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General Tabletop Discussion
*Dungeons & Dragons
Equipment Damage and Duration Rules
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<blockquote data-quote="Erechel" data-source="post: 7088842" data-attributes="member: 6784868"><p>No, not really. These rules are an oversimplification of most equipment damage rules, and I don't bother to track damage types on this. Keep in mind that i count 1 point <em>per fight -or dangerous encounter-</em>, not per hit, spell, etc. A spellbook is mostly keeped safe, not directly "in harms way", nor carried around. If you use the book as an improvised weapon, it will eventually break, but that is more a DM's call -you can say that a spellbook has 1 duration point, and loses a spell every time that's used on a fight-. About breaking them, they are already rules in the DMG for specific damage. Here I apply the same damage (1 point) to every item normally involved on a fight, no matter the actual effects of the fight itself. It doesn't even matter if the item was actually used or not. As long as you don't take precautions to saveguard them, all items will receive damage. And also, I think that is unfair to the wizard, who has to study every day for his spells, whereas the cleric has all the list available without a "prayer book", and also armor and shields, and the sorcerer or the bard can fast-talk and use their spells without preparing them.</p><p></p><p>Of course, if a wizard is careless about its spellbook, I would assign some damage or penalization to him.</p></blockquote><p></p>
[QUOTE="Erechel, post: 7088842, member: 6784868"] No, not really. These rules are an oversimplification of most equipment damage rules, and I don't bother to track damage types on this. Keep in mind that i count 1 point [I]per fight -or dangerous encounter-[/I], not per hit, spell, etc. A spellbook is mostly keeped safe, not directly "in harms way", nor carried around. If you use the book as an improvised weapon, it will eventually break, but that is more a DM's call -you can say that a spellbook has 1 duration point, and loses a spell every time that's used on a fight-. About breaking them, they are already rules in the DMG for specific damage. Here I apply the same damage (1 point) to every item normally involved on a fight, no matter the actual effects of the fight itself. It doesn't even matter if the item was actually used or not. As long as you don't take precautions to saveguard them, all items will receive damage. And also, I think that is unfair to the wizard, who has to study every day for his spells, whereas the cleric has all the list available without a "prayer book", and also armor and shields, and the sorcerer or the bard can fast-talk and use their spells without preparing them. Of course, if a wizard is careless about its spellbook, I would assign some damage or penalization to him. [/QUOTE]
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