Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Escaping from (rope) bonds... What is your ruling?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 9373649" data-attributes="member: 93670"><p>No just a different scenario and perhaps a particular mechanical point of relevance that needs illumination. </p><p></p><p>AFAIK, every edition of d&d has listed rope prices in 50 foot increments... As such it should be impossible to have less than 50 feet if rope unless the rope has been damaged or is also being used to restrain other individuals. That right there clears away the TV/movie scenario of several inches of rope tied around the wrists to be slipped out of unless some additional thing is done and that's critically important. There is no problem created if Bob can't untie <em>himself</em> because Alice can untie Bob and Bob can untie Cindy.</p><p></p><p></p><p>With that out of the way and hypothetically codified in house rule or RAW where 50ft of rope can over N uninterrupted minutes perfectly tie up one helpless medium sized creature or two tied together with combined DC ## to escape you have a scenario where any restraint needs an interesting interaction with others rather than a straight action & die roll. It also has the benefit of giving value to the party carrying more than one rope. It also avoids the obnoxious back and forth where Alice wants to quickly tie up someone with trivial time and cooperation/risk as a single action while gaining the results of heavy duty shinbari while Bob (or the bbeg/local guards want to invest the time it takes going for heavy duty shinbari type restraint because he knows his oc has no skill in rope yet has other skills that stacked the deck many times over in his favor but all of that gets tossed aside by a single action die roll.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9373649, member: 93670"] No just a different scenario and perhaps a particular mechanical point of relevance that needs illumination. AFAIK, every edition of d&d has listed rope prices in 50 foot increments... As such it should be impossible to have less than 50 feet if rope unless the rope has been damaged or is also being used to restrain other individuals. That right there clears away the TV/movie scenario of several inches of rope tied around the wrists to be slipped out of unless some additional thing is done and that's critically important. There is no problem created if Bob can't untie [I]himself[/I] because Alice can untie Bob and Bob can untie Cindy. With that out of the way and hypothetically codified in house rule or RAW where 50ft of rope can over N uninterrupted minutes perfectly tie up one helpless medium sized creature or two tied together with combined DC ## to escape you have a scenario where any restraint needs an interesting interaction with others rather than a straight action & die roll. It also has the benefit of giving value to the party carrying more than one rope. It also avoids the obnoxious back and forth where Alice wants to quickly tie up someone with trivial time and cooperation/risk as a single action while gaining the results of heavy duty shinbari while Bob (or the bbeg/local guards want to invest the time it takes going for heavy duty shinbari type restraint because he knows his oc has no skill in rope yet has other skills that stacked the deck many times over in his favor but all of that gets tossed aside by a single action die roll. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Escaping from (rope) bonds... What is your ruling?
Top