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<blockquote data-quote="Eric Finley" data-source="post: 4823462" data-attributes="member: 83401"><p>Not to mention that it can be fun to play multiple weak points, as long as you play them up and they're well justified in the character's background.</p><p></p><p>My Dragonborn Starlock's "background" occurred in play, during the team's first adventure... she started out as an egg, and the egg got trapped in a time-magic 30' diameter orrery (bronze star-position clockwork thing). So she grew to adulthood inside this effect; once, she tried to reach outside of it, and had to pull back as the time effects hit hard on her reaching hands. Once she emerged, she now wears gloves to cover the fact that she has the face & brain of a teenager, the body of a grown woman, and the arms of a withered old crone. So as a result, her Wis 7 feels perfectly natural - she's completely isolated and naive - and her Str 5 just makes for some cool roleplaying opportunities. (The one where she painfully dragged a one-handed pickaxe behind her because she wanted to help dig, then invoked Feverish Certainty of Caiphon and natural-twentied the digging roll, was particularly fabulous.) Either weak point by itself just wouldn't have the same kind of alienation and unworldliness/otherworldliness effect.</p><p></p><p>So, yes, it's munchkinism if it's done purely for that effect. And Ryujin's suggestion is a very good one. But if the player is capable of doing the "translation" himself, and not stepping outside of the fundamental limits this creates for him, then it's just fun.</p><p></p><p>(However, by the sounds of things your DM should think about the merits of the Law of Diminishing Returns. There's a reason why 4e's point-buy system gets more and more expensive the higher the numbers get; a +1 to your strong stat simply isn't comparable to a -1 to a random or weak stat. The bump from 17 Wis to 18 Wis is, indeed, worth at least 4x as much to him as the loss from an 8 Cha to a 7 Cha. If your point-buy system isn't reflecting this, then it's simply badly designed and will lead to problems because of that fact. I suggest simply using the default point-buy, but allowing buy-downs below 10 at one-point-per. Arguably it should be only half a point below, say, 7, but this is less important than that the high-end ones go up.)</p></blockquote><p></p>
[QUOTE="Eric Finley, post: 4823462, member: 83401"] Not to mention that it can be fun to play multiple weak points, as long as you play them up and they're well justified in the character's background. My Dragonborn Starlock's "background" occurred in play, during the team's first adventure... she started out as an egg, and the egg got trapped in a time-magic 30' diameter orrery (bronze star-position clockwork thing). So she grew to adulthood inside this effect; once, she tried to reach outside of it, and had to pull back as the time effects hit hard on her reaching hands. Once she emerged, she now wears gloves to cover the fact that she has the face & brain of a teenager, the body of a grown woman, and the arms of a withered old crone. So as a result, her Wis 7 feels perfectly natural - she's completely isolated and naive - and her Str 5 just makes for some cool roleplaying opportunities. (The one where she painfully dragged a one-handed pickaxe behind her because she wanted to help dig, then invoked Feverish Certainty of Caiphon and natural-twentied the digging roll, was particularly fabulous.) Either weak point by itself just wouldn't have the same kind of alienation and unworldliness/otherworldliness effect. So, yes, it's munchkinism if it's done purely for that effect. And Ryujin's suggestion is a very good one. But if the player is capable of doing the "translation" himself, and not stepping outside of the fundamental limits this creates for him, then it's just fun. (However, by the sounds of things your DM should think about the merits of the Law of Diminishing Returns. There's a reason why 4e's point-buy system gets more and more expensive the higher the numbers get; a +1 to your strong stat simply isn't comparable to a -1 to a random or weak stat. The bump from 17 Wis to 18 Wis is, indeed, worth at least 4x as much to him as the loss from an 8 Cha to a 7 Cha. If your point-buy system isn't reflecting this, then it's simply badly designed and will lead to problems because of that fact. I suggest simply using the default point-buy, but allowing buy-downs below 10 at one-point-per. Arguably it should be only half a point below, say, 7, but this is less important than that the high-end ones go up.) [/QUOTE]
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