Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Equipment Damage and Duration Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Erechel" data-source="post: 7086916" data-attributes="member: 6784868"><p>Hello, people. As you may know, there are plenty of complex systems for adjudicating damage and wear to the weapons, armor and clothes that the adventurers' use. Most of these systems are very complex and bothersome to use, as they don't abstract enough this feature and make it difficult to track. The vast majority track items individually, asigning them damage based on specific use or maneuvers, such as Sundering, or complex tracking of every missed hit by a margin enough to hit armor or shield.</p><p>And that kills the possible interest on a system that tracks item attrition. And the system don't get used.</p><p>But, nevertheless, adding this type of attrition can be very interesting, and has a lot of potential, as you can add things like weapon quality without necessarily messing with combat. You can also give an answer to the eternal "looting the bodies of the enemies" without messing too much with the economy of the adventurers, cotrolling the influx of new weapons that characters can sell. You can also increase the value of certain items, and degrade the costs of others: those pesky dwarves have a great equipment, but those filthy orcs have miserable armors.</p><p>Of course, I'm not claiming that my system is overall perfect nor realistic. It isn't. It is a necessary abstraction to make the duration rules playable. And the numbers are fairly simple (eg: a common plate armor has 18 duration points, the same as the AC provided; and a common longsword has 8 DP: equal to its maximum damage. Other equipment, such as shields, haven't that "easy" value, but they generically last for 7 fights unless they are of better or worse quality.), although they add a whole new level of (fairly simple: you only need to count the number of battles the characters fight and substract it from the Duration Points of <em>every item</em>) bookkeeping . But the DM can also complicate things, and adjudicate <em>ad hoc</em> duration loss. </p><p></p><p>Give it a try. It has been playtested with novate players, and it works fairly smooth. You only have to download the pdf (you can download it for free, although 50 cents would be very appreciated: I have a son to feed). You can also use it on earlier versions of D&D or even Pathfinder, as it is fairly generic.<a href="http://www.dmsguild.com/product/209814/Equipment-Duration-Rules?term=duration+rules&test_epoch=0" target="_blank"></a></p><p><a href="http://www.dmsguild.com/product/209814/Equipment-Duration-Rules?term=duration+rules&test_epoch=0" target="_blank">Link</a></p></blockquote><p></p>
[QUOTE="Erechel, post: 7086916, member: 6784868"] Hello, people. As you may know, there are plenty of complex systems for adjudicating damage and wear to the weapons, armor and clothes that the adventurers' use. Most of these systems are very complex and bothersome to use, as they don't abstract enough this feature and make it difficult to track. The vast majority track items individually, asigning them damage based on specific use or maneuvers, such as Sundering, or complex tracking of every missed hit by a margin enough to hit armor or shield. And that kills the possible interest on a system that tracks item attrition. And the system don't get used. But, nevertheless, adding this type of attrition can be very interesting, and has a lot of potential, as you can add things like weapon quality without necessarily messing with combat. You can also give an answer to the eternal "looting the bodies of the enemies" without messing too much with the economy of the adventurers, cotrolling the influx of new weapons that characters can sell. You can also increase the value of certain items, and degrade the costs of others: those pesky dwarves have a great equipment, but those filthy orcs have miserable armors. Of course, I'm not claiming that my system is overall perfect nor realistic. It isn't. It is a necessary abstraction to make the duration rules playable. And the numbers are fairly simple (eg: a common plate armor has 18 duration points, the same as the AC provided; and a common longsword has 8 DP: equal to its maximum damage. Other equipment, such as shields, haven't that "easy" value, but they generically last for 7 fights unless they are of better or worse quality.), although they add a whole new level of (fairly simple: you only need to count the number of battles the characters fight and substract it from the Duration Points of [I]every item[/I]) bookkeeping . But the DM can also complicate things, and adjudicate [I]ad hoc[/I] duration loss. Give it a try. It has been playtested with novate players, and it works fairly smooth. You only have to download the pdf (you can download it for free, although 50 cents would be very appreciated: I have a son to feed). You can also use it on earlier versions of D&D or even Pathfinder, as it is fairly generic.[URL="http://www.dmsguild.com/product/209814/Equipment-Duration-Rules?term=duration+rules&test_epoch=0"] Link[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Equipment Damage and Duration Rules
Top