Eschton [mature] IC - Calling Arabesu

Shayuri said:
Sigil regards the two fighters speculatively. "A friendly bet...say five hundred gold? I'll say Karnak. He looks a bit less delicate and...diplomatic...than Seraphina."

"I will take that bet. The Lady is looking less delicate by the second..."
 

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OOC:
@Vertex69, I could do that but it would take a long time. Most of the stuff in my char is from non-core materials. How about if I just post them here when I do my actions. Also, Soulfire is equivalent to a +4 bonus.

@Voidrazor, how far apart are we?
 

ooc: we be 40 ft apart

PS unless you have some manuever that raises it, your touch AC is 28 not 31 (natural armor doesnt count toward your touch AC :)
 
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OOC: I posted 50ft previously. That's where the servants take you to, but there is nothing to stop Serraphina from moving up 10ft as they leave.

I'm assuming that Karnak's touch AC is 28, unless there is some other bonus not metioned in the breakdown.
 

OOC-Avalon lets schedule a time to meet here so we can do several rounds of combat in one sitting instead of it taking 2 weeks. Im on Pacific standard time, but fairly flexible, so just let me know.
 

OOCVertex69 - That's GMT +/- what? I'm here in the Philippines and that's GMT+8. Sorry for not posting. I had a hectic two days that were school related that left me AFB. Posting the start of the match now...

Lord Karnak plays with his daggers while he is being armed for the match. "I must warn you m'lady, I will not be making things easy for you."

He then begins the match amidst the cheers of those watching including his disciples. He lets out a long howl coupled with an unnnerving stare that leaves even his followers trembling. (Used the perpetual flank option for the Clarion Commander tactical feat which I auto-succeed on due to ranks. The DC needed to do this option was a DC 20 intimidate check.) His body takes on the characteristics of a tiger with elongated ears, slit-like eyes and clawed hands.(Used shifting to gain +2 to Str and 2 optional claw attacks. This has a duration of 9 rounds.)

Keeping to the balls of his feet, he dashes to Serraphina in a moment's time while preparing to avoid anything she might throw at him. (Using my Absolute Steel stance to give me +10 enhancement bonus to my speed and a +2 dodge bonus to AC if I move at least 10 ft. I move 40 ft. to be in close combat with Serraphina. Touch AC is now 30.)
 

OOC- are your combat manuevers considered actions? If so how do you do 2 in 1 round?

With a blur of speed that would suprise even a mercury dragon, when Karnak moves from 20 ft to 15ft away, her chain lashes out first attack of opportunity (1d20+29=48) for 2d6+26+2d6+1d4=44 plus 1 con dmg (lowering your hit points by 20 when your con goes to 21) you fail your opposed strength check against large and in charge (1d20+15+4+8=44) ((as the highest you can roll is 27) and are pushed back 5ft to 20 ft and your movement is stopped there. Then with an adept flick of her wrist, the chain lashes out toward your feet Improved trip (1d20+29=38) strength check (1d20+15+4=39) and knocks you flat on your back (as your max dex check is 30) improved trip attack (1d20+29=44)then rakes you across your chest for improved trip attack damage (2d6+26+2d6+1d4=38) and another 1 con. The chain curls over again and again second attack (1d20+24=25). The 2nd attack ends a shower of sparks up form the ground right next to your head, but the last blinding whirl finds your torn form yet again (lost the url but you can see I rolled 38 for "third attack" by typing in Serraphina DeLecort) for third attack damage (2d6+26+2d6+1d4=38) plus 1 con dmg (lowering your hit points by 20 when your con drops to 19) for a total of 140 effective damage this round. Though each time the chain bites into your flesh, the crackle of disruptive energy that accompanies it also seems to lash back at serraphina backlash damage (3d6=8)

Smiling down at the severly bloodied warrior. "The thought had never crossed my mind young lord." As a bit of steam rises from her brow where her own attacks have bitten her.

[sblock=When you stand back up]Improved trip attack of opportunity (1d20+29=37),strength check (1d20+15+4=34) as you fall back down to the ground, then the chain curls over again improved trip attack (1d20+29=36) hits since you havent moved 10ft yet this round for improved trip attack damage (2d6+26+2d6+1d4=46) and 1 con. Your still on the ground 20 ft away and only have 53 hp left. Serraphina has 3 more attack at your body this round too.[/sblock]

OOC-I stopped your movement so you wouldn't die in 1 round. because technically you still had 15ft of move left, but every time you tried to move 5 feet forward from a threatened square (20ft) to a theatened square (15ft) I could just use large and in charge again to knock you back, as I have up to 11 attacks of opportunity a round. ;p
 
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OOC Vertexx69- The first was an option from the Clarion Commander tactical feat that takes a standard action while the Absolute Steel stance can be done as a swift action. Damn, this will be one hell of a fight.

Void- Can you make a tumble check to avoid attacks of opportunity while standing up from prone? Also, can you make AoO's during the before your first turn?
 
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Melanoce applauds Seraphina's maneuvers with a pair of her fins and comments to Sigil, "This is even better than I had imagined. Such grace and precision... And such indiginity for poor Karnak." She smiles. "Seraphina might win our little war all on her own."
 

@Avalon - Usually before your first initiative is reached you are considered flat-footed meaning: no dex (or wis) to AC and no AoO's. But as a minotaur, Serraphina has "Natural Cunning" which means among other things that she is NEVER considered flat-footed :)
 
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