D&D 4E Essential 4e: Heroes of the Forgotten Lands

Thanks so much for all this. Two questions about wizards:

Evocation, you get:
1 Apprentice - reroll all 1s for damage
5 Expert - +2 Endurance/Intimidate
10 Master - ignore type resistance for damage (but not immunities)
Evocation uses Constitution

(1) How does this build "use Constitution"? I know how CON affects a Staff of Defense wizard, but I'm not clear on how it affects an Evocation mage, or how the other stats affect the other two mage types.

(2) Probably a related question, but is there something missing here? These builds seem a little weak next to the original implement-based builds in PH1/AP. It seems like there's a missing feature, and I'm betting it's whatever the answer to question #1 is.

Thanks!
 

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What if I just want to play a "core" fighter or ranger as my first character, and I don't see a monthly 5-10 bucks for referencing the class and powers as a good investment.

If you're a brand new player and you're told that this book is the "on-ramp" to the game, why would you want to play the missing "core fighter" given that you would have no way of knowing it even exists until you later encountered another player with a PHB.


There's also the price point to consider; as I gather, the first boxed sets and books only cover Heroic Tier, right? What about those Paragon feats? Rituals? Epic feats and destinies?

The book covers levels 1 through 30. There are no paragon and epic feats because feats no longer have tiers as prerequisites. One Epic Destiny is included in the book and presumably a second Epic Destiny will be in HFK.

My source for this information is this very thread which you do not seem to have read.
 


Yeah, I'm aware of that. I assume that the Superior * choices will have a feat bonus like Superior Will.

What I'm really curious about is Improved Defenses. If Improved Defenses is a feat bonus, it doesn't stack with the Superior selections, making them effectively a +1. If it's not a feat bonus, hell and Jeebus, that would be a powerful feat.


It's a feat bonus.
 

Well, to be honest, I don't care whether it's 4.5 or not; all I care about is being offered a chance to play with the revised/updated rules. However, I want the "classic" versions of each class, because I feel the 'Essentials' subclasses are a bit too specialized for my taste.

I didn't get the books when they came out; a friend of mine did, however, and I read them. At that point I posted a slightly positive review on this forum but concluded that it wouldn't be what I and my group were looking for. Even if I had preferred 4E to 3E, I still would have wanted to wait for third printing or so because of errata. I didn't know that they wouldn't include errata in subsequent printings, because they wanted to sell the 'Deluxe' edition (75 euros -- which is around 100 bucks -- per book over here).

Sounds like you only need to buy the Rules Compendium...
 


Resurrection is an 8th-level Cleric Utility power. Req: You must use this power at the end of an Extended Rest. Target: One creature who died no more than 24 hours ago. Effect: The target is restored to life with full hit points and healing surges. Target takes -1 to attacks, skill checks, ability checks and saves until it has reached 3 milestones or taken 3 extended rests.

Do you mean 6th or 10th level utility power? Non-essentials characters don't get 8th level utility powers. Are these something exclusive to Essentials characters? Or could a PHB cleric substitute a 10th level utility for this 8th level Resurrection? Are there more 8th level utility powers like this?

Sorry for the bombardment of questions, but I was under the impression utility powers were supposed to be compatible between books, and am curious if that's actually the case.
 

Do you mean 6th or 10th level utility power? Non-essentials characters don't get 8th level utility powers. Are these something exclusive to Essentials characters? Or could a PHB cleric substitute a 10th level utility for this 8th level Resurrection? Are there more 8th level utility powers like this?

Sorry for the bombardment of questions, but I was under the impression utility powers were supposed to be compatible between books, and am curious if that's actually the case.

According to the cleric preview on the WotC site (a couple months ago), it's basically a class feature gained at 8th level that is worded as a bonus utility (but it does not take the place of normal utility power advancement, that still happens at 2, 6, 10, etc. from the selection of utility powers).
 


Under Paragon Paths (for all classes), it says that at 11th level you chose a Paragon Path from the options available to you. Fallen Lands presents one option, but additional paths appear in other D&D supplements and on DDI. You can select a different path if you meet the requirements.

so my charging Daring Acrobat will be retraining to Thief so ALL his powers are movement based mwuhahahah. I can't exp you again, but I wish I could. Thank you!
 

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