This is based on notes taken by a player in a 5E campaign I've been DMing for just over two years, as I start this thread. We game every two weeks; I'll be posting every week until I catch up with the campaign. I'll be attaching documents to the entries where they become relevant. You'll be finding out about Erkonin (the world) and Urnod (the continent) about the same pace as the players--it'll be cool, I promise.
Session 1: Embernook's Zombie Problem
Dramatis Personae:
Imaktis - Tortle Cleric (Nature)
Mo - Goliath Bard
Orryk - Forest Gnome Monk
Fiona - Half-Elf Wizard
Taman - Human (variant) Rogue
Joybell - Forest Gnome Paladin
GM - Everyone Else
Third Day of Feast of Sky, 748 (Campaign day 1)
We started on the last day of the 3 day Summer Solstice Festival, the Feast of Sky. All of us were, for our various reasons and in our various individual capacities, on the streets on the edge between the Nook neighborhood of Embernook (not a nice part of town) and Pierton (where the shipyards for building and repairing boats are). We were on or around a street that ran along the river.
Joybell and Imaktis were together preaching the beauty of nature but the rest were sort of scattered in the crowd of revelers out drinking and enjoying the tail end of the festival.
Then we heard screams and people were running away from the Pierton neighborhood up the road and down the side streets. 5 Zombies were shuffling along the street. Interestingly they looked very fresh - like they hadn’t been dead long at all.
They attacked the nearest random bystanders -- so three stopped to attack civilians about as soon as we saw them and two more continued toward where the PCs were scattered around.
One of the fleeing civilians bowled Joybell over as he fled, leaving her prone.
One of the three zombies attacking civilians hit and dropped his right away. Instead of immediately starting to eat, it slung the person over its shoulder and prepared to shuffle away.
Fiona was blasting at one of the more distant ones with Fire Bolts and Taman was able to sneak attack with his bow and got in some good licks. Orryk was the furthest away, so he was moving up as fast as he could at first, then throwing darts with disadvantage until he finally got into range. Mo was using Vicious Mockery to give one disadvantage on attacks, which was quite effective against the zombies. Imaktis cast Shillelagh and was able to get into combat right away with the one who was carrying a civilian. Joybell had to stand up and then move so she missed out on a round, but then she got right up on the ones who hadn’t yet found people to attack.
The three zombies attacking civilians all killed their prey and began shuffling away with them slung over their shoulders, so Imaktis and Taman were following, while Mo and Fiona were staying within spell range. Joybell and Orryk took care of the two that hadn’t found civilians to attack.
We had a couple of Iron Zombies Who Would Not Drop in this combat -- they lasted for ages and it took a while to get through them. The pursuit down the street went quite a long ways. Finally they all dropped and we were able to stabilize the three civilians.
Mo cast Prestidigitation to clean up the civilians, so they wouldn’t come to with zombie ick and blood all over them.
Joybell and Imaktis and Taman tried to backtrack them. When we lost the track, we talked to a person on the street. He didn’t see anything, except he heard screams and ran inside. (Weenie.) He seemed so calm about everything both Imaktis and Taman thought he was hiding something or lying. Apparently he wasn’t though.
Mo and Orryk and Fiona talked to the constables when they arrived. They took a look at the zombie bodies and found that they were blue collar/working class people with nothing valuable on them. They did have some tools, though. Orryk recognized them as tools for caulking a ship.
Joybell talked to a rat on the street and got more information than she got from the person she spoke to -- the rat saw a person carrying a person and pointed us in a specific direction down toward where there are derricks and ship-making, erm, stuff visible.
Mo looked around for anything like a union hall or a ship-builder bar - any place where people who work in this neighborhood go to drink and hang out together after working hours, but he didn’t find anything. Which seemed a little strange.
Not having succeeded at finding any people on the streets or in bars, we talked to the night watchman at the first of the shipbuilding yards. He was not very helpful -- we asked if there were any new ships in for repairs and he said no. I believe the intent of our question was to ask about in the whole area and he was answering about his specific yard. Which made this question and answer session less helpful than it might have been. Imaktis tried to bribe him to let us in to look around -- he refused the money and said we can go in and look around but “Just don’t get killed.”
Huh-what? That was such a weird thing to say that there was some paranoia among the party as we looked around. But we found nothing interesting in the shipyard and didn’t die, which we reassured him about on the way out.
