No idea, but I got a 36mm size d6 from DiceOnline (I think it was) and it is a real fistful and looks pretty coolHow do I get one of those special dice from the cool GenCon dice video?
In general I agree with your thought, here, but I am finding that the "blow your load early" tendency has faded somewhat among my players as they have become more experienced with 4E. Nowadays they quite often open with some fairly low-key powers to set a situation up - and then unload the big guns when they have a good number of bonuses from the tactical situation.One interesting effect is that it reverses 4E habits. Many 4E combats start with the big powers being fired off at the start of a combat, and the combat tailing off with a whimper as the PCs whittle down the monster by plib-plibbing with the at-wills which are all they have left.
That's my experience too, although at Epic low-key still tends to mean encounter powers (except for the ranger, of course). The players hold off on their dailies in part to build up situational advantages and in part to find out whether they should be spending or conserving them.In general I agree with your thought, here, but I am finding that the "blow your load early" tendency has faded somewhat among my players as they have become more experienced with 4E. Nowadays they quite often open with some fairly low-key powers to set a situation up - and then unload the big guns when they have a good number of bonuses from the tactical situation.
One interesting effect is that it reverses 4E habits. Many 4E combats start with the big powers being fired off at the start of a combat, and the combat tailing off with a whimper as the PCs whittle down the monster by plib-plibbing with the at-wills which are all they have left.
The escalation dice encourages folks to save their big guns until later rather than blow them early. The result is that a combat builds towards a spectacular climax rather than dissipates into a lengthy attrition. It's really rather clever.
That's my experience too, although at Epic low-key still tends to mean encounter powers (except for the ranger, of course). The players hold off on their dailies in part to build up situational advantages and in part to find out whether they should be spending or conserving them.
Only to PCs. Certain monsters (like dragons) also benefit, but it's called out in their descriptions.
It is pretty interesting, especially when the players gain benefits above and beyond just the bonus to their rolls.