Krieg said:
Hopefully someone will come to the realization that the D&D Miniature game is NOT the same as Dungeons & Dragons.
Amen. The D&D game sees play by me, and we still use dice to represent critters.
I love the new format of Dungeon. Every issue since the relaunch has been a keeper. The Wil Wheaton articles seem pointless (Wil seems nice, but the column is pretty innane), but that's my only gripe.
Dragon, though, has been a royal stinker since the relaunch -- at least for me. The "features" have been lackluster. I don't care about the minis. I don't care about the garbage ported from video games. The Class Acts are meh.
Class Acts is especially disappointing. I am so bloody sick of new rules to handle customization. We don't need tweaking and substituting. What I'd
love to see is a monthly feature that shows how to use the existing rules to build certain concepts.
I'm thinking about some of the articles from right after 3E came out. I think they were called Class Acts, as well. There were a few that showed how to multiclass (with, *gasp*, core classes) to build certain concepts. The one that sticks in my mind most is one for building a priest to some FR battle god that laid out a 20 level plan of multiclassing between Cleric and Fighter (or was it Barbarian? -- I wish I was typing from home) and how it fit together and why. I don't play FR, so the name is lost on me. Never-the-less, articles like that gave me ideas on how to use the D&D rules creatively.
As I've said in other threads, there is a glut of new crunch in D&D. Granted, sometimes it makes sense to add things -- and suppliments like Complete Warrior, Races of Stone, and Frostburn do a great job of it. Dragon shouldn't occupy the same niche, though. What would sell me on Dragon -- and probably make it way more valuable to me than even the suppliments -- is if Dragon focused not on adding new crunch, but on applying existing rules creatively.
This is why the Campaign Components were such a hit, IMHO. They didn't add more complications. They helped show how to use the rules to play a fun game.