Essential Adventuring Equipment


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Absolutely, 2-3 daggers are always great! Remember, they make a great option for a thrown missile weapon.

The Ptolus book has some absolutely great ideas! Spring-loaded wand sheaths, rat leash and harness setups (to spring traps), and so on.
 


One of everything in the general equipment list. :p

And unfortunately, I'm actually almost serious with this one. (You actually brought a tent? AND a ladder? And why the heck do you need a barrel?) My eyes tend to be bigger then my carrying capacity. But you never known when that extra sewing needle will come in handy.
 

Caltrops.

Or, barring that, a bag of marbles.

Every time the possibility of fleeing an encounter is brought up on EN World, it comes hand-in-hand with half a dozen posts complaining how impossible it is to flee anything in this game. The abiity to make a large area of ground harder to cross is invaluable -- and if it can slow pursuit by stabbing someone's foot (or something's tentacular protrubance), all the better.

RC
 

More good suggestions, let's keep 'em coming. I'll add two more.

4 thick, but long leather belts

Hammer and Pitons (15)
 


A small pouch full of salt

Some dried clay that could be rewet, molded and dried into specific shapes. Or just rewet and molded to fill small cracks, etc.
 

Cool - I'd been meaning to post a thread asking about Optimum Equipment Lists.

Some items I always get:

A large blank book and pens - maps and notes are always useful.
Chalk - marking where you've been.
Rope.
A week of rations (it's surprising how often people forget this).
A water skin.
Spare clothes and a blanket to sleep on/under. (Also often forgotten.)
Flint and steel, tindertwigs, or matches/lighter (if the setting has them).
A bandolier - for potions, scrolls, tool, and thrown weapons.
Wax for earplugs.
Mirror for looking under doors and around corners.
A lantern.
A pole composed of detachable 1 foot segments.
A prybar.
A backpack, and an extra empty sack.
A pouch of flour.
A bag of marbles.
A couple of daggers as utility knives, back-up weapons, etc.
One each of the splash damage items - acid, oil, alchemist's fire, thunderstone, tanglebag, etc. Especially the acid and the oil, which see a lot of non-combat use. (I've used acid to destroy runes on a magical trap, for instance).
A dog (or wolf), either as a familiar, animal companion, or just a well-trained pet.
Some kind of first aid kit.

I usually wind up needing a pack animal or extradimensional storage device pretty quickly.
 


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