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Escaping from (rope) bonds... What is your ruling?
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<blockquote data-quote="tetrasodium" data-source="post: 9373722" data-attributes="member: 93670"><p>Everything I wrote was related to the topic of escaping from rope bonds even if my ruling does not align with your ruling.</p><p>[ispoiler][ATTACH=full]367264[/ATTACH][/ispoiler]</p><p>You didn't specify anything you were confused about so I need to <em>guess</em> blindly.... </p><p></p><p>agreed, but also there are different opinions on what "rope bonds" amount to. </p><p></p><p>agreed, but some of the <em>other</em> differences is speed & the ability to apply manacles successfully even if the restraint target is resisting or not cooperative</p><p></p><p>I'm snipping the ziptie bit because it's weird & unrelated. <a href="https://www.istockphoto.com/photo/prisoner-bound-with-rope-gm493516558-76923487" target="_blank">This stock photo</a> (option A) is not the same as "rope bonds", <a href="https://media.gettyimages.com/id/592515023/photo/black-and-white.jpg?s=612x612&w=0&k=20&c=Q63DVOW3wujbJRW-Tw2IUeWoPCsOk-JVL0ySEwyXRLM=" target="_blank">this stock photo</a> (option B) is "rope bonds". Option A is quick & easy to do even while someone is not cooperating or actively resisting, but it has the downside of being possible to escape from given time & effort to do so unchecked. Option B is obviously not quick to do & not something likely to do all that well if the restraint target is not cooperative or resisting, use manacles for those results quickly.</p><p></p><p>Rope has price listed in 50ft increments & 50ft of rope should be considered the default. Since the shortest length of rope normally available to players is 50 feet it doesn't make sense to ever tie someone up like option A unless pressed for time or the restraint target is resisting/not cooperating. Likewise because rope is cheap to replace if ever somehow damaged we should assume the time consuming yet hard to fail at option B to be the default goal for "I tie them up" as long as the restraint target is not capable of resisting or is cooperative. </p><p></p><p>If the restraint target is noncooperative & resisting then it's a job for manacles rather than rope <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Option A makes sense if the goal is a sympathetic jailor/captor who intends to restrain someone well enough for appearances so the restraint target can escape later when the jailor/captor won't be involved. Option B being impossible for the restraint target to remove on their own is not a problem because it's possible for those ropes to be removed by someone else given enough time unsupervised.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9373722, member: 93670"] Everything I wrote was related to the topic of escaping from rope bonds even if my ruling does not align with your ruling. [ispoiler][ATTACH type="full"]367264[/ATTACH][/ispoiler] You didn't specify anything you were confused about so I need to [I]guess[/I] blindly.... agreed, but also there are different opinions on what "rope bonds" amount to. agreed, but some of the [I]other[/I] differences is speed & the ability to apply manacles successfully even if the restraint target is resisting or not cooperative I'm snipping the ziptie bit because it's weird & unrelated. [URL='https://www.istockphoto.com/photo/prisoner-bound-with-rope-gm493516558-76923487']This stock photo[/URL] (option A) is not the same as "rope bonds", [URL='https://media.gettyimages.com/id/592515023/photo/black-and-white.jpg?s=612x612&w=0&k=20&c=Q63DVOW3wujbJRW-Tw2IUeWoPCsOk-JVL0ySEwyXRLM=']this stock photo[/URL] (option B) is "rope bonds". Option A is quick & easy to do even while someone is not cooperating or actively resisting, but it has the downside of being possible to escape from given time & effort to do so unchecked. Option B is obviously not quick to do & not something likely to do all that well if the restraint target is not cooperative or resisting, use manacles for those results quickly. Rope has price listed in 50ft increments & 50ft of rope should be considered the default. Since the shortest length of rope normally available to players is 50 feet it doesn't make sense to ever tie someone up like option A unless pressed for time or the restraint target is resisting/not cooperating. Likewise because rope is cheap to replace if ever somehow damaged we should assume the time consuming yet hard to fail at option B to be the default goal for "I tie them up" as long as the restraint target is not capable of resisting or is cooperative. If the restraint target is noncooperative & resisting then it's a job for manacles rather than rope :D Option A makes sense if the goal is a sympathetic jailor/captor who intends to restrain someone well enough for appearances so the restraint target can escape later when the jailor/captor won't be involved. Option B being impossible for the restraint target to remove on their own is not a problem because it's possible for those ropes to be removed by someone else given enough time unsupervised. [/QUOTE]
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