paradisebunny
Explorer
With all the discussions around the shortcomings of the DMG and what to expect of the the coming DMG, I tried to compile a list of content that I found to be incredibly helpful for improving my games. I am trying to make this list a little more fine grained rather than pointing at whole books (such as the great Return of the Lazy DM), and will try to point to freely available resources where available. Some articles are very 5e specific while others apply to other systems as well. I have run Shadowdark, Old School Essentials, DCC and Call of Cthulhu and some of these insights apply just as well there. What would you add to this list?
Index Card RPG Encounter Design
Index Card RPG Adventure Design
Lazy DM Encounter Benchmark
Monster Manual on an Business Card
Story Beats
8 Steps of the Lazy DM
Awarding Magic Items RPGbot.net
Lazy DM Wilderness Travel
Pointcrawls for Cities and Overland Travel
Theater of the Mind
How to write Adventures that don't suck
Let's Play: Creating a Fun and Inclusive Game for All by Amanda Hamon-Kunz (from Kobold Guide to Gamemastering)
Index Card RPG Encounter Design
Index Card RPG Adventure Design
Lazy DM Encounter Benchmark
Monster Manual on an Business Card
Story Beats
8 Steps of the Lazy DM
Awarding Magic Items RPGbot.net
Lazy DM Wilderness Travel
Pointcrawls for Cities and Overland Travel
Theater of the Mind
How to write Adventures that don't suck
Let's Play: Creating a Fun and Inclusive Game for All by Amanda Hamon-Kunz (from Kobold Guide to Gamemastering)