranged Attack Bonus +46/+41 (BAB 10 + 11 (Dexterity) + 25 (luck); 2 light rays +46 ranged touch [b]Damage[/b]: Unarmed Strike (subdual): 1d3 + 17 (Strength) + 20 (luck) + 2d6+ 13 [Insight] (Positive energy vs evil), Light Rays 2d12 + 13 (Insight) [b]Face/Reach[/b]: 5 ft x 5 ft/5 ft [b]Special Attacks[/b]: Spell-like Abilities, Spells , Gaze , Positive Energy [b]Special Qualities[/b]: Alternate Form, Celestial Qualities (Protective Aura [20' Radius, Double Strength Magic Circle Against Evil,Minor Globe of Invulnerability, 25th caster level] , Tongues (As a 29th level sorceror), +4 Racial Bonus on Poison Save], Damage Reduction 25/+3 (20/+6), Darkvision 60 ft, Elemental Resistance (20 [Cold and Acid] , 10 [Fire and Sonic]), Fast Healing 20, Immunity (Electricity and Petrification), Low-light Vision, SR 38 [b]Saves[/b]: Fort +31 (+7+10 [Insight] + 14 [Con]), Ref +28 (+7 + 10 [Insight] +11 [Dex]), Will +33 (+7 + 10 [Insight] + 16 [Wisdom]) [b]Abilities[/b]: Str 10 +14 (Ghaele)+15 (Paragon)+5 (Inherent)= 44 (+17) Dex 10 +2(Ghaele)+15 (Paragon)+5 (Inherent)= 32 (+11) Con 14 +4 (Ghaele)+15 (Paragon)+5 (Inherent)= 38 (+14) Int 15 +6 (Ghaele)+15 (Paragon)+5 (Inherent) = 41 (+15) Wis 14 +6(Ghaele)+15 (Paragon)+5 (Inherent)+2 (level)=42 (+16) Cha 14 +6(Ghaele)+15(Paragon)+5 (Inherent)=40 (+15) [b]Skills[/b]*: (12x21 [252][Ghaele 1-9HD] + 1x23 [23][Ghaele 10 HD])(275 Skill Points) (132 Skill Points Remaining) Animal Empathy 13+15 (Cha)+10 (Competence) = +38 Bluff (cc) 6.5+15 (Cha)+10 (Competence) = +31.5 Craft (Armorsmith) 13+15 (Int) + 10 (Competence) = +38 Craft (Weaponsmith) 13+15 (Int) + 10 (Competence) = +38 Craft (Woodcarving) 13+15 (Int) + 10 (Competence) = +38 Concentration 13+14 (Con)+ 10 (Competence) = +37 Diplomacy (cc) 6.5+15 (Cha)+10 (Competence) = +31.5 Disguise (cc) 6.5+15 (Cha) + 10 (Competence) = 31.5 Escape Artist 13+11 (Dex) + 10 (Competence) = +34 Gather Information (cc) 1+15 (Cha)+10 (Competence) = +26 Heal (cc) 6.5+16 (Wis)+10 (Competence) = 32.5 Hide 13+11 (Dex) + 10 (Competence) = +34 Innuendo (cc) 1 + 16 (Wisdom) + 10 (Competence) = +27 Intimidate (cc) 6.5+15 (Cha)+10 (Competence) = +31.5 Intuit Direction (cc) 1 + 16 (Wisdom) + 10 (Competence) = +27 Knowledge (Religion) 13+15 (Int) + 10 (Competence) = +38 Knowledge (Arcana) 13+15 (Int) + 10 (Competence) = +38 Knowledge (The Planes) 13+15 (Int) + 10 (Competence) = +38 Listen 13+16 (Wis) + 10 (Competence) = +39 Move Silently 13+11 (Dex) + 10 (Competence) = +34 Perform (Sing) (cc) 1.5+15 (Cha)+10 (Competence) = +26.5 Profession (Herbalist) 1+16 (Wis) + 10 (Competence) = +27 Sense Motive 13+16 (Wis) + 10 (Competence) = +39 Spellcraft (cc) 1+15 (Int) + 10 (Competence) = +26 Spot 13+16 (Wis) + 10 (Competence) = +39 Survival/Wilderness Lore (cc) 6.5+16 (Wis)+10 (Competence) = +32.5 Tumble (cc) 1+11 (Dex) + 10 (Competence) = +22 *+10 Competence Bonus on all Skill Checks (Factored into all listed skills) [b]Feats[/b]: 1: Quick Change (Savage Species)# 3: Eschew Materials 6: Jack of All Trades (S&S) 9 :Sacred Spell (DotF) 2 Epic (Paragon): Additional Magic Item Slot (?), Energy Resistance (Sonic)# #[Accounted in stats] [b]Alignment[/b]: Chaotic Good [b]Celestial Qualities[/b]: [b]Spell-Like Abilities (Sp)[/b]- At will: [i]aid, alter self, charm monster, color spray, comprehend languages, continual flame, cure light wounds, dancing lights, detect evil, detect thoughts, dispel magic, hold monster, improved invisibility [/i](self only), [i]major image, see invisibility, and teleport without error[/i] (self plus 50 pounds of objects only); 1/day-[i]chain lightning, prismatic spray, and wall of force[/i]. These abilities are as the spells cast by a 27th-level (12th+15 Paragon) sorcerer (save DC 38 [25 + 13 Paragon] spell level) 3/day-[i]greater dispelling,haste[/i]. These abilities are as the spells cast by a 15th-level sorcerer. [b]Spells[/b]: Ghaeles in humanoid form can cast divine spells from the cleric list and the Air, Animal, Chaos, Good, and Plant domains as 14th-level clerics (save DC 39 [26 + 13 Spell level] + spell level). Spells Per Day 0-6 1- 9 2 9 3-8 4-8 5-6 6-6 7-5 Spells Prepared Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Heal Level 7 [b]Gaze (Su)[/b]: In humanoid form-slay evil creatures of 18 (5HD + 13 Paragon) or fewer HD, range 60 feet, Will negates DC 30. Even if the save succeeds, the creature is affected as though by a fear spell for 2d10 rounds. Nonevil creatures, and evil creatures with more than 18 HD, must succeed at a Will save (DC 30) or suffer the fear effect. [b]Positive Energy (Ex)[/b]: The ghaele’s incandescent weapon deals an additional 2d6+13 (insight) points of positive energy damage to evil creatures. [b]Light Ray (Ex)[/b]: A ghaele in globe form can project light rays with a range of 300 feet. Damage 2d12+13 (insight) [b]Alternate Form (Su)[/b]: A ghaele can shift between its humanoid and globe forms as a move-equivalent action. In humanoid form, it cannot fly or use its light rays, but it can use its gaze attack and spell-like abilities, make physical attacks, and cast spells. In globe form, it can fly, use its light rays, and use spell-like abilities, but it cannot cast spells or use its gaze attack. A ghaele remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does the ghaele revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously. Equipment 6,300,000 gp 5x137500 +5 Tomes ( 687500gp ) (Intelligence at 16th level) Tatto of Enhancement (512 000 gp) (+6 Enhancement Bonus to Strength,Dexterity,Intelligence,Wisdom and Charisma) Tear of Arvandor (+1 Evil OutsiderBane,Lawful OutsiderBane,Chaotic,Holy,Keen Longsword) (200 000 gp) Edit- Well, thats the crunchy bit mainly done (need to buy some items and enhance some of the items already possesed a bit more), now for history. [/QUOTE]
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