devilMonkey
First Post
So, I'm considering running a tournament style game where characters will be made original for each session. I want to use epic levels. In order for things to run fairly, I need a standard amount of money to give each character. I've got that solved (more or less to my satisfaction).
The problem is that up until about 30th to 35th level there is no way these characters can afford to buy epic weapons with effective enhancement bonuses over +10. So, what I've been doing is having them buy a +10 regular weapon for 200k GPs and a +6 epic weapon for penetrating epic DR for 720k GPs.
This REALLY bothers me.
The whole x10 value thing for epic items bothers me, but this by far exceeds my other complaints.
Now, to add insult to injury, the Epic Level Handbook lists as one of its specific weapons the Stormbrand. That's a +4 thundering shocking burst greatsword that gives 30 res to elec and sonic and allows the user to fly at will. The cost? 235k!
I don't even see how that's an epic weapon. It doesn't do anything epic. It certainly doesn't cost what an epic weapon should. The only evidence that I have that it is epic is that it's in the ELH.
So, I've been giving this to my epic fighters, but I can't really make a finesse fighter if a greatsword is the only weapon he can afford. And it bothers me because it's cheating. That weapon either shouldn't be epic or should cost more.
How do I get my characters REAL epic weapons without giving them GOBS of money. Are there more of these cheatingly cheap weapons? Should I use them? What's a fellow to do?
Some other things that have been bothering me:
There are some other cheating looking magic items. Celestial armor (every non-mage, non-heavy fighter over 10th level has a suit) and its epic equivalent (armor of the celestial bastion) spring to mind.
And are there rules by which you could make things like celestial armor (lighten heavy armor) or have an item give a bonus to caster level like the robe of the archmagi does? And what would be their non-cheating cost.
Is Command Word activation supposed to be a free action? Are you seriously supposed to be able to put it into a balanced magic item for only caster lvl x spell lvl x 1.8k GPs? That seems WAY too low. I've been multiplying the cost by 4 just like you do with continuous use items.
The problem is that up until about 30th to 35th level there is no way these characters can afford to buy epic weapons with effective enhancement bonuses over +10. So, what I've been doing is having them buy a +10 regular weapon for 200k GPs and a +6 epic weapon for penetrating epic DR for 720k GPs.
This REALLY bothers me.
The whole x10 value thing for epic items bothers me, but this by far exceeds my other complaints.
Now, to add insult to injury, the Epic Level Handbook lists as one of its specific weapons the Stormbrand. That's a +4 thundering shocking burst greatsword that gives 30 res to elec and sonic and allows the user to fly at will. The cost? 235k!
I don't even see how that's an epic weapon. It doesn't do anything epic. It certainly doesn't cost what an epic weapon should. The only evidence that I have that it is epic is that it's in the ELH.
So, I've been giving this to my epic fighters, but I can't really make a finesse fighter if a greatsword is the only weapon he can afford. And it bothers me because it's cheating. That weapon either shouldn't be epic or should cost more.
How do I get my characters REAL epic weapons without giving them GOBS of money. Are there more of these cheatingly cheap weapons? Should I use them? What's a fellow to do?
Some other things that have been bothering me:
There are some other cheating looking magic items. Celestial armor (every non-mage, non-heavy fighter over 10th level has a suit) and its epic equivalent (armor of the celestial bastion) spring to mind.
And are there rules by which you could make things like celestial armor (lighten heavy armor) or have an item give a bonus to caster level like the robe of the archmagi does? And what would be their non-cheating cost.
Is Command Word activation supposed to be a free action? Are you seriously supposed to be able to put it into a balanced magic item for only caster lvl x spell lvl x 1.8k GPs? That seems WAY too low. I've been multiplying the cost by 4 just like you do with continuous use items.