Erekose's Savage Tide Adventure Path [Players Selected]

Ryfte said:
Stat roll : Ouch...
14, 7, 8, 11, 13, 12, 15 tossing out the 7 = 26pt buy, heh... now that is a poor roll! :D

Toregan
~cut~

Character Notes:
Just gotta finish up equipment looks like everything else is good.
It'll be interesting to see how you turn Toregan into a hero in at least a small way.
 

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Paper_Bard said:
Wow! This is picking up speed. I'm thinking of being a cleric of a deity not really found in the city we start off in. He'd be making his living form the merchant quarter, selling religous trinkets and offering blessings, at a price. Seeing as how he would not have a church of his to give tithes too, he would offer healing and alms to the less fortunate in the seedier parts of the town when he had time to get away form his little impromptu shop.

Gotta work out the details, but was thinking using Races of Stone and Complete Divine. Probably would be a dwarven cleric, or maybe a gnome. Not sure.

Would reduce his money by 10% to indicate tithing spent on the poor. Just for RP value. Been too long since I played a really nice guy.

Sounds like a good start. You can find info in the Savage Tide Players Guide about the local churches. Feel free to pick a different deity from CompDiv to achieve what you are looking for.
 

Argent Silvermage said:
4d6-> [2,4,4,6] = (16)
4d6-> [3,4,1,4] = (12)
4d6-> [2,2,2,1] = (7)
4d6-> [1,5,4,5] = (15)
4d6-> [3,2,6,2] = (13)
4d6-> [2,2,3,5] = (12)
4d6-> [5,3,1,4] = (13)

http://invisiblecastle.com/find.py?id=827596

Dropping the 7.

Str 16
Dex 15
Con 13
Int 12
Wis 13
Cha 12

More info as I work him up. I'm gonna play a Raptoran from Races of the wild if that's OK.

Raptorans are fine, though a note that any races outside of the Core Sources I mentioned will be rare and visibly different. As long as thats okay, no worries then.
 

Velmont said:
Here the stats. I'ev decided to do it a Swashbuckler. He will do a good tank with his high stats, even more when he will enter his Insightful Strike. At start, I have made him with high saving and almost no possession, as I don't see teh need for a sailor like him to have a lot of possession (at the opposite, sailors generally have few), but I think quickly he will acquire some.

Erekose, I know some people thinks the swashbuckler is a bit weak compare to other figthing class. Honestly, I don't mind, even less with these high stats. If you want to do some change, go on, but it can also stay like that.

Jerrell Rivers
~cut~

Thats great Velmont, I really like the story. Just wait till I bring back a one eyed shark, it'll be Jerrel's ticking clock LOL.
 

Manzanita said:
OK. Here's my contribution. I'd just like to say at the outset that I won't be offended if I'm not chosen. This guy was fun to make and I'll use him in some form at some point regardless.

Julian Hemlock

Very cool indeed. Only one comment on the character, Spellcraft is trained only. I like the backstory and use of Greyhawk elements.
 

Erekose13 said:
FC1&2 are in (the others mentioned remain off limits).

No rerolls allowed, but I will put in a min point buy of 33 if people want it. So you could choose to drop the 18 and play around at bumping up the others if you choose to RA. No one has to bump themselves up to 33 if they don't want to.

Reasoning: Its the luck of the draw but I don't want people to be so far behind the average that they feel bad. The average right now was about 37.5 so thats only 4.5 behind.
Hmmm...Interesting. Is it that you're against rerolls for hopeless in general then, or the 'drop high to reroll' specifically? Anyway, despite having 36 points right now, they are arranged in a way that makes only a few options possible, so I'm probably going to have to drop down to 33 points to have a playable character for the concepts I'm thinking about. Though I feel bad because others might have wanted an 18--here's a thought: if someone needs an 18, perhaps they can swap sets?

Oh, and as to the 7 if I drop the 18--when doing Point Buy, will that be worth -1 PB, automatically switched up to an 8, or neither? (I've seen all three used by groups with roll/PB hybrids)
 

Well, I found that despite the fact that the city is made up of 4%dwarves, there doesn't seem to be any church to Moradin, at least not in the Cudgel, Champion, Docks, Or Merchant's districts.
I'm taking Moradin, with Good and Creation domains. Almost done stats, bio soon to follow. A question... can he still have the merchant's tongue feat if he didn't grow up in the merchant's quarter, just moved there a decade ago?
 

Paper_Bard said:
Well, I found that despite the fact that the city is made up of 4%dwarves, there doesn't seem to be any church to Moradin, at least not in the Cudgel, Champion, Docks, Or Merchant's districts.
I'm taking Moradin, with Good and Creation domains. Almost done stats, bio soon to follow. A question... can he still have the merchant's tongue feat if he didn't grow up in the merchant's quarter, just moved there a decade ago?

There is a shrine to a minor deity of building that could most likely be switched over to Moradin quite easily. If you didn't want to go that route, there is always the Stonemason Guild and since it is mainly dwarven it stands to reason a shrine, or three, would be there for usage.
 

Erekose13 said:
Raptorans are fine, though a note that any races outside of the Core Sources I mentioned will be rare and visibly different. As long as thats okay, no worries then.
Great! I want him to be a bit alien. He'll be up and running by the end of the day.
 

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