Remember to give them Int 10, though, since there is no way CE Int 6 creatures are capable of this kind of behavior.Vrecknidj said:For example, take Alertness, Iron Will, and Track away from some trolls, and give them Improved Initiative, Combat Reflexes, and Skill Focus (Tumble). Then, take away some of their skill points to Listen and Spot, and dump them into Tumble. Now you've got trolls that get the jump on the party, maneuver in, perhaps without provoking AoOs, and set themselves up to take full advantage of both their reach and Combat Reflexes.
What's more, Tumble is not a 'class' skill for trolls and unless you increase their Int to 10+, they only get 9 skill points and thus can't buy more than 4.5 ranks. Which means their Tumble is only +6 unless you change their Dex.Sammael said:Remember to give them Int 10, though, since there is no way CE Int 6 creatures are capable of this kind of behavior.
Improved Toughness has a prereq of a Base Fort +2, so the starting mage can't actually take it for a while.JoeGKushner said:I like Improved Toughness, but for the starting mage, it's a bit of a stretch.
If they ever errata Toughness, it should be something like +3 hit points and once your reach 4th level, you gain 1 bonus hit point per level.