We didn’t want to go through conversations with obtuse security guards all the way down the line of eight shipyards, so we just walked along the riverfront looking for one without a night watchman.
Finally, the last one had an empty watchman’s booth and we went into the yard, after some discussion with Imaktis about whether it was okay to break the law and trespass. (Joybell pointed out the exigent circumstance that we believed some people were brought there by zombies and we might still be able to rescue them. She also promised that the first thing she and Imaktis did on leaving would be to go to the constable.)
We went in through the open gate and quickly saw some shuffling tracks in the dirt leading between a couple of 20’ tall buildings to the shipyard’s drydock. The buildings had derricks or cranes jutting out over the boat in the drydock. There was a long, low building immediately to the right of the gate that was shuttered and dark.
As Fiona and Taman and Mo followed the tracks (not waiting for the results of Imaktis’ discussion with Joybell), Orryk checked to see if the door to the building near the gate was locked. As he did so a shadowy hand emerged from the wood and almost dropped him (he went down to 1 HP). When they all emerged there were 3 Shadows attacking. One stayed on Orryk, one went after Mo and one went after Taman, almost dropping him as well.
Mo used Healing Word on Taman and then proceeded with the Vicious Mockery to keep that one wearing the Ring of Shame (i.e. attacking with disadvantage). Imaktis healed Orryk some.
As soon as Fiona and Joybell had two of the Shadows down, 3 Zombies came shuffling off the ship. Orryk started advancing on the zombies on Fiona and Taman (who were nearest the boat) and kicked some butt with his darts, even at disadvantage because of range.
Imaktis Shillelagh’d and moved over to the Shadow on Mo with a nifty tumbling motion and a hefty blow -- he rushed right into the thick of things like a crazy turtle. Joybell followed him and dropped it.
We got through all the zombies without any of them being quite as crazy durable as the ones on the streets.
When we dropped all the zombies, Joybell took a look at them. Like the ones in the streets, they were all quite fresh. They were all attacked with a bladed weapon but had died from some sort of magical energy. Fiona looked at them as well and determined that the magic involved was some sort of life-draining magic.
Taman went onto the deck of the ship to look around and didn’t see or hear anything. While he was there, Orryk climbed up to the roof of the nearest of the tall buildings -- he didn’t see anything on either rooftop, so he climbed back down and opened up those two buildings. They were just workshops with tools, nothing interesting.
Taman came back from the boat and we all headed to the low building that the Shadows came out of. We looked around and found just an office building with office stuff. (Note: We should check this -- it will help confirm the last time any work was done at this shipyard.) It looked like the last work was done in the office two weeks ago.
Huh.
So we all went back to the boat. There were two hatches on the deck of the ship. Joybell put a heavy barrel of nails on one of them, so nothing could come up through one hatch and attack us from behind while we were exploring the other.
We all peered down one of the hatches, with the help of Fiona’s Dancing Lights, and saw a hint of movement, but no detail, and heard an angry hiss from the shadows.
We decided to go down with a descent order of Imaktis, Taman, Joybell, Orryk, Fiona and Mo. (The party appears to have four people who want to be in front… )
As soon as Imaktis got down the ladder, he was surrounded by 4 Zombies and something in the darkness yelled “Get ‘em!” No one else had gotten down there before the thing shot an actual arrow at him out of the darkness.
Imaktis ignored the four zombies and went straight toward the thing in the darkness. He saw something withered and undead -- it had been dead longer than the zombies we’d seen thus far and had glowing red eyes, as well as a sword and a longbow.
Taman got down and Mo gave one of the zombies disadvantage on its attack with Vicious Mockery. Joybell jumped down and took a swing at one, but missed. Orryk came down and did good damage.
Imaktis cast a light spell onto the big bad’s nose - “Boop!”. The Big Bad blew the save and was glowing. From his nose.
Imaktis recognized the big bad as a Wight -- people who die from its life-drain effect come back as zombies under its control. Wights are resistant to non-silvered weapons, which was a pain because none of us have those. Apparently magical weapons (like Imaktis’ shillelagh) get through that resistance.
About the same time Imaktis was remembering this about it, the wight hit Imaktis with his two attacks, critting on the life-drain, and very nearly killed him outright. (He was down with two failed death saves in one attack sequence.) Mo got him back up with Healing Word!
Joybell and Fiona took out the last zombie while the others worked on the Wight. Mo viciously mocked it, repeatedly, to give it disadvantage on its attacks. Very helpful!
