Eschton [mature] IC - Calling Arabesu

Nephtys said:
"Know that they will only be used if it proves necessary. But with the survival of Eschaton on the line no price is too high to pay for victory."
Melanoce begins modifications on a couple of bombs to reduce their blast radius enough that an explosion by the mirror's sensor wouldn't kill the party on the enemy ship. She keeps the unmodified bombs on stand-by, ready to be launched at a moments notice.

[sblock]
Would the bombs on board the ship be sufficient to destroy the pseudonatural shipcreature completely (not just blow it apart but completely vaporise it so that no parts are left to possibly spread its contamination? If so Melanoce doesn't bother to get any more from the outside. If not she begins to jump trough hoops. (what would that entail, exactly?)
[/sblock]
Before the bombs have arrived on the bridge, the valkyrie interrupts Melanoce's Psiweb negotiations, "There seems to be a disruption in the weapons bay. Some of the crew aren't complying with your command. I'll go sort it out." She turns toward the door.

[sblock]If all the bombs were delivered to the same area of the enemy ship, then it would most likely be destroyed but not vaporised. If you were able to spread them out within the ship the chances would be much better. Questioning a few of the weapons merchants, Melanoce discovers that the hoops are somewhat unexpected but uniform amongst all three. Essentially the bombs can be had for free if you discover the living ship's destination before destroying it[/sblock]
 

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Voidrazor said:
Before the bombs have arrived on the bridge, the valkyrie interrupts Melanoce's Psiweb negotiations, "There seems to be a disruption in the weapons bay. Some of the crew aren't complying with your command. I'll go sort it out." She turns toward the door.

[sblock]If all the bombs were delivered to the same area of the enemy ship, then it would most likely be destroyed but not vaporised. If you were able to spread them out within the ship the chances would be much better. Questioning a few of the weapons merchants, Melanoce discovers that the hoops are somewhat unexpected but uniform amongst all three. Essentially the bombs can be had for free if you discover the living ship's destination before destroying it[/sblock]

"You go with her," Melanoce orders her Mecha, "and handle any complications."

...And I would need to extract that information directly from the ship itself, Melanoce muses to herself, since if it was merely a question of casting a few divinations they could just as well do it themselves. No, getting that information would take time, if it could be accomplished in the first place. Well, maybe something could be learned by simply tracing its trajectory. Hopefully that would satisfy the curious.

Melanoce makes some readings and computations and attempts to plot the likely course of the enemy vessel, based on its current trajectory, the local starlanes or magical leylines, gravitational speedbumps and what have you. (knowing that the alien ship is unlikely to operate in a conventional manner, but still assuming it must abide my the laws of physics on this plane)
 

(OOC: Sorry for the delay)

Sigil disappears in a sparkle of faerie dust.

A series of three cacophonous sonic explosions erupt around Serraphina dealing 52 damage.

Arhaux steps back and to her right as a compartment on her mecha opens, revealing a weapon muzzle. It fires a stream of intensely bright energy at the ooze creature, to no apparent effect. Over the Psiweb she curses Fuc|(ing hells! At least tell me you've come to your senses Karnak

The ooze creature slams at serraphina with a massive pseudopod and tries to grab her with long slender tentacle. Both miss.

A brilliant aura coruscates around Serraphina as she attempts to dismiss her opponents with a potent word of power. But it seems to have no effect.

initiative

Karnak (delay)
Sigil 22
girl 13
Arhaux 12
Ooze creature 25
Serraphina 25
 

Serraphina, Half celestial minotaur werebear, fighter 1, hp 138, AC 50 (touch ac 35) SR25 PR40

Serraphina shudders from the sonic assault on her senses gaining a moment of clarity.[sblock=OOC]is the "Neh-Thalggu" floating above the ooze, encased in it, or wading through it? and now I'm thinking we are totally not ready for any type of normal adventuring without a healer or a high lvl caster of any kind. For some reason I thought sigil was a druid, what with the whole enchanted forest thing. :confused:[/sblock]
 

Sigil grimaces invisibly and flies up towards the ceiling to avoid attacks on her fellows. She wasn't exactly a coward, but also lacked the durability that most of them had...and she'd need a moment to do what she planned to do.

