delericho
Legend
Sorry, that system's not for me. It's just a bit too simplified.
I do agree, however, that XP should be assigned based on EL rather than by CR.
And the current system is mathematically clunky - there is no need to have both a non-linear number of XP required per level and a decreasing reward for a given CR as the level increases. One of these curves should be flattened (and I vote the XP by CR curve)... but doing so is non-trivial since the XP costs for item crafting are also tied to this mechanism.
I do agree, however, that XP should be assigned based on EL rather than by CR.
And the current system is mathematically clunky - there is no need to have both a non-linear number of XP required per level and a decreasing reward for a given CR as the level increases. One of these curves should be flattened (and I vote the XP by CR curve)... but doing so is non-trivial since the XP costs for item crafting are also tied to this mechanism.