Once the zombies were all down, everyone (including Joybell and Fiona) dogpiled on the Wight. Taman slipped around behind it and backstabbed it and Orryk was just pounding the crap out of it, while Mo kept it at disadvantage with vulgar insults (“prick tickler”, “ball dangler”, “dumb schlonghole”). Fiona was shooting fire bolts at it through the hatch. (Neither Fiona nor Mo ever felt a need to go down the hatch because they could do their things from on deck.) Finally Imaktis did it the final damage and it collapsed in on itself and dropped into a rotted husk of a corpse, still glowing where the nose was.
Then we finally got to look around and found that the ship was under substantial renovation. This deck had all the interior structure removed (except such supports as are necessary to keep the top deck up and the ship together). It didn’t appear as though anyone had worked on it for a couple of weeks, though
We did find a great big pile of treasure.
Fiona identified the magic items while the rest of us were looking around. Imaktis wasn’t sure it was right to keep the money -- it belonged to someone before it belonged to the Wight and it should go back to those people -- but the others were pretty sure it was fine. Including Joybell, who wanted her share unless there were survivors who needed it.
Imaktis and Joybell went to find a constable hoping that someone official could help sort things out. And because Joybell promised him that they’d do that as soon as possible. They found Commander Mogree of the Night Watch.
While they were gone, Fiona figured out that someone had made a Shadowpool, a crossing to the Shadowfell, in the deck of the ship. It was done by precise placement of items on the deck, so that there was an exact correspondence between this world and the Shadowfell in this place. The wight doesn’t seem to have made it, though it could have come through the Shadowpool once it was formed. The party broke the arrangement and closed the Shadowpool.
Commander Mogree recognized some of the zombies here (there’s not enough of the wight left to recognize) -- they’re dock and shipyard workers. They should not have had anything like that much treasure and he couldn’t account at all for the magic items. He determined that while the treasure should probably belong to the city, because it was recovered without an owner having claim on it, we could keep it and divide it as we see fit. He said that we’d done good work for the city by stopping the zombies and killing the wight.
We asked if we could become official deputies or something to continue to look into this -- who made the Shadowpool? Why? Are there other things that came through that are laying low? When was it made? Mogree said that he’s just the night watch commander and couldn’t answer that question without talking to others. We’re to go to the guardhouse before noon tomorrow to talk to the Chief.
[Party advanced to Level Two]
Session 1: Embernook's Zombie Problem
Dramatis Personae:
Imaktis - Tortle Cleric (Nature)
Mo - Goliath Bard
Orryk - Forest Gnome Monk
Fiona - Half-Elf Wizard
Taman - Human (variant) Rogue
Joybell - Forest Gnome Paladin
GM - Everyone Else
Third Day of Feast of Sky, 748 (Campaign day 1)
We started on the last day of the 3 day Summer Solstice Festival, the Feast of Sky. All of us were, for our various reasons and in our various individual capacities, on the streets on the edge between the Nook neighborhood of Embernook (not a nice part of town) and Pierton (where the shipyards for building and repairing boats are). We were on or around a street that ran along the river.
Joybell and Imaktis were together preaching the beauty of nature but the rest were sort of scattered in the crowd of revelers out drinking and enjoying the tail end of the festival.
Then we heard screams and people were running away from the Pierton neighborhood up the road and down the side streets. 5 Zombies were shuffling along the street. Interestingly they looked very fresh - like they hadn’t been dead long at all.
They attacked the nearest random bystanders -- so three stopped to attack civilians about as soon as we saw them and two more continued toward where the PCs were scattered around.
One of the fleeing civilians bowled Joybell over as he fled, leaving her prone.
One of the three zombies attacking civilians hit and dropped his right away. Instead of immediately starting to eat, it slung the person over its shoulder and prepared to shuffle away.
Fiona was blasting at one of the more distant ones with Fire Bolts and Taman was able to sneak attack with his bow and got in some good licks. Orryk was the furthest away, so he was moving up as fast as he could at first, then throwing darts with disadvantage until he finally got into range. Mo was using Vicious Mockery to give one disadvantage on attacks, which was quite effective against the zombies. Imaktis cast Shillelagh and was able to get into combat right away with the one who was carrying a civilian. Joybell had to stand up and then move so she missed out on a round, but then she got right up on the ones who hadn’t yet found people to attack.
