Hello,
I've just started to get familiar with new Essential classes. I'll have to say I love the new Hunter! From what I've seen, at least some of the classes seem very interesting. Are they more versatile & interesting to play, or is this just freshness of new material? I've seen some comments telling they were actually less versatile.
Levelling is still a bit of a mystery to me (I've used only DDI), did I get it right that they don't get the normal encounter/daily/utility powers, just fixed class-abilities (plus feats & stats)? Not even prestige classes?
About fighter, I really like that there's striker & defender versions, and defender aura replaces marking - defender looks much stronger to me but maybe it's a design decision as the class spends time protecting others rather than dealing damage around, which is what most players usually want to do. I think I saw a paladin-version that would also attack rather than use mental scorch, but I might have read wrong.
I've just started to get familiar with new Essential classes. I'll have to say I love the new Hunter! From what I've seen, at least some of the classes seem very interesting. Are they more versatile & interesting to play, or is this just freshness of new material? I've seen some comments telling they were actually less versatile.
Levelling is still a bit of a mystery to me (I've used only DDI), did I get it right that they don't get the normal encounter/daily/utility powers, just fixed class-abilities (plus feats & stats)? Not even prestige classes?
About fighter, I really like that there's striker & defender versions, and defender aura replaces marking - defender looks much stronger to me but maybe it's a design decision as the class spends time protecting others rather than dealing damage around, which is what most players usually want to do. I think I saw a paladin-version that would also attack rather than use mental scorch, but I might have read wrong.