Once out of the way, she concentrates on her home; on the power of her link to the world spirit. That power could be a conduit between her and her world that would stretch any distance, to any plane.

A strange breeze wafts through the terrible living corridor of the battle, fresh and full of the scents of grass and pine and living things. Warm like midsummer. In the distance, a silvery neighing can be heard, as if answering an unheard call.

(Nope, not a druid...a fey-heritage warlock. Sorry! With appropriate items I can still do some healing though. In fact, I HAVE a Staff of Healing. But I think we need to deal with Karnak first. I promise I'll staff you up the moment I'm done using my SLA of Summon Nature's Ally V to summon some unicorns. Their innate Magic Circles vs Evil should shield Karnak from domination...if that's what's really happened to him. )
 

[sblock=OOC Voidrazor only]Void, I'm not sure of what's currently happening to Karnak. Could you explain ooc what happened to him in the previous sblock meant for him?[/sblock]
 

Melanoce finds that the living ship's destination is difficult to project. It's not headed directly towards any known stars and its current course is about 20 degrees off the eliptic of this solar systems immense asteroid field. Worse, the ship clearly does break some of the normal rules of physics. It climbed out of the event horizon of the system's black hole, and sensors can't get a reading on it. If the ship is planning to land somewhere in the asteroid field without backtracking, you narrow things down to 1/3 of the field. But that still leaves millions of asteroids.

Melanoce guides the robot out of the bridge. But it will take another round for it and the valkyrie to make it to the weapons bay.


[sblock=Avalon]Sorry for the lack of clarity. Serraphina's Dispel Magic broke the telepathic link to the girl/ship. K. isn't under any sort of compulsion now nor was he before. But given the intensity of the previous telepathic connection, its not unreasonable to try to stop the party from hurting the girl. Its up to you.

One of your troll followers contacted you to say that two of the other trolls in the weapons bay are trying to remove the antimatter bombs from the stores. This happened immediately after Melanoce sent a message to everyone on your ship. The one who called, as well as another troll in the weapons bay, Moruk, did not open the message. So there are 4 trolls total in the bay, two trying to take the bombs to the bridge and two requesting your confirmation on trying to stop them.[/sblock]
 

Feeling the loss of the connection with the girl, Karnak feels a surge of anger but he quickly comes to his senses. Taking a moment to take note of the situation, he quickly decides on the best course of action.

"Serraphina, Sigil, Arhaux, everybody, ENOUGH! It may seem odd to hear me say this, but STOP THIS CONFLICT!""

A moment later, he sends a telepathic message to Melanconce and his followers on the ship. "I am fine now. Stop what you are doing or thinking about doing. Cease all hostilities."

He then tries to re-establish the telepathic connection with the girl. "I am sorry for my companions' actions. Stop fighting and I will ensure that they will do the same."

Diplomacy to make the girl agree=32
 
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"I am sorry Karnak, but I do not believe that you are fine." Melanoce replies, "And I just can't afford to take any chances."

Turning to the the crew, "Your leader continues to act erratically. There is no reason to believe he's not still under the influence of our alien enemy, and even if he is not that doesn't change the fact that the future of Eschaton may depend on your decision. Your actions here today may save or doom everything you hold dear. You must trust me on this."

Diplomacy: d20+90
 

In response to Sigil's call, a pair of unicorns materialize amidst the wash of sweet Kaydian air, a temporary respite from the bizarre stench of the ship. The girl, standing on the ooze, but behind where the creature has reared up to protect her, seems preterbed by the new arrivals but takes no apparent action.

Melanoce's robot enteres the weapons bay, finding four trolls at a stand off. Two of them seem to be trying to get at the antimatter bombs while the other two seem intent on stopping them. With a quick check, M. notices that the two attempting to block the removal of weapons, haven't opened the message she sent moments ago.
[sblock=Vertexx69]Even seeing through the illusion the 'girl' is standing on the ooze.

I wouldn't worry too much about the party make-up. I'd have to make the encounters more difficult if you had a full caster or two.[/sblock]
 

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