The three zombies attacking civilians all killed their prey and began shuffling away with them slung over their shoulders, so Imaktis and Taman were following, while Mo and Fiona were staying within spell range. Joybell and Orryk took care of the two that hadn’t found civilians to attack.
We had a couple of Iron Zombies Who Would Not Drop in this combat -- they lasted for ages and it took a while to get through them. The pursuit down the street went quite a long ways. Finally they all dropped and we were able to stabilize the three civilians.
Mo cast Prestidigitation to clean up the civilians, so they wouldn’t come to with zombie ick and blood all over them.
Joybell and Imaktis and Taman tried to backtrack them. When we lost the track, we talked to a person on the street. He didn’t see anything, except he heard screams and ran inside. (Weenie.) He seemed so calm about everything both Imaktis and Taman thought he was hiding something or lying. Apparently he wasn’t though.
Mo and Orryk and Fiona talked to the constables when they arrived. They took a look at the zombie bodies and found that they were blue collar/working class people with nothing valuable on them. They did have some tools, though. Orryk recognized them as tools for caulking a ship.
Joybell talked to a rat on the street and got more information than she got from the person she spoke to -- the rat saw a person carrying a person and pointed us in a specific direction down toward where there are derricks and ship-making, erm, stuff visible.
Mo looked around for anything like a union hall or a ship-builder bar - any place where people who work in this neighborhood go to drink and hang out together after working hours, but he didn’t find anything. Which seemed a little strange.
Not having succeeded at finding any people on the streets or in bars, we talked to the night watchman at the first of the shipbuilding yards. He was not very helpful -- we asked if there were any new ships in for repairs and he said no. I believe the intent of our question was to ask about in the whole area and he was answering about his specific yard. Which made this question and answer session less helpful than it might have been. Imaktis tried to bribe him to let us in to look around -- he refused the money and said we can go in and look around but “Just don’t get killed.”
Huh-what? That was such a weird thing to say that there was some paranoia among the party as we looked around. But we found nothing interesting in the shipyard and didn’t die, which we reassured him about on the way out.
We didn’t want to go through conversations with obtuse security guards all the way down the line of eight shipyards, so we just walked along the riverfront looking for one without a night watchman.
Finally, the last one had an empty watchman’s booth and we went into the yard, after some discussion with Imaktis about whether it was okay to break the law and trespass. (Joybell pointed out the exigent circumstance that we believed some people were brought there by zombies and we might still be able to rescue them. She also promised that the first thing she and Imaktis did on leaving would be to go to the constable.)
We went in through the open gate and quickly saw some shuffling tracks in the dirt leading between a couple of 20’ tall buildings to the shipyard’s drydock. The buildings had derricks or cranes jutting out over the boat in the drydock. There was a long, low building immediately to the right of the gate that was shuttered and dark.
As Fiona and Taman and Mo followed the tracks (not waiting for the results of Imaktis’ discussion with Joybell), Orryk checked to see if the door to the building near the gate was locked. As he did so a shadowy hand emerged from the wood and almost dropped him (he went down to 1 HP). When they all emerged there were 3 Shadows attacking. One stayed on Orryk, one went after Mo and one went after Taman, almost dropping him as well.
Mo used Healing Word on Taman and then proceeded with the Vicious Mockery to keep that one wearing the Ring of Shame (i.e. attacking with disadvantage). Imaktis healed Orryk some.
As soon as Fiona and Joybell had two of the Shadows down, 3 Zombies came shuffling off the ship. Orryk started advancing on the zombies on Fiona and Taman (who were nearest the boat) and kicked some butt with his darts, even at disadvantage because of range.
Imaktis Shillelagh’d and moved over to the Shadow on Mo with a nifty tumbling motion and a hefty blow -- he rushed right into the thick of things like a crazy turtle. Joybell followed him and dropped it.
We got through all the zombies without any of them being quite as crazy durable as the ones on the streets.
When we dropped all the zombies, Joybell took a look at them. Like the ones in the streets, they were all quite fresh. They were all attacked with a bladed weapon but had died from some sort of magical energy. Fiona looked at them as well and determined that the magic involved was some sort of life-draining magic.
Taman went onto the deck of the ship to look around and didn’t see or hear anything. While he was there, Orryk climbed up to the roof of the nearest of the tall buildings -- he didn’t see anything on either rooftop, so he climbed back down and opened up those two buildings. They were just workshops with tools, nothing interesting.
