Nightfall said:Math is for suckers!*is kidding*
Ash,
So how do you fight fiends then? With sticks?
Erik Mona said:It is interesting to me how many posters here and on my blog have scrapped the experience system entirely.
Is there any other "foundational" part of the third edition rules that you have also scrapped or modified to this extent?
--Erik
Seeten said:Here is what I do in M&M, and what I'd do if I ran D&D:
Every few sessions, when it felt appropriate, I'd say, "Ok, everyone goes up a level." I'd also keep track of -xp from crafting and spellcasting, and inform spell casters if they dont level.(Iow, I'd probably just throw those penalties away, unless they were going hog wild crazy.)
Nightfall said:*still like to know how in a world without alignments, how spells, item effects and especially outsiders would work in such ways.* But that's just me.
Nightfall said:*still like to know how in a world without alignments, how spells, item effects and especially outsiders would work in such ways.* But that's just me.
Undoubtedly he does, but by your act of posting here, he automatically loses one level.Nellisir said:I think Diarmuid os'Oisin needs more XP.![]()
One thing I used to do was to have all the players write down at the end of every session what they thought they did to earn XP, including mentioning what other players did. I did the same and as we read our lists I awarded XP. Monsters were calculated but modified quite a bit based on context.Erik's Blog said:Excrutiating detail is built into an overly complex system for determining xp awards for killing monsters, but achievement of non-combat goals is given, at best, a hand-waving "drop them a few xp to shut them up" sort of cursory attention. Figuring it all out at the end of a fun session of D&D necessitates a lot of calculation for an extremely limited reward.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.