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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Escape from Death Planet Narrator "Cheat booklet" [Spoilers]
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<blockquote data-quote="Selganor" data-source="post: 9455688" data-attributes="member: 1135"><p>At the weekend I had the chance to start running EfDP without too much prep (I read the first two chapters of the adventure half a day before running it) and noticed that I had to check some things elsewhere (which led to me having one tablet with the VC PDF, a printout of EfDP, another tablet with VC for the players and I still had to check some things elsewhere on my phone)</p><p></p><p>Has anyone run the whole adventure and already has some collected texts/handouts/...?</p><p></p><p>What I noticed so far (Prelude and Act 1):</p><ul> <li data-xf-list-type="ul">Picture of the "Unity Council" with names (might be good for the outside of the screen just to get faces to the names)</li> <li data-xf-list-type="ul">Monster/NPC stats: Ruffians, Ravix, Leech Creepers, Awakened Trees (MM p. 438), combat drone, stunner drone, service (medical) robot, sentry robot, voidmaw</li> <li data-xf-list-type="ul">Equipment cards for "important" items you get in the adventure: Flamethrowers, incendiary grenades</li> <li data-xf-list-type="ul">Hacking Flowchart (VC p. 210) (Maybe even compile the whole hacking chapter into a small "Hacker Bible" booklet)</li> <li data-xf-list-type="ul">Ship sheets: Unity's Joy starfighter, Orrigan's Claw starfighter</li> </ul><p></p><p>Since I still need to compile some pregens (building the 2 pcs that played on saturday night took a while for those completely new players), I'll stick to that for the moment.</p><p></p><p>That being said... I really impressed with the adventure that while still honoring some of the tropes of starter adventures (like killing rats) it really lets the characters feel important.</p></blockquote><p></p>
[QUOTE="Selganor, post: 9455688, member: 1135"] At the weekend I had the chance to start running EfDP without too much prep (I read the first two chapters of the adventure half a day before running it) and noticed that I had to check some things elsewhere (which led to me having one tablet with the VC PDF, a printout of EfDP, another tablet with VC for the players and I still had to check some things elsewhere on my phone) Has anyone run the whole adventure and already has some collected texts/handouts/...? What I noticed so far (Prelude and Act 1): [LIST] [*]Picture of the "Unity Council" with names (might be good for the outside of the screen just to get faces to the names) [*]Monster/NPC stats: Ruffians, Ravix, Leech Creepers, Awakened Trees (MM p. 438), combat drone, stunner drone, service (medical) robot, sentry robot, voidmaw [*]Equipment cards for "important" items you get in the adventure: Flamethrowers, incendiary grenades [*]Hacking Flowchart (VC p. 210) (Maybe even compile the whole hacking chapter into a small "Hacker Bible" booklet) [*]Ship sheets: Unity's Joy starfighter, Orrigan's Claw starfighter [/LIST] Since I still need to compile some pregens (building the 2 pcs that played on saturday night took a while for those completely new players), I'll stick to that for the moment. That being said... I really impressed with the adventure that while still honoring some of the tropes of starter adventures (like killing rats) it really lets the characters feel important. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Escape from Death Planet Narrator "Cheat booklet" [Spoilers]
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