Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Escaping from (rope) bonds... What is your ruling?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 9368806" data-attributes="member: 93670"><p>Being tied up tends to result in a rather "helpless" state unless the bonds are ones deliberately placed for show rather than function. This IMO firmly shifts the question into that stupid combo of a clear rule by RAW that is thwarted by even the most cursory of logical consideration.</p><p></p><p>Since that unquestionably dumps it into "<em>any time the rules are in doubt GM has the final say</em>" territory I'd say:</p><ul> <li data-xf-list-type="ul">It must be possible. If Alice & Bob are tied to saint andrews crosses several feet apart they obviously can't help each other but <em>might</em> be able to help the hungry Arxur<strong>☆</strong> with questionable standards for acceptable varieties of cattle tied right next to them & create a <em>new</em> scenario.</li> <li data-xf-list-type="ul">The player(s) must have plenty of time (lets <em>choose</em> 2 minutes or 10-20 times as long as it would take someone to untie the bound PC).</li> <li data-xf-list-type="ul">The player(s) must be faced with no threats or distractions. An intelligent guard who could notice & react to the activity would be an obvious example of a threat or distraction,</li> <li data-xf-list-type="ul">There can't be any penalties for failing over & over again... Being covered in bells might be an example of a penalty that would obviously alert even a sleeping guard</li> </ul><p></p><p>The TL;DR of it is that in short I would handle it by using a rule once present to pave a path that shifts a boring pass/fail check for one player into an interesting series of solvable problems for the whole party to collaboratively clear as a group.</p><p></p><p><strong>☆ </strong>I'm tired of lizardmen having this tongue-in-cheek inhuman mindset that gets kinda sorta hinted at but never ever demonstrated. lets use the horrifying result of choosing to cross the prime directive & deliberately choosing wrong in all the worst possible ways for political convenience.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9368806, member: 93670"] Being tied up tends to result in a rather "helpless" state unless the bonds are ones deliberately placed for show rather than function. This IMO firmly shifts the question into that stupid combo of a clear rule by RAW that is thwarted by even the most cursory of logical consideration. Since that unquestionably dumps it into "[I]any time the rules are in doubt GM has the final say[/I]" territory I'd say: [LIST] [*]It must be possible. If Alice & Bob are tied to saint andrews crosses several feet apart they obviously can't help each other but [I]might[/I] be able to help the hungry Arxur[B]☆[/B] with questionable standards for acceptable varieties of cattle tied right next to them & create a [I]new[/I] scenario. [*]The player(s) must have plenty of time (lets [I]choose[/I] 2 minutes or 10-20 times as long as it would take someone to untie the bound PC). [*]The player(s) must be faced with no threats or distractions. An intelligent guard who could notice & react to the activity would be an obvious example of a threat or distraction, [*]There can't be any penalties for failing over & over again... Being covered in bells might be an example of a penalty that would obviously alert even a sleeping guard [/LIST] The TL;DR of it is that in short I would handle it by using a rule once present to pave a path that shifts a boring pass/fail check for one player into an interesting series of solvable problems for the whole party to collaboratively clear as a group. [B]☆ [/B]I'm tired of lizardmen having this tongue-in-cheek inhuman mindset that gets kinda sorta hinted at but never ever demonstrated. lets use the horrifying result of choosing to cross the prime directive & deliberately choosing wrong in all the worst possible ways for political convenience. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Escaping from (rope) bonds... What is your ruling?
Top