Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Equipment Damage and Duration Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Erechel" data-source="post: 7089113" data-attributes="member: 6784868"><p>Look, I'm a big fan of the fighters and martials in general. I even homebrewed a non-caster Intelligence class, the <a href="http://www.dmsguild.com/product/192531/El-Trotamundos-clase--The-Wanderer-class?manufacturers_id=8957&filters=45469_0_0_0_0_0_0_45478" target="_blank">Wanderer</a>. I'm not saying that the spellbook can't be damaged. There is no "fiddly" damage to the Fighter's equipment: every character in the group take the same amount of equipment damage all the time. </p><p></p><p>I wasn't a player of 3.5, and keep playing AD&D until 5ed came out, precisely for the caster supremacy. But I see more broken potential in clerics and druids than wizards, because it's easy to "lock" them stealing/breaking their spellbooks, but the cleric or druid can cast all day in armor without flinching and using weapons to attack (CoDZilla was a thing back then, or so they say). <em>Of course, </em>if the wizard don't take care about its spellbook it's going to break. I even fast ruled something for you (every fight the wizard don't obsesively protect its spellbook it's going to miss a spell), but then, this doesn't happen to clerics or druids, that ALSO has other tools to contribute to the party. Wizards are something of One-Trick ponies: they cast spells, or they suck. But they are affected sameway for broken staffs (that mostly are their arcane focus, so forget about material component spells) and clothes (the Bare-Assed Wizard is going to take a cold with that puny Constitution stat) and even weapons (they have to defend in some way in melee). Wizards aren't tier 1 this time, as they are very, <em>very</em> vulnerable if they expose their spellbooks. I didn't "take away" fighter's potential (in fact, if you revise the file, you can see that heavy fighters are the less prone to damage their equipment, because the most durable items are the heavy armors and weapons).</p><p></p><p>In fact, I clearly see that you didn't understand how it works the document. EVERY character in a fight is on harm's way. EVERY character receive the SAME equipment damage at the SAME time, no matter if they are in the rear or in the front ranks, no matter if they only received 1 point or as much as 54 points of damage on the fight: no matter how dire the fight was, they only receive 1 equipment damage to every item. It's not fiddly at all! It's even a gross simplification that you could easily keep track of every session or every 2-3 sessions. </p><p></p><p>A normal staff is going to break fast, the wizard clothes are going to tatter and its magical ring is going to break. The cleric's holy shield is going to break. The rogue's rapier is going to break. If the wizard keeps its spellbook unprotected, is going to break. Otherwise, it don't. But if someone purposefully attacks a spellbook to break it, THERE ARE ALREADY RULES for it in the DMG. Also note that a spellbook is much more valuable and fragile than a sword. A fighter can carry two or three swords, and a backup dagger in its backpack. A wizard only has 1 spellbook with all their spells available. If it becomes wet, it's <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ed. I even do such things.</p><p></p><p>I appreciate feedback, nevertheless. Just don't take me as a stupid, munchkinesque person who wants to <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> up the fighters. I've playtested this, and I can say that the fighter was the least affected overall, because of the duration of its equipment. The aaracockra (Stolasi, owl-folk in our world) cleric, with its holy symbol embedded on its shield, was the most affected one, as its armor was broken, its weapons were broken, and its spells were casted with less effectivity.</p></blockquote><p></p>
[QUOTE="Erechel, post: 7089113, member: 6784868"] Look, I'm a big fan of the fighters and martials in general. I even homebrewed a non-caster Intelligence class, the [URL="http://www.dmsguild.com/product/192531/El-Trotamundos-clase--The-Wanderer-class?manufacturers_id=8957&filters=45469_0_0_0_0_0_0_45478"]Wanderer[/URL]. I'm not saying that the spellbook can't be damaged. There is no "fiddly" damage to the Fighter's equipment: every character in the group take the same amount of equipment damage all the time. I wasn't a player of 3.5, and keep playing AD&D until 5ed came out, precisely for the caster supremacy. But I see more broken potential in clerics and druids than wizards, because it's easy to "lock" them stealing/breaking their spellbooks, but the cleric or druid can cast all day in armor without flinching and using weapons to attack (CoDZilla was a thing back then, or so they say). [I]Of course, [/I]if the wizard don't take care about its spellbook it's going to break. I even fast ruled something for you (every fight the wizard don't obsesively protect its spellbook it's going to miss a spell), but then, this doesn't happen to clerics or druids, that ALSO has other tools to contribute to the party. Wizards are something of One-Trick ponies: they cast spells, or they suck. But they are affected sameway for broken staffs (that mostly are their arcane focus, so forget about material component spells) and clothes (the Bare-Assed Wizard is going to take a cold with that puny Constitution stat) and even weapons (they have to defend in some way in melee). Wizards aren't tier 1 this time, as they are very, [I]very[/I] vulnerable if they expose their spellbooks. I didn't "take away" fighter's potential (in fact, if you revise the file, you can see that heavy fighters are the less prone to damage their equipment, because the most durable items are the heavy armors and weapons). In fact, I clearly see that you didn't understand how it works the document. EVERY character in a fight is on harm's way. EVERY character receive the SAME equipment damage at the SAME time, no matter if they are in the rear or in the front ranks, no matter if they only received 1 point or as much as 54 points of damage on the fight: no matter how dire the fight was, they only receive 1 equipment damage to every item. It's not fiddly at all! It's even a gross simplification that you could easily keep track of every session or every 2-3 sessions. A normal staff is going to break fast, the wizard clothes are going to tatter and its magical ring is going to break. The cleric's holy shield is going to break. The rogue's rapier is going to break. If the wizard keeps its spellbook unprotected, is going to break. Otherwise, it don't. But if someone purposefully attacks a spellbook to break it, THERE ARE ALREADY RULES for it in the DMG. Also note that a spellbook is much more valuable and fragile than a sword. A fighter can carry two or three swords, and a backup dagger in its backpack. A wizard only has 1 spellbook with all their spells available. If it becomes wet, it's :):):):)ed. I even do such things. I appreciate feedback, nevertheless. Just don't take me as a stupid, munchkinesque person who wants to :):):):) up the fighters. I've playtested this, and I can say that the fighter was the least affected overall, because of the duration of its equipment. The aaracockra (Stolasi, owl-folk in our world) cleric, with its holy symbol embedded on its shield, was the most affected one, as its armor was broken, its weapons were broken, and its spells were casted with less effectivity. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Equipment Damage and Duration Rules
Top