Esper Genesis : 5E Sci-Fi Art Sneak Peak and Gen Con Plans...

Esper Genesis is a heroic sci-fi RPG for 5E by Alligator Alley Entertainment that was funded on Kickstarter earlier this year. Inspired by Star Wars, Mass Effect, Phastasy Star and Ghost in the Shell players take on the role of a galactic hero where they forge their destiny within a universe of advanced technologies and hidden mysteries. A limited run of the game will be available at Gen Con and Rich Lescouflair of Alligator Alley has shared some of the games artwork with us (below) and also let us know what the company is planning for Gen Con…

Esper Genesis is a heroic sci-fi RPG for 5E by Alligator Alley Entertainment that was funded on Kickstarter earlier this year. Inspired by Star Wars, Mass Effect, Phastasy Star and Ghost in the Shell players take on the role of a galactic hero where they forge their destiny within a universe of advanced technologies and hidden mysteries. A limited run of the game will be available at Gen Con and Rich Lescouflair of Alligator Alley has shared some of the games artwork with us (below) and also let us know what the company is planning for Gen Con…


Esper Genesis: Heroic Sci-fi for 5E is coming to Gen Con
On the anniversary of its initial announcement, Alligator Alley Entertainment will be at Gen Con 50 to present Esper Genesis, the science fiction RPG powered by D&D 5E.


Basic Rules Release
A limited printing of the Esper Genesis Basic Rules will be available for sale at the Studio 2 booth in Aisle 1929/2029. This 160 page full color rulebook provides the necessary tools to create and run a 5th Edition sci-fi campaign, including new alien races, character classes, and introductory starship mechanics.

These printed copies are priced at $24.95 and will only be available at Gen Con. A $5 discount will be applied for backers who supported the project on Kickstarter as well as anyone who pre-orders the upcoming core book set.

These early access printed copies are limited to Gen Con only, but will be available as a downloadable PDF sometime after the convention.

Pre-orders
Missed the Kickstarter? Late Pledges and Pre-orders are still being accepted via BackerKit! Exclusive discounts are available on any of the core book bundle packages. Orders can be placed from the game’s official website at espergenesis.com.

Organized Play: The Crucible Corps
Gen Con will also be the official start of the Esper Genesis organized play campaign, the Crucible Corps. The initial adventure, “The Matokai Engine” was previewed at the Origins Game Fair. Those signing up for will receive official Crucible Corps ID numbers to be used at all OP events going forward.

Gen Con Panels
Meet Alligator Alley Entertainment: Meet the trio of industry veterans behind Esper Genesis, Witch Hunter, Curse of the Demon Stone, & Abandale as we share our plans. Players, GMs, designers, writers, illustrators, & editors welcome!

Esper Genesis Alien Design Workshop: Join Esper Genesis 5e RPG's Lead Designer, Rich Lescouflair, for a workshop on alien design! A species from this workshop will appear in the Silrayne Threats Database sourcebook for Esper Genesis.
 

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Derren

Hero
Personally I think D&D inspired systems simply don't fit for Sci-Fi games, simply because they are too melee focused and characters tend to have too much HP to really do justice to advanced Sci-Fi weapons.
 

Emirikol_Prime

Explorer
Personally I think D&D inspired systems simply don't fit for Sci-Fi games, simply because they are too melee focused and characters tend to have too much HP to really do justice to advanced Sci-Fi weapons.


I think waiting until we see how this game does it before writing it off is a good plan.
 

Connorsrpg

Adventurer
I don't think [MENTION=2518]Derren[/MENTION] was 'writing this one off'. But he has a very valid point. I often find it very hard describing all the 'hits' when lasers & bullets start flying. Such systems don't seem deadly enough and describing endless grazed shots etc can sound odd. Whittling down of HPs has proven to be odd for me in these systems too.

But yes, hopefully Starfinder addresses these issues.
 
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Emirikol_Prime

Explorer
I don't think [MENTION=10638]Emirikol[/MENTION]_Tessain was 'writing this one off'. But he has a very valid point. I often find it very hard describing all the 'hits' when lasers & bullets start flying. Such systems don't seem deadly enough and describing endless grazed shots etc can sound odd. Whittling down of HPs has proven to be odd for me in these systems too.

But yes, hopefully Starfinder addresses these issues.

Many scifi settings aren't deadly at all. Star Wars/Star Trek/Battlestar/Flash Gordon/Buck Rogers.




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Derren

Hero
Many scifi settings aren't deadly at all. Star Wars/Star Trek/Battlestar/Flash Gordon/Buck Rogers.

And many are. Warhammer 40K, Starship Troopers, etc.
And the problem I mentioned are also visible in modern games, maybe even more so than in SciFi ones. You can always find some technobabble why melee combat is still a thing, but running through MG fire in a modern/WW2 setting to stab the gunner to death is hard to imagine, yet in most D&D/D20 systems this is exactly what happens as they are geared for close range and melee combat and usually provide a very generous HP buffer that you are not killed before you get into melee range.

You can of course increase the damage of guns into the stratosphere like Dragonstar tried but this is hardly a ideal solution.
 

Emirikol_Prime

Explorer
And many are. Warhammer 40K, Starship Troopers, etc.
And the problem I mentioned are also visible in modern games, maybe even more so than in SciFi ones. You can always find some technobabble why melee combat is still a thing, but running through MG fire in a modern/WW2 setting to stab the gunner to death is hard to imagine, yet in most D&D/D20 systems this is exactly what happens as they are geared for close range and melee combat and usually provide a very generous HP buffer that you are not killed before you get into melee range.

You can of course increase the damage of guns into the stratosphere like Dragonstar tried but this is hardly a ideal solution.

Then Pathfinder isn't going to be it for you either. Best to play Traveller as every nitpick will be true for 3.5 no matter what minor Starfinder tweaks they've made.


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