A rule to limit magic use. Let me know what you think. 
The condition of essence bane occurs whenever a creature has activated magic that is more powerful than she is capable of handling at one time. Essence bane can occur when a spell caster is maintaining a total number of spell levels greater than their caster level. It can also occur whenever a creature currently has active magic with a market value greater than normal for an NPC with the same class level.
Checks for essence bane occur once each day that a creature has exceeded the above specified limits. The essence bane check is a Will check with a DC equal to 10 + essence bane points + excess magic class levels. Each creature has a base number of essence bane points equal to zero. Each time the essence bane check is failed, a creature gains an additional point.
The excess magic class levels is the maximum number of levels during the course of the day that the creature exceeded their caster level in total spell levels being maintain, or the maximum number of NPC levels by which the value of the activated items exceeds the current class levels, whichever is greater.
Creatures with spell resistance can use the same resistance to avoid failing their essence bane check. A roll of 1d20 + excess magic class levels at or below the spell resistance level will negate the essence bane check.
Each point of essence bane gives a cumulative -1 penalty to all saves versus spells or spell-like effects. This is in addition to any other modifiers to saves. Whenever a creature gains an essence bane point, it also suffers a +25% increase to arcane spell casting check for a period of 1d4 days. The creature is also nauseated for the same period whenever it activates or employs a magic item.
Eliminating a single point of essence bane is a difficult task requiring complete avoidance of all forms of magic for a period of 1d6 months. Any direct exposure to magic during this period will automatically negate the attempt, and the creature must start over. This includes the use of spells, spell-like abilities, or magical items.

The condition of essence bane occurs whenever a creature has activated magic that is more powerful than she is capable of handling at one time. Essence bane can occur when a spell caster is maintaining a total number of spell levels greater than their caster level. It can also occur whenever a creature currently has active magic with a market value greater than normal for an NPC with the same class level.
Checks for essence bane occur once each day that a creature has exceeded the above specified limits. The essence bane check is a Will check with a DC equal to 10 + essence bane points + excess magic class levels. Each creature has a base number of essence bane points equal to zero. Each time the essence bane check is failed, a creature gains an additional point.
The excess magic class levels is the maximum number of levels during the course of the day that the creature exceeded their caster level in total spell levels being maintain, or the maximum number of NPC levels by which the value of the activated items exceeds the current class levels, whichever is greater.
Creatures with spell resistance can use the same resistance to avoid failing their essence bane check. A roll of 1d20 + excess magic class levels at or below the spell resistance level will negate the essence bane check.
Each point of essence bane gives a cumulative -1 penalty to all saves versus spells or spell-like effects. This is in addition to any other modifiers to saves. Whenever a creature gains an essence bane point, it also suffers a +25% increase to arcane spell casting check for a period of 1d4 days. The creature is also nauseated for the same period whenever it activates or employs a magic item.
Eliminating a single point of essence bane is a difficult task requiring complete avoidance of all forms of magic for a period of 1d6 months. Any direct exposure to magic during this period will automatically negate the attempt, and the creature must start over. This includes the use of spells, spell-like abilities, or magical items.