Taman came back from the boat and we all headed to the low building that the Shadows came out of. We looked around and found just an office building with office stuff. (Note: We should check this -- it will help confirm the last time any work was done at this shipyard.) It looked like the last work was done in the office two weeks ago.
Huh.
So we all went back to the boat. There were two hatches on the deck of the ship. Joybell put a heavy barrel of nails on one of them, so nothing could come up through one hatch and attack us from behind while we were exploring the other.
We all peered down one of the hatches, with the help of Fiona’s Dancing Lights, and saw a hint of movement, but no detail, and heard an angry hiss from the shadows.
We decided to go down with a descent order of Imaktis, Taman, Joybell, Orryk, Fiona and Mo. (The party appears to have four people who want to be in front… )
As soon as Imaktis got down the ladder, he was surrounded by 4 Zombies and something in the darkness yelled “Get ‘em!” No one else had gotten down there before the thing shot an actual arrow at him out of the darkness.
Imaktis ignored the four zombies and went straight toward the thing in the darkness. He saw something withered and undead -- it had been dead longer than the zombies we’d seen thus far and had glowing red eyes, as well as a sword and a longbow.
Taman got down and Mo gave one of the zombies disadvantage on its attack with Vicious Mockery. Joybell jumped down and took a swing at one, but missed. Orryk came down and did good damage.
Imaktis cast a light spell onto the big bad’s nose - “Boop!”. The Big Bad blew the save and was glowing. From his nose.
Imaktis recognized the big bad as a Wight -- people who die from its life-drain effect come back as zombies under its control. Wights are resistant to non-silvered weapons, which was a pain because none of us have those. Apparently magical weapons (like Imaktis’ shillelagh) get through that resistance.
About the same time Imaktis was remembering this about it, the wight hit Imaktis with his two attacks, critting on the life-drain, and very nearly killed him outright. (He was down with two failed death saves in one attack sequence.) Mo got him back up with Healing Word!
Joybell and Fiona took out the last zombie while the others worked on the Wight. Mo viciously mocked it, repeatedly, to give it disadvantage on its attacks. Very helpful!
Once the zombies were all down, everyone (including Joybell and Fiona) dogpiled on the Wight. Taman slipped around behind it and backstabbed it and Orryk was just pounding the crap out of it, while Mo kept it at disadvantage with vulgar insults (“prick tickler”, “ball dangler”, “dumb schlonghole”). Fiona was shooting fire bolts at it through the hatch. (Neither Fiona nor Mo ever felt a need to go down the hatch because they could do their things from on deck.) Finally Imaktis did it the final damage and it collapsed in on itself and dropped into a rotted husk of a corpse, still glowing where the nose was.
Then we finally got to look around and found that the ship was under substantial renovation. This deck had all the interior structure removed (except such supports as are necessary to keep the top deck up and the ship together). It didn’t appear as though anyone had worked on it for a couple of weeks, though
We did find a great big pile of treasure.
Fiona identified the magic items while the rest of us were looking around. Imaktis wasn’t sure it was right to keep the money -- it belonged to someone before it belonged to the Wight and it should go back to those people -- but the others were pretty sure it was fine. Including Joybell, who wanted her share unless there were survivors who needed it.
Imaktis and Joybell went to find a constable hoping that someone official could help sort things out. And because Joybell promised him that they’d do that as soon as possible. They found Commander Mogree of the Night Watch.
While they were gone, Fiona figured out that someone had made a Shadowpool, a crossing to the Shadowfell, in the deck of the ship. It was done by precise placement of items on the deck, so that there was an exact correspondence between this world and the Shadowfell in this place. The wight doesn’t seem to have made it, though it could have come through the Shadowpool once it was formed. The party broke the arrangement and closed the Shadowpool.
Commander Mogree recognized some of the zombies here (there’s not enough of the wight left to recognize) -- they’re dock and shipyard workers. They should not have had anything like that much treasure and he couldn’t account at all for the magic items. He determined that while the treasure should probably belong to the city, because it was recovered without an owner having claim on it, we could keep it and divide it as we see fit. He said that we’d done good work for the city by stopping the zombies and killing the wight.
We asked if we could become official deputies or something to continue to look into this -- who made the Shadowpool? Why? Are there other things that came through that are laying low? When was it made? Mogree said that he’s just the night watch commander and couldn’t answer that question without talking to others. We’re to go to the guardhouse before noon tomorrow to talk to the Chief.
[Party advanced to Level Two]