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General Tabletop Discussion
*Dungeons & Dragons
Equipment Damage and Duration Rules
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<blockquote data-quote="Erechel" data-source="post: 7088555" data-attributes="member: 6784868"><p>The problem is that you have to track specific damage of every kind every time you fight, which increases a lot the bookkeeping and potentially halts a game. I've playtested with my newbie table the duration rules that I've posted, and we retroactively counted all the fights they had in the prior sessions (plus a non-combat, flash flood encounter), and apply these damage to the equipment they wear. It took us less than 10 minutes in that session, but the players were concerned about the state of the equipment. Their soft armors were mostly broken, and shields and their weapons too, but metal armors were still "intact". They had to go to a blacksmith of sorts and ask him to repair their equipment, and they selected which pieces of equipment (some weapons, some armor) to repair, giving that they had a time issue. Also, they collected after a fight a few shields, as their own were damaged.</p><p></p><p>Counting a number of fights is easier than counting damage inside a fight, tracking each item separatelly. This way, you can apply damage to every equipment piece once for session or once every few sessions.</p><p></p><p>As for the prices you post, they are OK, but 10% of the equipment cost to repair it seems easy too.</p></blockquote><p></p>
[QUOTE="Erechel, post: 7088555, member: 6784868"] The problem is that you have to track specific damage of every kind every time you fight, which increases a lot the bookkeeping and potentially halts a game. I've playtested with my newbie table the duration rules that I've posted, and we retroactively counted all the fights they had in the prior sessions (plus a non-combat, flash flood encounter), and apply these damage to the equipment they wear. It took us less than 10 minutes in that session, but the players were concerned about the state of the equipment. Their soft armors were mostly broken, and shields and their weapons too, but metal armors were still "intact". They had to go to a blacksmith of sorts and ask him to repair their equipment, and they selected which pieces of equipment (some weapons, some armor) to repair, giving that they had a time issue. Also, they collected after a fight a few shields, as their own were damaged. Counting a number of fights is easier than counting damage inside a fight, tracking each item separatelly. This way, you can apply damage to every equipment piece once for session or once every few sessions. As for the prices you post, they are OK, but 10% of the equipment cost to repair it seems easy too. [/QUOTE]
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Equipment Damage and Duration Rules
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